Beispiel #1
0
    public static void SailsOpen()
    {
        Semih_Network value    = ComponentManager <Semih_Network> .Value;
        List <Sail>   allSails = Sail.AllSails;

        for (int i = 0; i < allSails.Count; i++)
        {
            Sail sail = allSails[i];
            Message_NetworkBehaviour message_NetworkBehaviour = new Message_NetworkBehaviour((!sail.open) ? Messages.Sail_Open : Messages.Sail_Close, sail);
            if (Semih_Network.IsHost)
            {
                sail.Open();
                value.RPC(message_NetworkBehaviour, Target.All, Steamworks.EP2PSend.k_EP2PSendReliableWithBuffering, 0);
            }
            else
            {
                value.SendP2P(value.HostID, message_NetworkBehaviour, Steamworks.EP2PSend.k_EP2PSendReliableWithBuffering, 0);
            }
        }
    }
    public static void SailsOpen()
    {
        if (network == null)
        {
            network = ComponentManager <Semih_Network> .Value;
        }
        List <Sail> allSails = Sail.AllSails;

        for (int i = 0; i < allSails.Count; i++)
        {
            Sail sail = allSails[i];
            Message_NetworkBehaviour message = new Message_NetworkBehaviour(Messages.Sail_Open, sail);
            if (Semih_Network.IsHost)
            {
                sail.Open();
                network.RPC(message, Target.Other, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game);
                continue;
            }
            network.SendP2P(network.HostID, message, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game);
        }
    }