Beispiel #1
0
    void Awake()
    {
        samurai = GameObject.Find("Player");
        samuraiMain = samurai.GetComponent<SamuraiMain>();

        gamePlay = GameObject.Find("Gameplay");
        gameplayScript = gamePlay.GetComponent<GameplayScript>();
    }
Beispiel #2
0
    private Transform trans; //transform komponenta pozadine

    #endregion Fields

    #region Methods

    void Awake()
    {
        samurai = GameObject.Find("Player");
        samuraiMain = samurai.GetComponent<SamuraiMain>();

        mainCameraTrans = mainCamera.GetComponent<Transform>();

        trans = GetComponent<Transform>();
        sprtRend = GetComponent<SpriteRenderer>();
    }
Beispiel #3
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    void Awake()
    {
        skriptaInsta = GameObject.Find("SkriptaInsta");
        bloodInsta = skriptaInsta.GetComponent<BloodInsta>();

        gamePlayScriptObject = GameObject.Find("Gameplay");
        gamePlayScript = gamePlayScriptObject.GetComponent<GameplayScript>();

        anim = GetComponent<Animator>();
        myBoxCollider = gameObject.GetComponent<BoxCollider2D>();
        myCircleCollider = gameObject.GetComponent<CircleCollider2D>();

        samurai = GameObject.Find("Player");
        samuraiMain = samurai.GetComponent<SamuraiMain>();
        samuraiAnimator = samurai.GetComponent<Animator>();
        murderReported = false;
    }
Beispiel #4
0
 void Awake()
 {
     samuraiMain = GetComponent<SamuraiMain>();
 }
Beispiel #5
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    void Awake()
    {
        samurai = GameObject.Find("Player");
        samuraiMain = samurai.GetComponent<SamuraiMain>();

        enemyInstTime = Random.Range(enemyInstTimeMin, enemyInstTimeMax);

        for (int i = 0; i < 7; i++)
        {
            stripesRend[i] = stripes[i].GetComponent<Image>();
        }

        for (int i = 0; i < 3; i++)
        {
            livesRend[i] = lives[i].GetComponent<Image>();
        }

        extraLifeSprRen = messanges[0].GetComponent<SpriteRenderer>();

        score = 0;
        kills = 0;
        seconds = 0;
        minutes = 0;
        minutesFloat = 0.0f;
        secondsFloat = 0.0f;
    }