public RenderPath ( ISVGPathDraw pathDraw, bool isClose ) : void | ||
pathDraw | ISVGPathDraw | |
isClose | bool | |
return | void |
//Fill co Stroke trong do luon public void DrawPath(SVGGraphicsPath graphicsPath, float width) { _width = width; isUseWidth = true; graphicsPath.RenderPath(this, false); isUseWidth = false; }
//----- public void FillPath(SVGRadialGradientBrush radialGradientBrush, SVGColor?strokePathColor, SVGGraphicsPath graphicsPath) { BeginSubBuffer(); graphicsPath.RenderPath(this, true); if (strokePathColor != null) { EndSubBuffer(radialGradientBrush, strokePathColor); } else { EndSubBuffer(radialGradientBrush); } }
public void FillPath(SVGColor fillColor, SVGColor?strokePathColor, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); if (strokePathColor != null) { EndSubBuffer(strokePathColor); } else { EndSubBuffer(); } }
public void FillPath(SVGLinearGradientBrush linearGradientBrush, SVGColor?strokePathColor, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); if (strokePathColor != null) { EndSubBuffer(linearGradientBrush, strokePathColor); } else { EndSubBuffer(linearGradientBrush); } }
public void FillPath(SVGRadialGradientBrush radialGradientBrush, SVGColor? strokePathColor, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); if(strokePathColor != null) EndSubBuffer(radialGradientBrush, strokePathColor); else EndSubBuffer(radialGradientBrush); }
public void FillPath(SVGRadialGradientBrush radialGradientBrush, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(radialGradientBrush); }
public void FillPath(SVGLinearGradientBrush linearGradientBrush, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(linearGradientBrush); }
public void FillPath(SVGColor fillColor, SVGColor? strokePathColor, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); if(strokePathColor != null) EndSubBuffer(strokePathColor); else EndSubBuffer(); }
public void FillPath(SVGGraphicsPath graphicsPath, Vector2 point) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(point); }
//================================================================================ //-------------------------------------------------------------------------------- //Methods: DrawPath //-------------------------------------------------------------------------------- public void DrawPath(SVGGraphicsPath graphicsPath) { graphicsPath.RenderPath(this, false); }
//----- public void FillPath(SVGGraphicsPath graphicsPath, SVGPoint[] points) { BeginSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(points); }
public void FillPath(SVGRadialGradientBrush radialGradientBrush, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(radialGradientBrush); }
public void FillPath(SVGLinearGradientBrush linearGradientBrush, SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(linearGradientBrush); }
public void FillPath(SVGGraphicsPath graphicsPath, Vector2 point) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(point); }
public void FillPath(SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(); }
public void DrawPath(SVGGraphicsPath graphicsPath) { graphicsPath.RenderPath(this, false); }
//----- public void FillPath(SVGLinearGradientBrush linearGradientBrush, SVGColor? strokePathColor, SVGGraphicsPath graphicsPath) { BeginSubBuffer(); graphicsPath.RenderPath(this, true); if(strokePathColor != null) { EndSubBuffer(linearGradientBrush, strokePathColor); } else { EndSubBuffer(linearGradientBrush); } }
public void FillPath(SVGGraphicsPath graphicsPath) { ResetSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(); }
//----- //Fill co Stroke trong do luon public void DrawPath(SVGGraphicsPath graphicsPath, float width) { _width = width; isUseWidth = true; graphicsPath.RenderPath(this, false); isUseWidth = false; }
//----- public void FillPath(SVGGraphicsPath graphicsPath, Vector2[] points) { BeginSubBuffer(); graphicsPath.RenderPath(this, true); EndSubBuffer(points); }