public AssemblyName(string assemblyName)
        {
            if (assemblyName == null)
            {
                throw new ArgumentNullException(nameof(assemblyName));
            }
            if (assemblyName.Length == 0 || assemblyName[0] == '\0')
            {
                throw new ArgumentException(SR.Format_StringZeroLength);
            }

            using (SafeStringMarshal name = RuntimeMarshal.MarshalString(assemblyName))
            {
                // TODO: Should use CoreRT AssemblyNameParser
                if (!ParseAssemblyName(name.Value, out MonoAssemblyName nativeName, out bool isVersionDefined, out bool isTokenDefined))
                {
                    throw new FileLoadException("The assembly name is invalid.");
                }

                try
                {
                    unsafe
                    {
                        FillName(&nativeName, null, isVersionDefined, false, isTokenDefined);
                    }
                }
                finally
                {
                    RuntimeMarshal.FreeAssemblyName(ref nativeName, false);
                }
            }
        }
        void Log(string message)
        {
            const int buffer_size = 512;

            unsafe {
                if (Encoding.UTF8.GetByteCount(message) < buffer_size)
                {
                    try
                    {
                        fixed(char *b_message = message)
                        {
                            byte *buffer  = stackalloc byte[buffer_size];
                            int   written = Encoding.UTF8.GetBytes(b_message, message.Length, buffer, buffer_size - 1);

                            buffer [written] = (byte)'\0';

                            Log(buffer);
                        }

                        return;
                    } catch (ArgumentException) {
                        /* It might be due to a failure to encode a character, or due to a smaller than necessary buffer. In the
                         * secode case, we want to fallback to simply allocating on the heap. */
                    }
                }

                using (SafeStringMarshal str = new SafeStringMarshal(message)) {
                    Log((byte *)str.Value);
                }
            }
        }
Beispiel #3
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 private IntPtr InitializeAssemblyLoadContext(IntPtr thisHandlePtr, bool representsTPALoadContext, bool isCollectible)
 {
     using (SafeStringMarshal handle = RuntimeMarshal.MarshalString(Name))
     {
         return(InternalInitializeNativeALC(thisHandlePtr, handle.Value, representsTPALoadContext, isCollectible));
     }
 }
 private static string InternalGetEnvironmentVariable(string name)
 {
     using (SafeStringMarshal handle = RuntimeMarshal.MarshalString(name))
     {
         return(internalGetEnvironmentVariable_native(handle.Value));
     }
 }