private float xOffset;                                     //Offset of the camera

    // Use this for initialization
    void Start()
    {
        //Find the player
        player = FindObjectOfType <SVPlayerController>();

        //Set the offsets
        yOffset = -bottomBorder.transform.localPosition.y;
        xOffset = leftBorder.transform.localPosition.x;

        //Set camera to start position
        moveTo             = new Vector3(player.transform.position.x - xOffset, player.transform.position.y + yOffset * 0.9f, transform.position.z);
        transform.position = moveTo;
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     player = FindObjectOfType <SVPlayerController>();
     InitBorder();
 }