void OnGUI()
 {
     if (GUILayout.Button("Image Target", GUILayout.Width(100), GUILayout.Height(50)))
     {
         LoadAboutScene("ImageTargets");
         SamplesMainMenu.LoadScene(SamplesMainMenu.LoadingScene);
     }
 }
Beispiel #2
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    private void LoadNextSceneAsync()
    {
        string sceneName = SamplesMainMenu.GetSceneToLoad();

        #if (UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
        Application.LoadLevelAsync(sceneName);
        #else // UNITY_5_3 or above
        UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName);
        #endif
    }
    void LoadNextSceneAsync()
    {
        string sceneName = SamplesMainMenu.GetSceneToLoad();

        UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName);
    }
 public void LoadMenuScene()
 {
     // called by "<" button on About screen
     // called by "Vuforia Samples" button in AR scene UI menu
     SamplesMainMenu.LoadScene(SamplesMainMenu.MenuScene);
 }
 public void OnStartAR()
 {
     // called by OK button on About screen
     SamplesMainMenu.LoadScene(SamplesMainMenu.LoadingScene);
 }
 public void LoadMenuScene()
 {
     // called by "Vuforia Samples" button in AR scene UI menu
     // also called below in Update() if Android Back button pressed
     SamplesMainMenu.LoadScene(SamplesMainMenu.MenuScene);
 }