private void OnRecvTemp(IChannel channel, Message message) { STemp msg = message as STemp; World.Instance.tempID = msg.entityid; World.Instance.tempname = msg.name; }
private void OnRecvLogin(IChannel channel, Message message) { CLogin request = message as CLogin; SPlayerEnter response = new SPlayerEnter(); string scene = "Level1"; response.user = request.user; response.token = request.user; response.scene = scene; var conn = db.Instance.Connect(); if (db.Instance.LoginUser(request.user.ToString(), request.password.ToString(), conn)) { //response.id = db.GetID(request.user); ClientTipInfo(channel, "Successfully login :)"); //channel.Send(response); } else { ClientTipInfo(channel, "Sorry :("); return; } Player player = new Player(channel); player.scene = scene; player.user = request.user; player.id = response.id; player.dbid = db.Instance.GetID(request.user, conn); int k = player.entityId; response.id = k; response.dbid = player.dbid; ClientTipInfo(channel, string.Format("Backend:('name: {0}', 'entity_id: {1}','sql_id: {2});", player.user, player.entityId, player.dbid)); DEntity dentity = World.Instance.EntityData["Ellen"]; player.FromDEntity(dentity); player.forClone = false; SCommunity bm = new SCommunity(); bm.name = request.user; bm.id = k; bm.enter = true; response.inventory = db.Instance.GetInventory(player.dbid, conn); response.market = db.Instance.GetMyMarket(player.dbid, conn); response.silver = db.Instance.GetSilverCoins(player.dbid, conn); response.gold = db.Instance.GetGoldCoins(player.dbid, conn); response.teammate_id = db.Instance.getTeammate(player.dbid, conn); channel.Send(response); Scene scenes = World.Instance.GetScene(player.scene); List <int> myFriend = db.Instance.getMyFriend(player.dbid, conn); foreach (var kvp in scenes.Players) { if (myFriend.Contains(kvp.Value.dbid) == false) { continue; } SCommunity am = new SCommunity(); am.name = kvp.Value.user; am.id = kvp.Value.entityId; am.enter = true; channel.Send(am); kvp.Value.connection.Send(bm); } STemp snameresponse = new STemp(); snameresponse.name = request.user; snameresponse.entityid = player.entityId; World.Instance.Broundcast(snameresponse); Console.WriteLine(string.Format("send to backend sucess")); }