private void Start() { playerStateManager = PlayerStateManager.Instance; szMemory = SZMemory.Instance; szController = SZController.Instance; GetComponent <Button>().onClick.AddListener(OnButtonClicked); }
void Start() { stageZone = GetComponent <StageZone>(); meshRenderer = GetComponent <MeshRenderer>(); playerStateManager = PlayerStateManager.Instance; szMemory = SZMemory.Instance; if (!Options.Instance.shouldRenderStageZones) { meshRenderer.enabled = false; } }
private void Start() { fpsState = FPController.Instance; szState = SZController.Instance; switcher = StateSwitcher.Instance; szMemory = SZMemory.Instance; if (Options.Instance.isFP_isFirst) { stateType = PlayerStateType.FirstPerson; fpsState.Unlock(); } else { stateType = PlayerStateType.StageZone; szState.Unlock(); } }
private void Awake() { Instance = this; }