// Use this for initialization
 void Start()
 {
     //get the crazy tree renderer and store it in an array
     crazyTrees = this.gameObject.GetComponentsInChildren <Renderer>();
     //call the set on function
     setOn();
     //get the sanity meter from the sanity handler
     sanity = GameObject.FindWithTag("SanityHandler").GetComponent <SanityMeter>();
 }
 // Use this for initialization
 void Start()
 {
     //get all the haulcinating roads renderers
     hollowRoad = this.gameObject.GetComponentsInChildren <Renderer>();
     //turn off at start
     setOff();
     //get the sanitymeter from sanity handler
     sanity = GameObject.FindWithTag("SanityHandler").GetComponent <SanityMeter>();
 }
 void Awake()
 {
     //do the same things as in Start() to apply it when the objects get activated
     sm = GameObject.FindWithTag("SanityHandler").GetComponent <SanityMeter>();
     coroutine_running = false;
     textClip          = GetComponent <RandomAudioClip>().getRandomClip(GetComponent <RandomAudioClip>().soundClips);
     radio             = GameObject.FindGameObjectWithTag("Radio").GetComponent <Radio>();
     pose2             = GameObject.Find("PublicObjects").GetComponent <PublicObjects>().musicianPose2;
     carPosition       = GameObject.Find("PublicObjects").GetComponent <PublicObjects>().carPosition2;
 }
    public Radio radio;                     //to access the radio

    // Use this for initialization
    void Start()
    {
        //the coroutine is not currently running
        coroutine_running = false;
        //find the game objects needed in the scene and the PublicObjects script
        sm          = GameObject.FindWithTag("SanityHandler").GetComponent <SanityMeter>();
        textClip    = GetComponent <RandomAudioClip>().getRandomClip(GetComponent <RandomAudioClip>().soundClips);
        pose2       = GameObject.Find("PublicObjects").GetComponent <PublicObjects>().musicianPose2;
        carPosition = GameObject.Find("PublicObjects").GetComponent <PublicObjects>().carPosition2;
        radio       = GameObject.Find("PublicObjects").GetComponent <PublicObjects>().radio.GetComponent <Radio>();
    }