Beispiel #1
0
    private void Start()
    {
        playerStateManager = PlayerStateManager.Instance;
        szMemory           = SZMemory.Instance;
        szController       = SZController.Instance;

        GetComponent <Button>().onClick.AddListener(OnButtonClicked);
    }
Beispiel #2
0
 void Start()
 {
     stageZone          = GetComponent <StageZone>();
     meshRenderer       = GetComponent <MeshRenderer>();
     playerStateManager = PlayerStateManager.Instance;
     szMemory           = SZMemory.Instance;
     if (!Options.Instance.shouldRenderStageZones)
     {
         meshRenderer.enabled = false;
     }
 }
    private void Start()
    {
        fpsState = FPController.Instance;
        szState  = SZController.Instance;
        switcher = StateSwitcher.Instance;
        szMemory = SZMemory.Instance;

        if (Options.Instance.isFP_isFirst)
        {
            stateType = PlayerStateType.FirstPerson;
            fpsState.Unlock();
        }
        else
        {
            stateType = PlayerStateType.StageZone;
            szState.Unlock();
        }
    }
Beispiel #4
0
 private void Awake()
 {
     Instance = this;
 }