public override Sandbox.Game.GameSystems.Conveyors.PullInformation GetPushInformation()
 {
     Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation();
     pullInformation.Inventory  = this.GetInventory();
     pullInformation.OwnerID    = OwnerId;
     pullInformation.Constraint = pullInformation.Inventory.Constraint;
     return(pullInformation);
 }
Beispiel #2
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 public override Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation()
 {
     Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation();
     pullInformation.Inventory  = this.GetInventory(0);
     pullInformation.OwnerID    = OwnerId;
     pullInformation.Constraint = new MyInventoryConstraint("Empty constraint");
     return(pullInformation);
 }
Beispiel #3
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 public override Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation()
 {
     Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation();
     pullInformation.Inventory = this.GetInventory(0);
     pullInformation.OwnerID = OwnerId;
     pullInformation.Constraint = new MyInventoryConstraint("Empty constraint");
     return pullInformation;
 }
Beispiel #4
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 public override Sandbox.Game.GameSystems.Conveyors.PullInformation GetPushInformation()
 {
     Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation();
     pullInformation.Inventory = this.GetInventory();
     pullInformation.OwnerID = OwnerId;
     pullInformation.Constraint = pullInformation.Inventory.Constraint;
     return pullInformation;
 }