Beispiel #1
0
 // Use this for initialization
 void Awake()
 {
     NPC_Talk = GameObject.Find("talkmanager").GetComponent <NPCcontroller_test>();
     // NPC_Talk = FindObjectOfType<DialogueHolder_NPC>();
     canvas   = GameObject.Find("Canvas");
     option_0 = canvas.transform.Find("option").gameObject;
     Image    = option_0.transform.GetChild(0).gameObject;
     S_0      = option_0.transform.GetChild(1).gameObject;
     S_1      = option_0.transform.GetChild(2).gameObject;
     test_s0  = S_0.GetComponent <Text>();
     test_s1  = S_1.GetComponent <Text>();
     if (option_0 != null)
     {
         option_0.SetActive(false);
     }
     else
     {
         Debug.Log("F**k!");
     }
     test_color_volume = 0;
 }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        if (option_0.activeInHierarchy == true)
        {
            fadein();
        }
        else
        {
            test_color_volume = 0;
            test_s0.color     = new Color(test_s0.color.r, test_s0.color.g, test_s0.color.b, 0);
            test_s1.color     = new Color(test_s1.color.r, test_s1.color.g, test_s1.color.b, 0);
        }
        if (NPC_Talk.txt != null)
        {
            //  Debug.Log(NPC_Talk.txt);
            t = NPC_Talk.txt;
            s = t.Split('|');
            if (S_0.activeInHierarchy == true && S_1.activeInHierarchy == true)
            {
                S_0.GetComponent <Text>().text = s[1];
                S_1.GetComponent <Text>().text = s[3];
            }
            //   Debug.Log("ttttt");
        }
        if (option_0.activeInHierarchy == true)
        {
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                if (index < 1)
                {
                    index++;
                    Vector2 position = S_1.GetComponent <RectTransform>().anchoredPosition;
                    Image.GetComponent <RectTransform>().anchoredPosition = position;
                }
            }
            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                if (index > 0)
                {
                    index--;
                    Vector2 position = S_0.GetComponent <RectTransform>().anchoredPosition;
                    Image.GetComponent <RectTransform>().anchoredPosition = position;
                }
            }
        }


        if (Input.GetKeyDown(KeyCode.Z))
        {
            if (option_0.activeInHierarchy == true)
            {
                if (index == 0)
                {
                    // whereSpawn.story_n++;
                    whereSpawn.story[whereSpawn.story_n] = true;

                    /*s[1] = "";
                     * s[3] = "";
                     * s[4] = ""; */
                }
                else if (index == 1)
                {
                    whereSpawn.story[whereSpawn.story_n] = false;
                }
            }
        }
    }