public void loadInfoTower(STowerID ID) { if (target != null) { TowerShopController towerShopController = target.GetComponent <TowerShopController>(); if (towerShopController.ID != ID) { towerShopController.setColor(false); } else { return; } } foreach (Transform child in towerShopPanel.transform) { TowerShopController towerShopController = child.GetComponent <TowerShopController>(); if (towerShopController != null) { if (towerShopController.ID == ID) { target = towerShopController.gameObject; ShopController.Instance.target.GetComponent <TowerShopController>().setColor(true); loadInfoTower(); break; } } } }
public void setValueInfo(STowerID ID, string strDescribe) { //Icon object[] value = PlayConfig.getBulletBuild(ID); SAnchor b = (SAnchor)value[1]; object[] bulletData = PlayConfig.getBulletShop(ID); goldIcon.mainTexture = Resources.Load <Texture>(GameConfig.PathBulletIcon + bulletData[0]); goldIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; goldIcon.SetDimensions(goldIcon.mainTexture.width, goldIcon.mainTexture.height); goldIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIAnchor anchor = goldIcon.GetComponent <UIAnchor>(); anchor.relativeOffset = b.Anchor; anchor.enabled = true; UIStretch stretch = goldIcon.GetComponent <UIStretch>(); stretch.relativeSize.y = b.Stretch; stretch.enabled = true; // //Label //string[] str = PlayConfig.getBulletType(s); goldAbility.text = strDescribe; goldEffect.gameObject.SetActive(false); }
public void setNextHouseIcon(STowerID id) { if (isLock) { lockUpgrade(false); isLock = false; } string s = GameConfig.PathHouseIcon + id.Level; upgradeIcon.mainTexture = Resources.Load <Texture>(s); UITexture texture = upgradeIcon.GetComponent <UITexture>(); texture.keepAspectRatio = UIWidget.AspectRatioSource.Free; Vector2 localSize = new Vector2(texture.mainTexture.width, texture.mainTexture.height); texture.SetDimensions((int)localSize.x, (int)localSize.y); texture.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch uiStretch = upgradeIcon.GetComponent <UIStretch>(); //uiStretch.container = panelTowerBuild.gameObject; uiStretch.enabled = true; }
public void setBulletInfo(STowerID ID, string s, GameObject bullet) { //Icon object[] value = PlayConfig.getBulletBuild(ID); SAnchor b = (SAnchor)value[1]; bulletIcon.mainTexture = Resources.Load <Texture>(GameConfig.PathBulletIcon + value[0].ToString()); bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; bulletIcon.SetDimensions(bulletIcon.mainTexture.width, bulletIcon.mainTexture.height); bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIAnchor anchor = bulletIcon.GetComponent <UIAnchor>(); anchor.relativeOffset = b.Anchor; anchor.enabled = true; UIStretch stretch = bulletIcon.GetComponent <UIStretch>(); stretch.relativeSize.y = b.Stretch; stretch.enabled = true; //Label string[] str = PlayConfig.getBulletType(s); bulletAbility.text = str[0] + " TARGET"; bulletRegion.text = str[1]; //Bullet effect if (bullet != null) { BulletController bulletController = bullet.GetComponent <BulletController>(); if (bulletController.effect == EBulletEffect.NONE) { bulletEffect.gameObject.SetActive(false); } else { bulletEffect.gameObject.SetActive(true); bulletEffect.GetComponent <UIPlay>().bulletEffect = bullet; bulletEffect.spriteName = "icon-effect-" + bullet.GetComponent <BulletController>().effect.ToString().ToLower(); } bulletEffect.GetComponent <UIPlay>().bulletEffect = bullet; } }
public static Color[] getColorTowerName(STowerID ID) { Color[] colors = new Color[2]; switch (ID.Type) { case ETower.ARCHITECT: colors[0] = PlayConfig.ColorTowerArchitect; colors[1] = PlayConfig.ColorTowerArchitectOutline; break; case ETower.ROCK: colors[0] = PlayConfig.ColorTowerRock; colors[1] = PlayConfig.ColorTowerRockOutline; break; case ETower.ICE: colors[0] = PlayConfig.ColorTowerIce; colors[1] = PlayConfig.ColorTowerIceOutline; break; case ETower.FIRE: colors[0] = PlayConfig.ColorTowerFire; colors[1] = PlayConfig.ColorTowerFireOutline; break; case ETower.GOLD: colors[0] = PlayConfig.ColorTowerGold; colors[1] = PlayConfig.ColorTowerGoldOutline; break; case ETower.POISON: colors[0] = PlayConfig.ColorTowerPoison; colors[1] = PlayConfig.ColorTowerPoisonOutline; break; } return(colors); }
public void setNextHouseIcon(STowerID id) { if (isLock) { lockUpgrade(false); isLock = false; } string s = GameConfig.PathHouseIcon + id.Level; upgradeIcon.mainTexture = Resources.Load<Texture>(s); UITexture texture = upgradeIcon.GetComponent<UITexture>(); texture.keepAspectRatio = UIWidget.AspectRatioSource.Free; Vector2 localSize = new Vector2(texture.mainTexture.width, texture.mainTexture.height); texture.SetDimensions((int)localSize.x, (int)localSize.y); texture.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch uiStretch = upgradeIcon.GetComponent<UIStretch>(); //uiStretch.container = panelTowerBuild.gameObject; uiStretch.enabled = true; }
public void setBulletInfo(STowerID ID, string s, GameObject bullet) { //Icon object[] value = PlayConfig.getBulletBuild(ID); SAnchor b = (SAnchor)value[1]; bulletIcon.mainTexture = Resources.Load<Texture>(GameConfig.PathBulletIcon + value[0].ToString()); bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; bulletIcon.SetDimensions(bulletIcon.mainTexture.width, bulletIcon.mainTexture.height); bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIAnchor anchor = bulletIcon.GetComponent<UIAnchor>(); anchor.relativeOffset = b.Anchor; anchor.enabled = true; UIStretch stretch = bulletIcon.GetComponent<UIStretch>(); stretch.relativeSize.y = b.Stretch; stretch.enabled = true; //Label string[] str = PlayConfig.getBulletType(s); bulletAbility.text = str[0] + " TARGET"; bulletRegion.text = str[1]; //Bullet effect if (bullet != null) { BulletController bulletController = bullet.GetComponent<BulletController>(); if (bulletController.effect == EBulletEffect.NONE) bulletEffect.gameObject.SetActive(false); else { bulletEffect.gameObject.SetActive(true); bulletEffect.GetComponent<UIPlay>().bulletEffect = bullet; bulletEffect.spriteName = "icon-effect-" + bullet.GetComponent<BulletController>().effect.ToString().ToLower(); } bulletEffect.GetComponent<UIPlay>().bulletEffect = bullet; } }
public void loadInfoTowerPassive() { if (target != null) { //AutoDestroy.destroyChildren(infoPanel, PlayNameHashIDs.Collider); //active tower name if (!labelTowerName.gameObject.activeSelf) { labelTowerName.gameObject.SetActive(true); } TowerShopController targetController = target.GetComponent <TowerShopController>(); labelTowerName.text = targetController.Name.text.ToUpper() + " TOWER"; //Set towe name color Color[] nameColor = PlayConfig.getColorTowerName(targetController.ID); labelTowerName.color = nameColor[0]; labelTowerName.effectColor = nameColor[1]; STowerID towerID = targetController.ID; GameObject[] towersPassive = ObjectManager.Instance.TowersPassive; int length = towersPassive.Length; int count = 0; for (int i = 0; i < length; i++) { TowerPassiveController towerController = towersPassive[i].GetComponent <TowerPassiveController>(); if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level) { while (true) { GameObject info = Instantiate(towerInfoModel) as GameObject; info.transform.parent = infoPanel.transform; info.transform.localScale = Vector3.one; info.name = towerController.name; UIAnchor anchor = info.GetComponent <UIAnchor>(); anchor.container = infoPanel.gameObject; anchor.relativeOffset = new Vector2(0, PlayConfig.InfoShopAnchor.PanelAnchorStart - count * PlayConfig.InfoShopAnchor.PanelAnchorDistance); #region TOWER TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>(); infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID)); infoController.level.text = "Level " + ((int)towerID.Level).ToString(); infoController.atk.text = towerController.attribute.MinATK.ToString() + " - " + towerController.attribute.MaxATK.ToString(); infoController.spawnShoot.text = towerController.attribute.SpawnShoot.ToString(); infoController.timeBuild.text = towerController.attribute.TimeBuild.ToString(); //Bullet label string[] str = PlayConfig.getBulletType(towerController.attackType.ToString()); infoController.bulletAbility.text = str[0] + " TARGET"; infoController.bulletRegion.text = str[1]; //set icon fix size infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free; Vector2 localSize = new Vector2(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height); infoController.icon.SetDimensions((int)localSize.x, (int)localSize.y); infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>(); uiStretch.enabled = true; #endregion #region BULLET object[] bulletData = PlayConfig.getBulletShop(towerID); SAnchor bulletTowerShop = (SAnchor)bulletData[1]; infoController.bulletIcon.mainTexture = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString()); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>(); stretch.relativeSize.y = bulletTowerShop.Stretch; stretch.enabled = true; //Add effect infoController.bullet = towerController.bullet; #endregion count++; //get Next Tower if (towerController.nextLevel != null) { towerID = towerController.nextLevel.GetComponent <TowerPassiveController>().ID; towerController = towerController.nextLevel as TowerPassiveController; } else { break; } } break; } } } }
public static object[] getBulletBuild(STowerID id) { SAnchor config = new SAnchor(Vector2.zero, 1); string s = "bullet-"; switch (id.Type) { #region ARCHITECT case ETower.ARCHITECT: s += "architect"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletArchitect1; break; case 2: config = PlayConfig.BuildBulletArchitect2; break; case 3: config = PlayConfig.BuildBulletArchitect3; break; } break; #endregion #region ROCK case ETower.ROCK: s += "rock"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletRock1; break; case 2: config = PlayConfig.BuildBulletRock2; break; case 3: config = PlayConfig.BuildBulletRock3; break; } break; #endregion #region ICE case ETower.ICE: s += "ice"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletIce1; break; case 2: config = PlayConfig.BuildBulletIce2; break; case 3: config = PlayConfig.BuildBulletIce3; break; } break; #endregion #region FIRE case ETower.FIRE: s += "fire"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletFire1; break; case 2: config = PlayConfig.BuildBulletFire2; break; case 3: config = PlayConfig.BuildBulletFire3; break; } break; #endregion #region POISON case ETower.POISON: s += "poison"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletPoison1; break; case 2: config = PlayConfig.BuildBulletPoison2; break; case 3: config = PlayConfig.BuildBulletPoison3; break; } break; #endregion #region POISON case ETower.GOLD: s += "GOLD"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletGold; break; case 2: config = PlayConfig.BuildBulletGold; break; case 3: config = PlayConfig.BuildBulletGold; break; } break; #endregion } s += "-" + id.Level.ToString(); return(new object[] { s, config }); }
public static Color[] getColorTowerName(STowerID ID) { Color[] colors = new Color[2]; switch (ID.Type) { case ETower.ARCHITECT: colors[0] = PlayConfig.ColorTowerArchitect; colors[1] = PlayConfig.ColorTowerArchitectOutline; break; case ETower.ROCK: colors[0] = PlayConfig.ColorTowerRock; colors[1] = PlayConfig.ColorTowerRockOutline; break; case ETower.ICE: colors[0] = PlayConfig.ColorTowerIce; colors[1] = PlayConfig.ColorTowerIceOutline; break; case ETower.FIRE: colors[0] = PlayConfig.ColorTowerFire; colors[1] = PlayConfig.ColorTowerFireOutline; break; case ETower.GOLD: colors[0] = PlayConfig.ColorTowerGold; colors[1] = PlayConfig.ColorTowerGoldOutline; break; case ETower.POISON: colors[0] = PlayConfig.ColorTowerPoison; colors[1] = PlayConfig.ColorTowerPoisonOutline; break; } return colors; }
public static string getTowerIcon(STowerID towerID) { return(GameConfig.PathTowerIcon + towerID.Type.ToString() + "-" + towerID.Level); }
public void setValueInfo(STowerID ID, string strDescribe) { //Icon object[] value = PlayConfig.getBulletBuild(ID); SAnchor b = (SAnchor)value[1]; object[] bulletData = PlayConfig.getBulletShop(ID); goldIcon.mainTexture = Resources.Load<Texture>(GameConfig.PathBulletIcon + bulletData[0]); goldIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; goldIcon.SetDimensions(goldIcon.mainTexture.width, goldIcon.mainTexture.height); goldIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIAnchor anchor = goldIcon.GetComponent<UIAnchor>(); anchor.relativeOffset = b.Anchor; anchor.enabled = true; UIStretch stretch = goldIcon.GetComponent<UIStretch>(); stretch.relativeSize.y = b.Stretch; stretch.enabled = true; // //Label //string[] str = PlayConfig.getBulletType(s); goldAbility.text = strDescribe; goldEffect.gameObject.SetActive(false); }
public static object[] getBulletBuild(STowerID id) { SAnchor config = new SAnchor(Vector2.zero, 1); string s = "bullet-"; switch (id.Type) { #region ARCHITECT case ETower.ARCHITECT: s += "architect"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletArchitect1; break; case 2: config = PlayConfig.BuildBulletArchitect2; break; case 3: config = PlayConfig.BuildBulletArchitect3; break; } break; #endregion #region ROCK case ETower.ROCK: s += "rock"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletRock1; break; case 2: config = PlayConfig.BuildBulletRock2; break; case 3: config = PlayConfig.BuildBulletRock3; break; } break; #endregion #region ICE case ETower.ICE: s += "ice"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletIce1; break; case 2: config = PlayConfig.BuildBulletIce2; break; case 3: config = PlayConfig.BuildBulletIce3; break; } break; #endregion #region FIRE case ETower.FIRE: s += "fire"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletFire1; break; case 2: config = PlayConfig.BuildBulletFire2; break; case 3: config = PlayConfig.BuildBulletFire3; break; } break; #endregion #region POISON case ETower.POISON: s += "poison"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletPoison1; break; case 2: config = PlayConfig.BuildBulletPoison2; break; case 3: config = PlayConfig.BuildBulletPoison3; break; } break; #endregion #region POISON case ETower.GOLD: s += "GOLD"; switch (id.Level) { case 1: config = PlayConfig.BuildBulletGold; break; case 2: config = PlayConfig.BuildBulletGold; break; case 3: config = PlayConfig.BuildBulletGold; break; } break; #endregion } s += "-" + id.Level.ToString(); return new object[] { s, config }; }
public static object[] getBulletShop(STowerID id) { float stretch = -1; string s = "bullet-"; switch (id.Type) { #region ARCHITECT case ETower.ARCHITECT: s += "architect"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletArchitect1; break; case 2: stretch = PlayConfig.StretchShopBulletArchitect2; break; case 3: stretch = PlayConfig.StretchShopBulletArchitect3; break; } break; #endregion #region ROCK case ETower.ROCK: s += "rock"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletRock1; break; case 2: stretch = PlayConfig.StretchShopBulletRock2; break; case 3: stretch = PlayConfig.StretchShopBulletRock3; break; } break; #endregion #region ICE case ETower.ICE: s += "ice"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletIce1; break; case 2: stretch = PlayConfig.StretchShopBulletIce2; break; case 3: stretch = PlayConfig.StretchShopBulletIce3; break; } break; #endregion #region FIRE case ETower.FIRE: s += "fire"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletFire1; break; case 2: stretch = PlayConfig.StretchShopBulletFire2; break; case 3: stretch = PlayConfig.StretchShopBulletFire3; break; } break; #endregion #region POISON case ETower.POISON: s += "poison"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletPoison1; break; case 2: stretch = PlayConfig.StretchShopBulletPoison2; break; case 3: stretch = PlayConfig.StretchShopBulletPoison3; break; } break; #endregion #region POISON case ETower.GOLD: s += "gold"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletGold; break; case 2: stretch = PlayConfig.StretchShopBulletGold; break; case 3: stretch = PlayConfig.StretchShopBulletGold; break; } break; #endregion } s += "-" + id.Level.ToString(); return new object[] { s, stretch }; }
public static string getTowerIcon(STowerID towerID) { return (GameConfig.PathTowerIcon + towerID.Type.ToString() + "-" + towerID.Level); }
public static object[] getBulletShop(STowerID id) { float stretch = -1; string s = "bullet-"; switch (id.Type) { #region ARCHITECT case ETower.ARCHITECT: s += "architect"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletArchitect1; break; case 2: stretch = PlayConfig.StretchShopBulletArchitect2; break; case 3: stretch = PlayConfig.StretchShopBulletArchitect3; break; } break; #endregion #region ROCK case ETower.ROCK: s += "rock"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletRock1; break; case 2: stretch = PlayConfig.StretchShopBulletRock2; break; case 3: stretch = PlayConfig.StretchShopBulletRock3; break; } break; #endregion #region ICE case ETower.ICE: s += "ice"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletIce1; break; case 2: stretch = PlayConfig.StretchShopBulletIce2; break; case 3: stretch = PlayConfig.StretchShopBulletIce3; break; } break; #endregion #region FIRE case ETower.FIRE: s += "fire"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletFire1; break; case 2: stretch = PlayConfig.StretchShopBulletFire2; break; case 3: stretch = PlayConfig.StretchShopBulletFire3; break; } break; #endregion #region POISON case ETower.POISON: s += "poison"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletPoison1; break; case 2: stretch = PlayConfig.StretchShopBulletPoison2; break; case 3: stretch = PlayConfig.StretchShopBulletPoison3; break; } break; #endregion #region POISON case ETower.GOLD: s += "gold"; switch (id.Level) { case 1: stretch = PlayConfig.StretchShopBulletGold; break; case 2: stretch = PlayConfig.StretchShopBulletGold; break; case 3: stretch = PlayConfig.StretchShopBulletGold; break; } break; #endregion } s += "-" + id.Level.ToString(); return(new object[] { s, stretch }); }
public void loadTowerInfo() { ; if (target != null) { AutoDestroy.destroyChildren(infoTower, "Level"); //clear array listTower.Clear(); //active tower name if (!infoName.gameObject.activeSelf) { infoName.gameObject.SetActive(true); } TowerGuideController targetController = target.GetComponentInChildren <TowerGuideController>(); string name = targetController.ID.Type.ToString(); infoName.text = name[0] + name.Substring(1, name.Length - 1).ToLower() + " LV " + targetController.ID.Level; //Set towe name color Color[] nameColor = PlayConfig.getColorTowerName(targetController.ID); infoName.color = nameColor[0]; infoName.effectColor = nameColor[1]; STowerID towerID = targetController.ID; GameObject[] towers = ObjectManager.Instance.Towers; int length = towers.Length; int count = 0; for (int i = 0; i < length; i++) { TowerController towerController = towers[i].GetComponent <TowerController>(); if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level) { while (true) { GameObject info = Instantiate(PlayManager.Instance.modelPlay.TowerGuideInfo) as GameObject; info.transform.parent = infoTower.transform; info.transform.localScale = Vector3.one; info.name = towerController.name; UIAnchor anchor = info.GetComponent <UIAnchor>(); anchor.container = InfoPanel.gameObject; anchor.relativeOffset = new Vector2(PlayConfig.AnchorTowerGuideInfoStartX + count * PlayConfig.AnchorTowerGuideInfoDistance, PlayConfig.AnchorTowerGuideInfoStartY); #region TOWER TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>(); infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID)); infoController.level.text = "Level " + ((int)towerID.Level).ToString(); infoController.atk.parent.transform.GetComponentInChildren <UISprite> ().spriteName = "icon-atk"; infoController.atk.text = towerController.attribute.MinATK.ToString() + " - " + towerController.attribute.MaxATK.ToString(); infoController.spawnShoot.text = towerController.attribute.SpawnShoot.ToString(); infoController.timeBuild.text = towerController.attribute.TimeBuild.ToString(); //Bullet label string[] str = PlayConfig.getBulletType(towerController.attackType.ToString()); infoController.bulletAbility.text = str[0] + " TARGET"; infoController.bulletRegion.text = str[1]; //set icon fix size infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free; infoController.icon.SetDimensions(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height); infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>(); uiStretch.enabled = true; #endregion #region BULLET object[] bulletData = PlayConfig.getBulletShop(towerID); infoController.bulletIcon.mainTexture = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString()); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>(); stretch.relativeSize.y = (float)bulletData[1]; stretch.enabled = true; //Add effect infoController.bullet = towerController.bullet; #endregion count++; listTower.Add(info); //get Next Tower if (towerController.nextLevel != null) { towerID = towerController.nextLevel.GetComponent <TowerController>().ID; towerController = towerController.nextLevel; } else { maxLevel = count; currentLevel = 1; towerLevelSelected.transform.position = levels[currentLevel - 1].transform.position; break; } } break; } } towers = ObjectManager.Instance.TowersPassive; length = towers.Length; for (int i = 0; i < length; i++) { TowerPassiveController towerController = towers[i].GetComponent <TowerPassiveController>(); if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level) { while (true) { GameObject info = Instantiate(PlayManager.Instance.modelPlay.TowerGuideInfo) as GameObject; info.transform.parent = infoTower.transform; info.transform.localScale = Vector3.one; info.name = towerController.name; UIAnchor anchor = info.GetComponent <UIAnchor>(); anchor.container = InfoPanel.gameObject; anchor.relativeOffset = new Vector2(PlayConfig.AnchorTowerGuideInfoStartX + count * PlayConfig.AnchorTowerGuideInfoDistance, PlayConfig.AnchorTowerGuideInfoStartY); #region TOWER TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>(); infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID)); infoController.level.text = "Level " + ((int)towerID.Level).ToString(); infoController.atk.parent.transform.GetComponentInChildren <UISprite> ().spriteName = "icon-gold"; infoController.atk.text = towerController.passiveAttribute.Value.ToString(); infoController.spawnShoot.text = towerController.passiveAttribute.UpdateTime.ToString(); infoController.timeBuild.text = towerController.passiveAttribute.TimeBuild.ToString(); //Bullet label //string[] str = PlayConfig.getBulletType(towerController.attackType.ToString()); infoController.bulletAbility.text = towerController.passiveAttribute.Describe.ToString(); infoController.bulletRegion.text = towerController.passiveAttribute.Type.ToString();; //set icon fix size infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free; infoController.icon.SetDimensions(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height); infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>(); uiStretch.enabled = true; #endregion #region BULLET object[] bulletData = PlayConfig.getBulletShop(towerID); infoController.bulletIcon.mainTexture = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString()); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free; infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height); infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight; UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>(); stretch.relativeSize.y = (float)bulletData[1]; stretch.enabled = true; //Add effect infoController.bullet = towerController.bullet; #endregion count++; listTower.Add(info); //get Next Tower if (towerController.nextLevel != null) { towerID = towerController.nextLevel.GetComponent <TowerPassiveController>().ID; towerController = (TowerPassiveController)towerController.nextLevel; } else { maxLevel = count; currentLevel = 1; towerLevelSelected.transform.position = levels[currentLevel - 1].transform.position; break; } } break; } } } }