Beispiel #1
0
        private void add()
        {
            try
            {
                Game wnd = new Game(connect, IS, recom, mode);

                DialogResult result = wnd.ShowDialog();

                if (result == DialogResult.OK)
                {
                    flawour = wnd.GetFl();

                    init_data();

                    if (gpos >= 0 && dataGridViewCalendarGames.Rows.Count > 0)
                    {
                        dataGridViewCalendarGames.Rows[gpos].Selected             = true;
                        dataGridViewCalendarGames.FirstDisplayedScrollingRowIndex = gpos;
                    }

                    recom = flawour;
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
Beispiel #2
0
        private void buttonSave_Click(object sender, EventArgs e)
        {
            CGame clGame = new CGame(connect);

            try
            {
                stC = read_data();

                if (fread)
                {
                    if (newgame == true)
                    {
                        if (clGame.Insert(stC))
                        {
                            DialogResult = DialogResult.OK;
                        }
                    }
                    else
                    {
                        if (clGame.Update(stC, IS.idseason, gstGame.idgame))
                        {
                            DialogResult = DialogResult.OK;
                        }
                    }
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
Beispiel #3
0
        private void edit()
        {
            try
            {
                STGame data = GetSelectionData();

                if (data.idgame > 0)
                {
                    Game wnd = new Game(connect, IS, mode, data);

                    DialogResult result = wnd.ShowDialog();

                    if (result == DialogResult.OK)
                    {
                        flawour = wnd.GetFl();

                        init_data();

                        if (gpos >= 0 && dataGridViewGames.Rows.Count > 0)
                        {
                            dataGridViewGames.Rows[gpos].Selected             = true;
                            dataGridViewGames.FirstDisplayedScrollingRowIndex = gpos;
                        }
                    }
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
        // Call with StandardTetrisTimeT::GetIntervalDurationSecondsFloat() in main()

        public static void PerformGameIterations
        (
            STGame game,
            double deltaTimeSeconds
        )
        {
            // First, update the game time.
            game.ConditionalAdvanceGameTimeByDelta(deltaTimeSeconds);


            int gameSpeed = 0;

            gameSpeed = game.GetGameSpeedAdjustment( );

            if (gameSpeed <= 2)
            {
                // Perform any unforced game iteration.
                game.ConditionalAdvanceGameIteration(false);
            }
            else
            {
                int totalIncrements  = (8 * gameSpeed);
                int incrementCounter = 0;
                for
                (
                    incrementCounter = 0;
                    incrementCounter < totalIncrements;
                    incrementCounter++
                )
                {
                    game.ConditionalAdvanceGameIteration(true);
                }
            }



            // Update reported frame rate
            {
                float frameDurationSeconds = 0.0f;
                frameDurationSeconds = (float)deltaTimeSeconds;

                float framesPerSecond = 0.0f;
                if (frameDurationSeconds > 0.0001f)
                {
                    framesPerSecond = (1.0f / frameDurationSeconds);
                }
                if (framesPerSecond < 0.0f)
                {
                    framesPerSecond = 0.0f;
                }
                game.SetReportedFrameRate(framesPerSecond);
            }
        }
Beispiel #5
0
        public Stats(SqlConnection cn, STInfoSeason inf, ushort md, STGame gm)
        {
            InitializeComponent();

            connect = cn;
            IS      = inf;
            mode    = md;
            gSTGame = gm;

            clStats = new CStats(connect);
            clfs    = new ListCompareByNumberFormStats();
            clep    = new ListCompareByNumberFromEntryPlayers();
        }
Beispiel #6
0
        private void set_data()
        {
            string text;

            try
            {
                textBoxId.Text = gstTF.id.ToString();

                clTeam            = new CTeam(connect, gstTF.idteam);
                comboBoxTeam.Text = clTeam.stTeam.name;

                if (gstTF.typepart == 0)
                {
                    radioButtonPlayer.Checked = true;

                    clPlayer = new CPlayer(connect, gstTF.idpart);
                    text     = string.Format("{0} {1} ({2})", clPlayer.stPlayer.family, clPlayer.stPlayer.name,
                                             clPlayer.stPlayer.personalnum);
                    comboBoxPart.Text = text;
                }
                if (gstTF.typepart == 1)
                {
                    radioButtonCoach.Checked = true;

                    clCoach = new CCoach(connect, gstTF.idpart);
                    text    = string.Format("{0} {1} ({2})", clCoach.stCoach.family, clCoach.stCoach.name,
                                            clCoach.stCoach.personalnum);
                    comboBoxPart.Text = text;
                }

                textBoxNGame.Text = gstTF.idgame.ToString();

                game   = clGame.GetGame(gstTF.idseason, gstTF.idgame);
                clTeam = new CTeam(connect, (int)game.idteam1);
                name1  = clTeam.stTeam.name;
                clTeam = new CTeam(connect, (int)game.idteam2);
                name2  = clTeam.stTeam.name;
                text   = string.Format("{0} - {1}", name1, name2);
                textBoxDescriptGame.Text = text;

                textBoxDescript.Text = gstTF.descript;

                if (gstTF.idreferee > 0)
                {
                    clReferee            = new CReferee(connect, (int)gstTF.idreferee);
                    text                 = string.Format("{0} {1}", clReferee.stRef.family, clReferee.stRef.name);
                    comboBoxReferee.Text = text;
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
Beispiel #7
0
        private void stats()
        {
            try
            {
                STGame data = GetSelectionData();

                if (data.idgame > 0)
                {
                    Stats wnd = new Stats(connect, IS, mode, data);
                    wnd.ShowDialog();
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
Beispiel #8
0
        private void init_list_add_capt(STGame item, int i)
        {
            string text = null;

            CScheme clScheme = new CScheme(connect, IS.idseason, (int)item.iddivision, (int)item.idstage);

            try
            {
                /* вставляем дату и тур */
                text = string.Format("{0}, {1} тур", clScheme.stScheme.namestage, item.round);
                dataGridViewGames.Rows[i].Cells[0].Value             = text;
                dataGridViewGames.Rows[i].DefaultCellStyle.BackColor = Color.Azure;
            }
            catch (Exception ex) { MessageBox.Show(ex.Message.ToString()); }
        }
Beispiel #9
0
        public Game(SqlConnection cn, STInfoSeason st, ushort m, STGame stru)
        {
            InitializeComponent();

            connect = cn;
            IS      = st;
            mode    = m;

            gstGame = stru;

            if (stru.type != null)
            {
                gType = (int)stru.type;
            }

            if (stru.iddivision != null)
            {
                gDiv = (int)stru.iddivision;
            }
            else
            {
                gDiv = 0;
            }
            if (stru.idgroup != null)
            {
                gGroup = (int)stru.idgroup;
            }
            else
            {
                gGroup = 0;
            }
            if (stru.idstage != null)
            {
                gStage = (int)stru.idstage;
            }
            else
            {
                gStage = 0;
            }

            newgame = false;

            caption = "–едактировать игру";
        }
Beispiel #10
0
        private void stats()
        {
            try
            {
                STGame data = GetSelectionData();

                if (data.idgame > 0)
                {
                    if (data.idteamwins == null || data.idteamwins == 0)
                    {
                        MessageBox.Show("Необходимо заполнить протокол", "Внимание!", MessageBoxButtons.OK,
                                        MessageBoxIcon.Information);
                    }
                    else
                    {
                        Stats wnd = new Stats(connect, IS, mode, data);
                        wnd.ShowDialog();
                    }
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
Beispiel #11
0
        private STGame GetSelectionData()
        {
            STGame ret = new STGame();

            int n;

            try
            {
                foreach (DataGridViewRow item in dataGridViewGames.SelectedRows)
                {
                    if (item.Cells[1].Value != null)
                    {
                        n = int.Parse(item.Cells[1].Value.ToString());

                        ret = clGame.GetGame(IS.idseason, n);
                    }
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }

            return(ret);
        }
Beispiel #12
0
        private void del()
        {
            string text = null;

            try
            {
                STGame data = GetSelectionData();

                if (data.idgame > 0)
                {
                    text = string.Format("Вы действиетльно желаете удалить игру {0}?", data.idgame);

                    if (MessageBox.Show(text, "Внимание!", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning)
                        == DialogResult.OK)
                    {
                        clGame.Delete(data);
                        init_data();
                    }
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }
        public static void HandleVideoCaptureGUI
        (
            GR gr,
            float videoSheetX,
            float videoSheetY,
            float videoSheetWidth,
            float videoSheetHeight,
            STGame game,
            int clientWidth,
            int clientHeight,
            int clientRelativeCursorX,
            int clientRelativeCursorY
        )
        {
            STGameState gameState = game.GetGameState( );


            if (false == game.GameIsSpawnFromVideoCapture( ))
            {
                return;
            }


            gr.glBindTexture
            (
                GR.GL_TEXTURE_2D,
                STEngine.GetVideoProcessing( ).mTextureOpenGLHandleBGR256x256
            );


            float x1 = 0.0f;
            float y1 = 0.0f;
            float x2 = 0.0f;
            float y2 = 0.0f;

            x1 = videoSheetX;
            y1 = videoSheetY;
            x2 = x1 + (videoSheetWidth - 1.0f);
            y2 = y1 + (videoSheetHeight - 1.0f);

            float u1 = 0.0f;
            float v1 = 0.0f;
            float u2 = 0.0f;
            float v2 = 0.0f;

            u1 = 0.0f;
            v1 = 0.0f;
            u2 = 0.5f;
            v2 = 1.0f;

            gr.glEnable(GR.GL_SCISSOR_TEST);
            gr.glScissor((int)(x1), (int)(y1), (int)((x2 - x1) + 1), (int)((y2 - y1) + 1));

            gr.glEnable(GR.GL_TEXTURE_2D);
            gr.glColor3f(1.0f, 1.0f, 1.0f);

            gr.glBegin(GR.GL_QUADS);
            gr.glTexCoord2f(u1, v2);
            gr.glVertex2f(x1, y2);

            gr.glTexCoord2f(u1, v1);
            gr.glVertex2f(x1, y1);

            gr.glTexCoord2f(u2, v1);
            gr.glVertex2f(x2, y1);

            gr.glTexCoord2f(u2, v2);
            gr.glVertex2f(x2, y2);
            gr.glEnd( );

            gr.glDisable(GR.GL_TEXTURE_2D);
            gr.glDisable(GR.GL_SCISSOR_TEST);



            int xTexelMin = 0;
            int yTexelMin = 0;
            int xTexelMax = 0;
            int yTexelMax = 0;


            int xScreenMin = 0;
            int yScreenMin = 0;
            int xScreenMax = 0;
            int yScreenMax = 0;



            // Only listen to the mouse in training/calibration mode
            if (true == gameState.mCalibrationModeFlag)
            {
                if (0 != GetAsyncKeyState(Keys.LButton))
                {
                    // Left button pressed
                    if (0 == gameState.mSelectionState)
                    {
                        gameState.mSelectionState = 1;
                        gameState.mSelectionX1    = clientRelativeCursorX;
                        gameState.mSelectionY1    = ((clientHeight - 1) - clientRelativeCursorY);
                        gameState.mSelectionX2    = clientRelativeCursorX;
                        gameState.mSelectionY2    = ((clientHeight - 1) - clientRelativeCursorY);
                    }
                    else
                    {
                        gameState.mSelectionX2 = clientRelativeCursorX;
                        gameState.mSelectionY2 = ((clientHeight - 1) - clientRelativeCursorY);
                    }
                }
                else
                {
                    // Left button released
                    if (0 == gameState.mSelectionState)
                    {
                        // Nothing to do...
                    }
                    else
                    {
                        gameState.mSelectionState = 0;
                    }
                }

                gr.glEnable(GR.GL_SCISSOR_TEST);
                gr.glScissor(0, 0, clientWidth, clientHeight);

                gr.glColor3f(1.0f, 0.0f, 0.0f);
                gr.glBegin(GR.GL_LINES);

                gr.glVertex2f((float)clientRelativeCursorX - 8.0f, (float)((clientHeight - 1) - clientRelativeCursorY));
                gr.glVertex2f((float)clientRelativeCursorX + 8.0f, (float)((clientHeight - 1) - clientRelativeCursorY));

                gr.glVertex2f((float)clientRelativeCursorX, (float)((clientHeight - 1) - clientRelativeCursorY) - 8.0f);
                gr.glVertex2f((float)clientRelativeCursorX, (float)((clientHeight - 1) - clientRelativeCursorY) + 8.0f);
                gr.glEnd( );
            }



            if (0 != ((GetAsyncKeyState(Keys.Shift)) & 0x8000))
            {
                if (0 != ((GetAsyncKeyState(Keys.Left)) & 0x8000))
                {
                    gameState.mSelectionX2--;
                }
                if (0 != ((GetAsyncKeyState(Keys.Right)) & 0x8000))
                {
                    gameState.mSelectionX2++;
                }
                if (0 != ((GetAsyncKeyState(Keys.Down)) & 0x8000))
                {
                    gameState.mSelectionY2--;
                }
                if (0 != ((GetAsyncKeyState(Keys.Up)) & 0x8000))
                {
                    gameState.mSelectionY2++;
                }
            }
            else
            {
                if (0 != ((GetAsyncKeyState(Keys.Left)) & 0x8000))
                {
                    gameState.mSelectionX1--;
                }
                if (0 != ((GetAsyncKeyState(Keys.Right)) & 0x8000))
                {
                    gameState.mSelectionX1++;
                }
                if (0 != ((GetAsyncKeyState(Keys.Down)) & 0x8000))
                {
                    gameState.mSelectionY1--;
                }
                if (0 != ((GetAsyncKeyState(Keys.Up)) & 0x8000))
                {
                    gameState.mSelectionY1++;
                }
            }



            xScreenMin = gameState.mSelectionX1;
            yScreenMin = gameState.mSelectionY1;
            xScreenMax = gameState.mSelectionX2;
            yScreenMax = gameState.mSelectionY2;



            xTexelMin = (int)(256.0f * (((float)xScreenMin - videoSheetX) / videoSheetHeight));
            yTexelMin = (int)(256.0f * (((float)yScreenMin - videoSheetY) / videoSheetHeight));
            xTexelMax = (int)(256.0f * (((float)xScreenMax - videoSheetX) / videoSheetHeight));
            yTexelMax = (int)(256.0f * (((float)yScreenMax - videoSheetY) / videoSheetHeight));

            int disregard = 0;

            if (xTexelMin < 0)
            {
                disregard = 1;
                xTexelMin = 0;
            }
            if (yTexelMin < 0)
            {
                disregard = 1;
                yTexelMin = 0;
            }
            if (xTexelMax < 0)
            {
                disregard = 1;
                xTexelMax = 0;
            }
            if (yTexelMax < 0)
            {
                disregard = 1;
                yTexelMax = 0;
            }

            if (xTexelMin > 255)
            {
                disregard = 1;
                xTexelMin = 255;
            }
            if (yTexelMin > 255)
            {
                disregard = 1;
                yTexelMin = 255;
            }
            if (xTexelMax > 255)
            {
                disregard = 1;
                xTexelMax = 255;
            }
            if (yTexelMax > 255)
            {
                disregard = 1;
                yTexelMax = 255;
            }

            if (xTexelMin > xTexelMax)
            {
                int swap = xTexelMin;
                xTexelMin = xTexelMax;
                xTexelMax = swap;
            }

            if (yTexelMin > yTexelMax)
            {
                int swap = yTexelMin;
                yTexelMin = yTexelMax;
                yTexelMax = swap;
            }


            // Only set region if in training mode!
            if ((true == gameState.mCalibrationModeFlag) && (0 == disregard))
            {
                STEngine.GetVideoProcessing( ).SetRegion(xTexelMin, yTexelMin, xTexelMax, yTexelMax);
            }


            STEngine.GetVideoProcessing( ).GetRegion(ref xTexelMin, ref yTexelMin, ref xTexelMax, ref yTexelMax);

            xScreenMin = (int)(videoSheetX + (videoSheetHeight * (float)xTexelMin / 256.0f));
            yScreenMin = (int)(videoSheetY + (videoSheetHeight * (float)yTexelMin / 256.0f));
            xScreenMax = (int)(videoSheetX + (videoSheetHeight * (float)xTexelMax / 256.0f));
            yScreenMax = (int)(videoSheetY + (videoSheetHeight * (float)yTexelMax / 256.0f));


            x1 = videoSheetX;
            y1 = videoSheetY;
            x2 = x1 + (videoSheetWidth - 1.0f);
            y2 = y1 + (videoSheetHeight - 1.0f);


            int currentClassification = STEngine.GetVideoProcessing( ).GetRegionClassification( );

            if (0 == currentClassification)
            {
                // If the previous classification was a PIECE, and the current classification
                // is something different, then submit the piece (which must have fallen
                // by a row by now).
                if ((gameState.mPreviousClassification >= 1) && (gameState.mPreviousClassification <= 7))
                {
                    game.SpawnSpecifiedPieceShape(STPiece.GetShapeCorrespondingToByteCode((byte)gameState.mPreviousClassification));
                }
            }

            gameState.mPreviousClassification = currentClassification;


            Color color;

            color =
                STGameDrawing.GetCellValueColorARGB // Returns WHITE for unknown
                (
                    (byte)currentClassification,    // 0..6
                    false                           // monochrome mode
                );

            float red   = 0.0f;
            float green = 0.0f;
            float blue  = 0.0f;

            red   = (float)(color.R) / 255.0f;
            green = (float)(color.G) / 255.0f;
            blue  = (float)(color.B) / 255.0f;


            gr.glColor3f(red, green, blue);

            gr.glBegin(GR.GL_LINES);

            gr.glVertex2f((float)xScreenMin, (float)yScreenMin);
            gr.glVertex2f((float)xScreenMin, (float)yScreenMax);

            gr.glVertex2f((float)xScreenMax, (float)yScreenMin);
            gr.glVertex2f((float)xScreenMax, (float)yScreenMax);

            gr.glVertex2f((float)xScreenMin, (float)yScreenMin);
            gr.glVertex2f((float)xScreenMax, (float)yScreenMin);

            gr.glVertex2f((float)xScreenMin, (float)yScreenMax);
            gr.glVertex2f((float)xScreenMax, (float)yScreenMax);

            // Horizontal divider
            gr.glVertex2f((float)xScreenMin, (float)((yScreenMin + yScreenMax) / 2));
            gr.glVertex2f((float)xScreenMax, (float)((yScreenMin + yScreenMax) / 2));

            // Vertical dividers
            gr.glVertex2f((float)(xScreenMin + ((xScreenMax - xScreenMin) / 4)), (float)yScreenMin);
            gr.glVertex2f((float)(xScreenMin + ((xScreenMax - xScreenMin) / 4)), (float)yScreenMax);

            gr.glVertex2f((float)(xScreenMin + 2 * ((xScreenMax - xScreenMin) / 4)), (float)yScreenMin);
            gr.glVertex2f((float)(xScreenMin + 2 * ((xScreenMax - xScreenMin) / 4)), (float)yScreenMax);

            gr.glVertex2f((float)(xScreenMin + 3 * ((xScreenMax - xScreenMin) / 4)), (float)yScreenMin);
            gr.glVertex2f((float)(xScreenMin + 3 * ((xScreenMax - xScreenMin) / 4)), (float)yScreenMax);

            gr.glEnd( );

            gr.glDisable(GR.GL_SCISSOR_TEST);
        }
Beispiel #14
0
        private STGame read_data()
        {
            STGame ret = new STGame();

            try
            {
                /* сезон */
                ret.idseason = IS.idseason;
                /* тип игры */
                ret.type = gType;
                /* номер игры */
                if (textBoxNum.Text.Length > 0)
                {
                    ret.idgame = int.Parse(textBoxNum.Text.Trim());
                }
                /* дата\врем¤ игры */
                ret.datetime = new DateTime(dateTimePickerDate.Value.Year, dateTimePickerDate.Value.Month,
                                            dateTimePickerDate.Value.Day, dateTimePickerTime.Value.Hour, dateTimePickerTime.Value.Minute,
                                            0, 0);
                /* дивизион */
                if (comboBoxDivision.Text.Length > 0)
                {
                    clDivision     = new CDivision(connect, IS.idseason, comboBoxDivision.Text);
                    ret.iddivision = clDivision.stDiv.id;
                }
                else
                {
                    ret.iddivision = 0;
                }
                /* стади¤ */
                if (comboBoxStage.Text.Length > 0)
                {
                    clScheme    = new CScheme(connect, IS.idseason, (int)ret.iddivision, comboBoxStage.Text.Trim());
                    ret.idstage = clScheme.stScheme.idstage;
                }
                else
                {
                    ret.idstage = null;
                }
                /* группа */
                if (comboBoxGroup.Text.Length > 0)
                {
                    clGroup     = new CGroup(connect, IS.idseason, (int)ret.iddivision, comboBoxGroup.Text.Trim());
                    ret.idgroup = clGroup.stGroup.idgroup;
                }
                else
                {
                    ret.idgroup = null;
                }
                /* номер тура */
                if (comboBoxRound.Text.Length > 0)
                {
                    ret.round = int.Parse(comboBoxRound.Text.Trim());
                }
                else
                {
                    ret.round = null;
                }
                /* площадка */
                if (comboBoxPlace.Text.Length > 0)
                {
                    clPlace     = new CPlace(connect, comboBoxPlace.Text.Trim());
                    ret.idplace = clPlace.stPlace.id;
                }
                else
                {
                    ret.idplace = null;
                }
                /* команда 1 */
                if (comboBoxTeam1.Text.Length > 0)
                {
                    clTeam      = new CTeam(connect, comboBoxTeam1.Text.Trim());
                    ret.idteam1 = clTeam.stTeam.id;
                }
                else
                {
                    ret.idteam1 = null;
                }
                /* команда 2 */
                if (comboBoxTeam2.Text.Length > 0)
                {
                    clTeam      = new CTeam(connect, comboBoxTeam2.Text.Trim());
                    ret.idteam2 = clTeam.stTeam.id;
                }
                else
                {
                    ret.idteam2 = null;
                }
                /* данный команд */
                if (textBoxAPer1.Text.Length > 0)
                {
                    ret.aper1 = int.Parse(textBoxAPer1.Text.Trim());
                }
                else
                {
                    ret.aper1 = null;
                }
                if (textBoxAPer2.Text.Length > 0)
                {
                    ret.aper2 = int.Parse(textBoxAPer2.Text.Trim());
                }
                else
                {
                    ret.aper2 = null;
                }
                if (textBoxADopPer.Text.Length > 0)
                {
                    ret.adopper = int.Parse(textBoxADopPer.Text.Trim());
                }
                else
                {
                    ret.adopper = null;
                }
                if (textBoxAF1.Text.Length > 0)
                {
                    ret.ateamfouls1 = int.Parse(textBoxAF1.Text.Trim());
                }
                else
                {
                    ret.ateamfouls1 = null;
                }
                if (textBoxAF2.Text.Length > 0)
                {
                    ret.ateamfouls2 = int.Parse(textBoxAF2.Text.Trim());
                }
                else
                {
                    ret.ateamfouls2 = null;
                }
                if (textBoxAF3.Text.Length > 0)
                {
                    ret.ateamfouls3 = int.Parse(textBoxAF3.Text.Trim());
                }
                else
                {
                    ret.ateamfouls3 = null;
                }
                if (textBoxAF4.Text.Length > 0)
                {
                    ret.ateamfouls4 = int.Parse(textBoxAF4.Text.Trim());
                }
                else
                {
                    ret.ateamfouls4 = null;
                }

                if (textBoxBPer1.Text.Length > 0)
                {
                    ret.bper1 = int.Parse(textBoxBPer1.Text.Trim());
                }
                else
                {
                    ret.bper1 = null;
                }
                if (textBoxBPer2.Text.Length > 0)
                {
                    ret.bper2 = int.Parse(textBoxBPer2.Text.Trim());
                }
                else
                {
                    ret.bper2 = null;
                }
                if (textBoxBDopPer.Text.Length > 0)
                {
                    ret.bdopper = int.Parse(textBoxBDopPer.Text.Trim());
                }
                else
                {
                    ret.bdopper = null;
                }
                if (textBoxBF1.Text.Length > 0)
                {
                    ret.bteamfouls1 = int.Parse(textBoxBF1.Text.Trim());
                }
                else
                {
                    ret.bteamfouls1 = null;
                }
                if (textBoxBF2.Text.Length > 0)
                {
                    ret.bteamfouls2 = int.Parse(textBoxBF2.Text.Trim());
                }
                else
                {
                    ret.bteamfouls2 = null;
                }
                if (textBoxBF3.Text.Length > 0)
                {
                    ret.bteamfouls3 = int.Parse(textBoxBF3.Text.Trim());
                }
                else
                {
                    ret.bteamfouls3 = null;
                }
                if (textBoxBF4.Text.Length > 0)
                {
                    ret.bteamfouls4 = int.Parse(textBoxBF4.Text.Trim());
                }
                else
                {
                    ret.bteamfouls4 = null;
                }

                if (textBoxAPoints1.Text.Length > 0)
                {
                    ret.apointsper1 = int.Parse(textBoxAPoints1.Text.Trim());
                }
                else
                {
                    ret.apointsper1 = null;
                }
                if (textBoxAPoints2.Text.Length > 0)
                {
                    ret.apointsper2 = int.Parse(textBoxAPoints2.Text.Trim());
                }
                else
                {
                    ret.apointsper2 = null;
                }
                if (textBoxAPoints3.Text.Length > 0)
                {
                    ret.apointsper3 = int.Parse(textBoxAPoints3.Text.Trim());
                }
                else
                {
                    ret.apointsper3 = null;
                }
                if (textBoxAPoints4.Text.Length > 0)
                {
                    ret.apointsper4 = int.Parse(textBoxAPoints4.Text.Trim());
                }
                else
                {
                    ret.apointsper4 = null;
                }
                if (textBoxADopPoints.Text.Length > 0)
                {
                    ret.apointsdopper = int.Parse(textBoxADopPoints.Text.Trim());
                }
                else
                {
                    ret.apointsdopper = null;
                }
                if (textBoxAPoints.Text.Length > 0)
                {
                    ret.apoints = int.Parse(textBoxAPoints.Text.Trim());
                }
                else
                {
                    ret.apoints = null;
                }

                if (textBoxBPoints1.Text.Length > 0)
                {
                    ret.bpointsper1 = int.Parse(textBoxBPoints1.Text.Trim());
                }
                else
                {
                    ret.bpointsper1 = null;
                }
                if (textBoxBPoints2.Text.Length > 0)
                {
                    ret.bpointsper2 = int.Parse(textBoxBPoints2.Text.Trim());
                }
                else
                {
                    ret.bpointsper2 = null;
                }
                if (textBoxBPoints3.Text.Length > 0)
                {
                    ret.bpointsper3 = int.Parse(textBoxBPoints3.Text.Trim());
                }
                else
                {
                    ret.bpointsper3 = null;
                }
                if (textBoxBPoints4.Text.Length > 0)
                {
                    ret.bpointsper4 = int.Parse(textBoxBPoints4.Text.Trim());
                }
                else
                {
                    ret.bpointsper4 = null;
                }
                if (textBoxBDopPoints.Text.Length > 0)
                {
                    ret.bpointsdopper = int.Parse(textBoxBDopPoints.Text.Trim());
                }
                else
                {
                    ret.bpointsdopper = null;
                }
                if (textBoxBPoints.Text.Length > 0)
                {
                    ret.bpoints = int.Parse(textBoxBPoints.Text.Trim());
                }
                else
                {
                    ret.bpoints = null;
                }
                /* флаг технического результата */
                if (checkBoxTeh.Checked == true)
                {
                    ret.flagteh = 1;
                }
                else
                {
                    ret.flagteh = 0;
                }

                /* команда - победитель */
                if (ret.apoints > ret.bpoints)
                {
                    ret.idteamwins = ret.idteam1;
                }
                else if (ret.apoints < ret.bpoints)
                {
                    ret.idteamwins = ret.idteam2;
                }
                else
                {
                    ret.idteamwins = null;
                }

                /* судьи */
                if (comboBoxStReferee.Text.Length > 0)
                {
                    ret.idstreferee = get_referee(comboBoxStReferee.Text.Trim());
                }
                else
                {
                    ret.idstreferee = null;
                }
                if (comboBoxReferee1.Text.Length > 0)
                {
                    ret.idreferee1 = get_referee(comboBoxReferee1.Text.Trim());
                }
                else
                {
                    ret.idreferee1 = null;
                }
                if (comboBoxReferee2.Text.Length > 0)
                {
                    ret.idreferee2 = get_referee(comboBoxReferee2.Text.Trim());
                }
                else
                {
                    ret.idreferee2 = null;
                }
                /* оценки судь¤м */
                if (textBoxPointsStrefree.Text.Length > 0)
                {
                    ret.srrefereepoints = double.Parse(textBoxPointsStrefree.Text.Trim());
                }
                else
                {
                    ret.srrefereepoints = null;
                }
                if (textBoxPointsReferee1.Text.Length > 0)
                {
                    ret.referee1points = double.Parse(textBoxPointsReferee1.Text.Trim());
                }
                else
                {
                    ret.referee1points = null;
                }
                if (textBoxPointsReferee2.Text.Length > 0)
                {
                    ret.referee2points = double.Parse(textBoxPointsReferee2.Text.Trim());
                }
                else
                {
                    ret.referee2points = null;
                }

                /* секретарь */
                if (comboBoxSecretar.Text.Length > 0)
                {
                    ret.idwriting = get_participant(comboBoxSecretar.Text.Trim());
                }
                else
                {
                    ret.idwriting = null;
                }
                /* секретарь */
                if (comboBoxOperPanel.Text.Length > 0)
                {
                    ret.idoperpanel = get_participant(comboBoxOperPanel.Text.Trim());
                }
                else
                {
                    ret.idoperpanel = null;
                }
                /* видеооператор */
                if (comboBoxOperVideo.Text.Length > 0)
                {
                    ret.idopervideo = get_participant(comboBoxOperVideo.Text.Trim());
                }
                else
                {
                    ret.idopervideo = null;
                }
                /* врач */
                if (comboBoxMedic.Text.Length > 0)
                {
                    ret.idmedical = get_participant(comboBoxMedic.Text.Trim());
                }
                else
                {
                    ret.idmedical = null;
                }
                /* диктор */
                if (comboBoxDiktor.Text.Length > 0)
                {
                    ret.iddiktor = get_participant(comboBoxDiktor.Text.Trim());
                }
                else
                {
                    ret.iddiktor = null;
                }
                /* подсчЄт статистики */
                if (comboBoxStatist.Text.Length > 0)
                {
                    ret.idstatister = get_participant(comboBoxStatist.Text.Trim());
                }
                else
                {
                    ret.idstatister = null;
                }

                /* остальна¤ статистика */
                if (textBoxCntLook.Text.Length > 0)
                {
                    ret.cntlook = int.Parse(textBoxCntLook.Text.Trim());
                }
                else
                {
                    ret.cntlook = null;
                }
                if (textBoxChangeLider.Text.Length > 0)
                {
                    ret.changelider = int.Parse(textBoxChangeLider.Text.Trim());
                }
                else
                {
                    ret.changelider = null;
                }
                if (textBoxMaxPointsA.Text.Length > 0)
                {
                    ret.maxpointsteam1 = int.Parse(textBoxMaxPointsA.Text.Trim());
                }
                else
                {
                    ret.maxpointsteam1 = null;
                }
                if (textBoxMaxPointsB.Text.Length > 0)
                {
                    ret.maxpointsteam2 = int.Parse(textBoxMaxPointsB.Text.Trim());
                }
                else
                {
                    ret.maxpointsteam2 = null;
                }
                if (textBoxEqualsResult.Text.Length > 0)
                {
                    ret.equalsresult = int.Parse(textBoxEqualsResult.Text.Trim());
                }
                else
                {
                    ret.equalsresult = null;
                }
                if (textBoxMaxDiff.Text.Length > 0)
                {
                    ret.maxdiff = int.Parse(textBoxMaxDiff.Text.Trim());
                }
                else
                {
                    ret.maxdiff = null;
                }

                fread = true;
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); fread = false; }

            return(ret);
        }
        public static void HandleKeyPress
        (
            GR gr,
            IntPtr hwnd,
            int wParam,
            int lParam,
            STGame game,
            Keys keyCode,
            bool shiftKeyState,
            bool controlKeyState
        )
        {
            STGameState gameState = game.GetGameState( );



            // Priority of key press handling:
            //   (1) Instructions;    ESCAPE exits instructions;
            //   (2) File Menu;       ESCAPE exits file menu;
            //   (3) Calibrate;       ESCAPE cancels calibrate mode;
            //   (4) Video Capture;   ESCAPE quits application;
            //   (5) Normal;          ESCAPE quits application;



            // INSTRUCTIONS
            if (0 != game.InstructionGetState( ))
            {
                switch (keyCode)
                {
                case Keys.Down:
                case Keys.Next:     // Page-Down
                case Keys.Right:
                {
                    // Next page
                    game.InstructionsNextPage( );
                }
                break;

                case Keys.Up:
                case Keys.Prior:     // Page-Up
                case Keys.Left:
                {
                    // Previous page
                    game.InstructionsPreviousPage( );
                }
                break;

                default:
                {
                    // User hit a key, but it wasn't relevant, so exit menu.
                    game.InstructionsHide( );
                    // NOTE: Don't resume! : game.InputEventResume();
                }
                break;
                }
                return;
            }
            else if (keyCode == Keys.I)
            {
                game.InstructionsShow( );
                game.InputEventPause( );
                return;
            }



            // FILE LIST
            if (true == gameState.mShowFileList)
            {
                switch (keyCode)
                {
                case Keys.Next:     // Page-Down
                {
                    // Next page
                    gameState.mFirstItem += 20;
                }
                break;

                case Keys.Prior:     // Page-Up
                {
                    // Previous page
                    gameState.mFirstItem -= 20;
                }
                break;

                case Keys.Down:
                {
                    // Next Item
                    gameState.mRelativeItem++;
                    if (gameState.mRelativeItem > 19)
                    {
                        gameState.mFirstItem++;
                        gameState.mRelativeItem = 19;
                    }
                }
                break;

                case Keys.Up:
                {
                    // Previous Item
                    gameState.mRelativeItem--;
                    if (gameState.mRelativeItem < 0)
                    {
                        gameState.mFirstItem--;
                        gameState.mRelativeItem = 0;
                    }
                }
                break;

                case Keys.Return:
                {
                    // Load item
                    gameState.mLoadFlag = true;
                }
                break;

                default:
                {
                    // User hit a key, but it wasn't relevant, so exit menu.
                    gameState.mShowFileList = false;
                    // NOTE: Don't resume. : game.InputEvent_Resume();
                }
                break;
                }
                return;
            }
            else if ((keyCode == Keys.L) && (true == shiftKeyState))
            {
                // SHIFT-L will read a text file in to the game state.
                game.InputEventPause( );
                gameState.mShowFileList = true;
                gameState.mFirstItem    = 0;
                gameState.mRelativeItem = 0;
                gameState.mLoadFlag     = false;

                STEngine.GetFileList().ScanDirectory(STEngine.GetApplicationPath( ));

                return;
            }



            // Calibrate Mode
            // (NOTE: See how normal mode enters calibrate mode by pressing 'C'.)
            if (true == game.GetCalibrationModeFlagValue( ))
            {
                if ((Keys.Escape == keyCode) || (Keys.C == keyCode))
                {
                    game.SetCalibrationModeFlagValue(false);
                    game.InputEventResume( );
                    return;
                }

                if (keyCode == Keys.V)
                {
                    if (false == game.GameIsSpawnFromVideoCapture( ))
                    {
                        // Set up sane conditions
                        game.InputEventReset( );
                        game.InputEventShowNextPieceOff( );
                        game.InputEventAutoRestartOff( );
                        // Initialize Video Capture
                        STEngine.GetVideoProcessing( ).Initialize(gr, hwnd);
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                        game.InputEventVideoStart( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    }
                    else
                    {
                        STEngine.GetVideoProcessing( ).Terminate( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                        game.InputEventVideoStop( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    }
                    return;
                }

                switch (keyCode)
                {
                // training mode piece selection
                case Keys.D0: game.SetCalibrationModeShapeCode(0); break;

                case Keys.D1: game.SetCalibrationModeShapeCode(1); break;

                case Keys.D2: game.SetCalibrationModeShapeCode(2); break;

                case Keys.D3: game.SetCalibrationModeShapeCode(3); break;

                case Keys.D4: game.SetCalibrationModeShapeCode(4); break;

                case Keys.D5: game.SetCalibrationModeShapeCode(5); break;

                case Keys.D6: game.SetCalibrationModeShapeCode(6); break;

                case Keys.D7: game.SetCalibrationModeShapeCode(7); break;

                case Keys.D8: game.SetCalibrationModeShapeCode(0); break;

                case Keys.D9: game.SetCalibrationModeShapeCode(0); break;
                }
                return;
            }



            // Video Capture
            // The following is not mutually-exclusive with normal game play.
            if (true == game.GameIsSpawnFromVideoCapture( ))
            {
                if (keyCode == Keys.Return)
                {
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    game.ClearPreviousClassification( );
                    game.InputEventReset( );
                    System.Threading.Thread.Sleep(200);
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    game.ClearPreviousClassification( );
                    game.InputEventReset( );
                    System.Threading.Thread.Sleep(200);
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    game.ClearPreviousClassification( );
                    game.InputEventReset( );
                    System.Threading.Thread.Sleep(200);
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    game.ClearPreviousClassification( );
                    game.InputEventReset( );
                    System.Threading.Thread.Sleep(200);
                }

                if (keyCode == Keys.V)
                {
                    if (false == game.GameIsSpawnFromVideoCapture( ))
                    {
                        // Set up sane conditions
                        game.InputEventReset( );
                        game.InputEventShowNextPieceOff( );
                        game.InputEventAutoRestartOff( );
                        // Initialize Video Capture
                        STEngine.GetVideoProcessing( ).Initialize(gr, hwnd);
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                        game.InputEventVideoStart( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    }
                    else
                    {
                        STEngine.GetVideoProcessing( ).Terminate( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                        game.InputEventVideoStop( );
                        STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    }
                    return;
                }
            }



            // Console Mode
            if (true == gameState.mShowConsole)
            {
                if (keyCode == Keys.Delete)
                {
                    STEngine.GetConsole( ).ClearAllLines( );
                }
                else
                {
                    // Any key other than delete or P (pause) exits console mode.
                    if (keyCode != Keys.P)
                    {
                        gameState.mShowConsole = false;
                    }
                }
            }
            else
            {
                if ((keyCode == Keys.Q) && (true == shiftKeyState))
                {
                    // SHIFT-Q : Console
                    gameState.mShowConsole = true;
                }
            }



            // Normal Game Play
            // QUIT KEY:  ESCAPE
            if (keyCode == Keys.Escape)
            {
                Form form = (Form)STEngine.GetMainForm( );
                form.Close( );
                return;
            }

            // Enter Calibrate Mode
            if (keyCode == Keys.C)
            {
                game.SetCalibrationModeFlagValue(true);
                game.SetCalibrationModeShapeCode(1);
                game.InputEventPause( );
            }

            // Enable Video Capture
            if (keyCode == Keys.V)
            {
                if (false == game.GameIsSpawnFromVideoCapture( ))
                {
                    // Set up sane conditions
                    game.InputEventReset( );
                    game.InputEventShowNextPieceOff( );
                    game.InputEventAutoRestartOff( );
                    // Initialize Video Capture
                    STEngine.GetVideoProcessing( ).Initialize(gr, hwnd);
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                    game.InputEventVideoStart( );
                    STEngine.GetVideoProcessing( ).ClearRegionStatus( );
                }
            }

            // Reset Game
            if (keyCode == Keys.Return)
            {
                if (true == shiftKeyState)
                {
                    game.InputEventHardReset( );
                }
                else
                {
                    game.InputEventReset( );
                }
            }

            if (keyCode == Keys.P)
            {
                if (true == game.GameIsPaused( ))
                {
                    game.InputEventResume( );
                }
                else
                {
                    game.InputEventPause( );
                }
            }

            if (keyCode == Keys.A)
            {
                if (true == shiftKeyState)
                {
                    STStrategyManager.SelectNextStrategy( );
                }
                else
                {
                    if (true == game.GameIsAI( ))
                    {
                        game.InputEventAIStop( );
                    }
                    else
                    {
                        game.InputEventAIStart( );
                    }
                }
            }

            if (keyCode == Keys.T)
            {
                if (game.GameIsOutputToRS232( ))
                {
                    game.InputEventRS232Stop( );
                    STRS232.TerminatePort( );
                }
                else
                {
                    STRS232.InitializePort( );
                    game.InputEventRS232Start( );
                }
            }

            if ((keyCode == Keys.Subtract) || (keyCode == Keys.OemMinus)) //  0xbd
            {
                if (false == shiftKeyState)
                {
                    game.InputEventGameSpeedDecrease( );
                }
            }
            if ((keyCode == Keys.Add) || (keyCode == Keys.Oemplus)) // 0xbb
            {
                if (false == shiftKeyState)
                {
                    game.InputEventGameSpeedIncrease( );
                }
            }

            if ((keyCode == Keys.W) && (true == shiftKeyState))
            {
                // SHIFT-W will write out a text file (c:\tetris_state.txt)
                game.InputEventGameStateWriteToFile( );
            }

            if (keyCode == Keys.Next) // Page-Down
            {
                // Page-Down: Decrease Board Size
                game.InputEventGameBoardDecrease( );
            }
            if (keyCode == Keys.Prior) // Page-Up
            {
                // Page-Up:  Increase Board Size
                game.InputEventGameBoardIncrease( );
            }


            if (true == controlKeyState)
            {
                if (keyCode == Keys.Up)
                {
                    game.InputEventGameBoardIncreaseHeight( );
                }
                if (keyCode == Keys.Left)
                {
                    game.InputEventGameBoardDecreaseWidth( );
                }
                if (keyCode == Keys.Right)
                {
                    game.InputEventGameBoardIncreaseWidth( );
                }
                if (keyCode == Keys.Down)
                {
                    game.InputEventGameBoardDecreaseHeight( );
                }
            }



            // COLOR SCHEME
            if ((keyCode == Keys.K) && (true == shiftKeyState))
            {
                if (false == game.GetGameState( ).mMonochromeColorMode)
                {
                    game.GetGameState( ).mMonochromeColorMode = true;
                }
                else
                {
                    game.GetGameState( ).mMonochromeColorMode = false;
                }
            }



            // Non Video-Capture Options
            if (false == game.GameIsSpawnFromVideoCapture( ))
            {
                // Only respond to user piece-control input if AI is not active.
                if (false == game.GameIsAI( ))
                {
                    if (false == controlKeyState)
                    {
                        if (keyCode == Keys.Up)
                        {
                            game.InputEventRotate( );
                        }
                        if (keyCode == Keys.Left)
                        {
                            game.InputEventLeft( );
                        }
                        if (keyCode == Keys.Right)
                        {
                            game.InputEventRight( );
                        }
                        if (keyCode == Keys.Down)
                        {
                            game.InputEventDrop( );
                        }
                        if (keyCode == Keys.Space)
                        {
                            game.InputEventDrop( );
                        }
                    }
                }

                if (keyCode == Keys.Z)
                {
                    if ((STPieceSequence.STPieceSelectionSource.AlternatingSAndZ) ==
                        game.GetPieceSequenceSourceType( ))
                    {
                        // Since we're in S/Z mode, stop.
                        game.InputEventSZPieceModeStop( );
                    }
                    else
                    {
                        // Start S/Z mode.
                        game.InputEventSZPieceModeStart( );
                    }
                }

                if (keyCode == Keys.S)
                {
                    // S will cycle the shadow mode.
                    game.InputEventShadowModeCycle( );
                }

                if ((keyCode == Keys.J) && (true == shiftKeyState))
                {
                    // SHIFT-J : Add line of random junk to bottom of the pile.
                    game.InputEventAddRowOfJunk( );
                }

                if ((keyCode == Keys.H) && (true == shiftKeyState))
                {
                    // SHIFT-H : Hint Mode
                    if (true == game.GameIsHintMode( ))
                    {
                        game.InputEventHintModeStop( );
                    }
                    else
                    {
                        game.InputEventHintModeStart( );
                    }
                }

                if (keyCode == Keys.N)
                {
                    if (true == game.GameIsShowNextPiece( ))
                    {
                        game.InputEventShowNextPieceOff( );
                    }
                    else
                    {
                        game.InputEventShowNextPieceOn( );
                    }
                }

                if (keyCode == Keys.X)
                {
                    game.InputEventToggleMoveAnimation( );
                }

                if (keyCode == Keys.U)
                {
                    if (true == game.GameIsAutoRestart( ))
                    {
                        game.InputEventAutoRestartOff( );
                    }
                    else
                    {
                        game.InputEventAutoRestartOn( );
                    }
                }
                if (keyCode == Keys.F)
                {
                    game.InputEventToggleAutoWriteFile( );
                }


                if ((keyCode == Keys.R) && (true == shiftKeyState))
                {
                    // SHIFT-R : Soft reset (game goes back to same random seed)
                    game.InputEventSoftReset( );
                }
            }
        }
Beispiel #16
0
        private STTehnicFouls read_data()
        {
            STTehnicFouls ret = new STTehnicFouls();
            string        text;

            try
            {
                ret.idseason = idseason;

                if (textBoxId.Text.Length > 0)
                {
                    ret.id = int.Parse(textBoxId.Text.Trim());
                }
                else
                {
                    ret.id = 0;
                }

                if (radioButtonPlayer.Checked == true)
                {
                    ret.typepart = 0;

                    char[]   del   = { ' ', '(', ')' };
                    string   s     = comboBoxPart.Text.Trim();
                    string[] words = s.Split(del);

                    clPlayer = new CPlayer(connect, words[0].Trim(), words[1].Trim(), words[3].Trim());

                    ret.idpart = clPlayer.stPlayer.idplayer;
                }
                if (radioButtonCoach.Checked == true)
                {
                    ret.typepart = 1;

                    char[]   del   = { ' ', '(', ')' };
                    string   s     = comboBoxPart.Text.Trim();
                    string[] words = s.Split(del);

                    clCoach = new CCoach(connect, words[0].Trim(), words[1].Trim(), words[3].Trim());

                    ret.idpart = clCoach.stCoach.idcoach;
                }

                if (comboBoxTeam.Text.Length > 0)
                {
                    clTeam     = new CTeam(connect, comboBoxTeam.Text.Trim());
                    ret.idteam = clTeam.stTeam.id;
                }

                if (textBoxNGame.Text.Length > 0)
                {
                    ret.idgame = int.Parse(textBoxNGame.Text.Trim());
                }
                else
                {
                    ret.idgame = 0;
                }

                if (ret.idgame > 0)
                {
                    STGame st = clGame.GetGame(idseason, ret.idgame);
                    ret.date = new DateTime(st.datetime.Value.Year, st.datetime.Value.Month, st.datetime.Value.Day,
                                            0, 0, 0, 0);
                }
                else
                {
                    ret.date = DateTime.Now;
                }

                ret.descript = textBoxDescript.Text.Trim();

                if (comboBoxReferee.Text.Length > 0)
                {
                    ret.idreferee = get_referee(comboBoxReferee.Text.Trim());
                }
                else
                {
                    ret.idreferee = 0;
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }

            return(ret);
        }
Beispiel #17
0
        /* вспомогательные функции виз. отображения календаря */
        private void init_list_add_row(STGame item, int i)
        {
            CTeam     clTeam     = new CTeam(connect);
            CPlace    clPlace    = new CPlace(connect);
            CDivision clDivision = new CDivision(connect);
            CGroup    clGroup    = new CGroup(connect);
            CCity     clCity;

            string text  = null;
            string team1 = null;
            string team2 = null;

            Color color = Color.Black;

            try
            {
                if (item.apoints > 0 && item.bpoints > 0)
                {
                    color = Color.Black;
                }
                else
                {
                    color = Color.Red;
                }

                dataGridViewGames.Rows[i].DefaultCellStyle.ForeColor = color;

                /* вставляем номер игры */
                dataGridViewGames.Rows[i].Cells[1].Value = item.idgame;

                /* игра и результат */
                if (item.idteam1 != null)
                {
                    clTeam = new CTeam(connect, (int)item.idteam1);
                    team1  = clTeam.stTeam.name;
                }
                if (item.idteam2 != null)
                {
                    clTeam = new CTeam(connect, (int)item.idteam2);
                    team2  = clTeam.stTeam.name;
                }

                text = string.Format("{0} {1} - {2} {3}", team1, item.apoints, item.bpoints, team2);

                /* выводим команды которые играют */
                dataGridViewGames.Rows[i].Cells[2].Value = text;

                /* дата и время игры */
                if (item.datetime != null)
                {
                    DateTime dt = (DateTime)item.datetime;
                    text = string.Format("{0} {1}:{2:00}", dt.ToLongDateString(), dt.Hour, dt.Minute);
                    dataGridViewGames.Rows[i].Cells[3].Value = text;
                }

                /* место игры */
                if (item.idplace != null)
                {
                    clPlace = new CPlace(connect, (int)item.idplace);
                    clCity  = new CCity(connect, clPlace.stPlace.idcity);
                    text    = clPlace.stPlace.name;
                    if (clCity.stFullCity.name != null)
                    {
                        text += string.Format(" ({0},{1})", clCity.stFullCity.name,
                                              clCity.stFullCity.shortnamecountry);
                    }

                    dataGridViewGames.Rows[i].Cells[4].Value = text;
                }

                /* группа */
                if (item.idgroup != null)
                {
                    clGroup = new CGroup(connect, (int)IS.idseason, (int)item.iddivision, (int)item.idgroup);
                    text    = string.Format("{0}", clGroup.stGroup.namegroup);

                    dataGridViewGames.Rows[i].Cells[5].Value = text;
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message.ToString()); }
        }
Beispiel #18
0
        public static bool WriteGameStateToFile
        (
            String filePath, // e.g., C:\ or C:\foo
            String fileName, // e.g., tetris_state_YYYYMMDD_HHMMSSMMM.txt
            STGameState gameState
        )
        {
            if (true == filePath.EndsWith("\\"))
            {
                filePath = filePath.Substring(0, (filePath.Length - 1));
            }


            String filePathAndName = "";

            filePathAndName = filePath + "\\" + fileName;



            STFileWriter file = new STFileWriter( );

            bool successfullyOpenedFile = false;

            successfullyOpenedFile = file.Open(filePathAndName);

            if (false == successfullyOpenedFile)
            {
                return(false);
            }



            // Simply print out game state information to the text file.
            // The order of fields doesn't matter.  Fields can be added
            // or removed.  It is the consumer's responsibility to
            // acquire any fields and compensate for "missing" fields.
            // NOTE: Not all of these fields are intended to be restored
            // on loading.  Many are DERIVED values, or are session-dependent,
            // or should be cleared upon loading to give the user the
            // chance to alter settings.  For example, don't restore the
            // pause/unpaused state, or the video capture state.



            file.WriteText("fileName                 \"" + fileName + "\"\r\n");
            file.WriteText("localDateAndTime         \"" + GetDateStringYYYY_MMM_DD_HH_MM_SS_MMM( ) + "\"\r\n");
            file.WriteText("standardTetrisVersion    \"" + STGame.GetApplicationName( ) + "\"\r\n");


            file.WriteText("\r\n");


            file.WriteText("boardWidth  " + gameState.mSTBoardCurrent.GetWidth( ) + "\r\n");
            file.WriteText("boardHeight " + gameState.mSTBoardCurrent.GetHeight( ) + "\r\n");

            file.WriteText("boardCurrent\r\n");

            int width  = 0;
            int height = 0;

            width  = gameState.mSTBoardCurrent.GetWidth( );
            height = gameState.mSTBoardCurrent.GetHeight( );

            int x = 0;
            int y = 0;

            for (y = height; y >= 1; y--) // top-down
            {
                for (x = 1; x <= width; x++)
                {
                    int cellShapeCode = 0;
                    cellShapeCode = (int)gameState.mSTBoardCurrent.GetCell(x, y);
                    file.WriteText(" " + String.Format("{0:d}", cellShapeCode));
                }
                file.WriteText("\r\n");
            }
            file.WriteText("\r\n");



            file.WriteText("pieceCurrent\r\n");
            file.WriteText("shape " + (int)gameState.mSTPieceCurrent.GetByteCodeValue( ) + "\r\n");
            file.WriteText("x " + gameState.mSTPieceCurrent.GetX( ) + "\r\n");
            file.WriteText("y " + gameState.mSTPieceCurrent.GetY( ) + "\r\n");
            file.WriteText("orientation " + gameState.mSTPieceCurrent.GetOrientation( ) + "\r\n");
            file.WriteText("\r\n");



            int intValue = 0;

            if (true == gameState.mGameOver)
            {
                intValue = 1;
            }
            file.WriteText("gameOver " + intValue + "\r\n");

            file.WriteText("iterationCountdownSeconds " + gameState.mIterationCountdownSeconds + "\r\n");
            file.WriteText("currentPiecePointValue " + gameState.mCurrentPiecePointValue + "\r\n");
            file.WriteText("completedRows " + gameState.mCompletedRows + "\r\n");
            file.WriteText("\r\n");



            file.WriteText("pieceSelectionSource " + (int)gameState.mSTPieceSequence.DirectGetPieceSelectionSource( ) + "\r\n");
            file.WriteText("pieceSelectionShapeCurrent " + (int)gameState.mSTPieceSequence.DirectGetCurrentPieceShape( ) + "\r\n");
            file.WriteText("pieceSelectionShapeNext " + (int)gameState.mSTPieceSequence.DirectGetNextPieceShape( ) + "\r\n");

            file.WriteText("cachedRandomSeedUsedMostRecentlyToInitializeRandomGenerator " + gameState.mSTPieceSequence.DirectGetSeedUsedMostRecentlyToInitializeRandomNumberGenerator( ) + "\r\n");


            file.WriteText("currentInternalRandomNumberGeneratorStateForPieceSequence " + gameState.mSTPieceSequence.DirectGetCurrentRandomNumberGeneratorInternalStateValue( ) + "\r\n");


            int alternateSZState = 0;

            if (true == gameState.mSTPieceSequence.DirectGetAlternateSZState( ))
            {
                alternateSZState = 1;
            }
            file.WriteText("alternatingSZState " + alternateSZState + "\r\n");

            file.WriteText("pieceSequenceTotalQueueElements " + gameState.mSTPieceSequence.DirectGetTotalQueueElements( ) + "\r\n");

            file.WriteText("pieceSequenceQueueElements " + "\r\n");

            int totalQueueElements = 0;

            totalQueueElements = gameState.mSTPieceSequence.DirectGetTotalQueueElements( );

            int indexQueueElement = 0;

            for (indexQueueElement = 0; indexQueueElement < totalQueueElements; indexQueueElement++)
            {
                int queueElementValue = 0;
                queueElementValue = gameState.mSTPieceSequence.DirectGetQueueElementByIndex(indexQueueElement);
                file.WriteText(" " + String.Format("{0:d}", queueElementValue));
                if (31 == (indexQueueElement % 32))
                {
                    file.WriteText("\r\n");
                }
            }
            file.WriteText("\r\n");
            file.WriteText("\r\n");


            // User options

            intValue = 0;
            if (true == gameState.mPaused)
            {
                intValue = 1;
            }
            file.WriteText("paused " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mShowNextPiece)
            {
                intValue = 1;
            }
            file.WriteText("showNextPiece " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mAI)
            {
                intValue = 1;
            }
            file.WriteText("aiActive " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mSpawnFromVideoCapture)
            {
                intValue = 1;
            }
            file.WriteText("spawnFromVideoCapture " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mOutputToRS232)
            {
                intValue = 1;
            }
            file.WriteText("outputToRS232 " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mAutoRestart)
            {
                intValue = 1;
            }
            file.WriteText("autoRestart " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mAutoWriteFile)
            {
                intValue = 1;
            }
            file.WriteText("autoWriteFile " + intValue + "\r\n");

            file.WriteText("gameSpeedAdjustment " + gameState.mGameSpeedAdjustment + "\r\n");

            intValue = 0;
            if (true == gameState.mShadowMode)
            {
                intValue = 1;
            }
            file.WriteText("shadowMode " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mHintMode)
            {
                intValue = 1;
            }
            file.WriteText("hintMode " + intValue + "\r\n");

            intValue = 0;
            if (true == gameState.mMonochromeColorMode)
            {
                intValue = 1;
            }
            file.WriteText("monochromeColorMode " + intValue + "\r\n");


            // Currently-selected AI
            // (be sure to eliminate the double-quotes around the name when reading back in)
            file.WriteText("currentStrategyName " + "\"" + STStrategyManager.GetCurrentStrategyName( ) + "\"" + "\r\n");



            // Statistics for User Consideration Only

            file.WriteText("\r\n");

            file.WriteText("pieceHistogramLength " + (int)gameState.mPieceHistogram.Length + "\r\n");
            file.WriteText("pieceHistogram " + "\r\n");
            int i = 0;
            int n = 0;

            n = gameState.mPieceHistogram.Length;
            for (i = 0; i < n; i++)
            {
                file.WriteText(gameState.mPieceHistogram[i] + "\r\n");
            }
            file.WriteText("\r\n");
            file.WriteText("\r\n");



            // Height histogram
            // (find highest index with a non-zero count, and only show indices
            // up to that index on their own lines, with all subsequent zero
            // values condensed with 32 such values on a single line)

            file.WriteText("heightHistogramLength " + (int)gameState.mHeightHistogram.Length + "\r\n");

            file.WriteText("heightHistogram " + "\r\n");

            int maxIndexWithNonZeroCount = (-1);

            n = gameState.mHeightHistogram.Length;
            for (i = 0; i < n; i++)
            {
                if (gameState.mHeightHistogram[i] > 0)
                {
                    maxIndexWithNonZeroCount = i;
                }
            }

            for (i = 0; i <= maxIndexWithNonZeroCount; i++)
            {
                file.WriteText(gameState.mHeightHistogram[i] + "\r\n");
            }

            int k = 0;

            for (i = (maxIndexWithNonZeroCount + 1); i < n; i++)
            {
                file.WriteText(gameState.mHeightHistogram[i] + " ");
                k++;
                if (0 == (k % 32))
                {
                    file.WriteText("\r\n");
                }
            }

            file.WriteText("\r\n");
            file.WriteText("\r\n");



            file.WriteText("totalElapsedTimeSeconds " + gameState.mTotalElapsedTimeSeconds + "\r\n");

            file.WriteText("score " + gameState.mScore + "\r\n");

            file.WriteText("historicHighScore " + gameState.mHistoricHighScore + "\r\n");
            file.WriteText("historicHighRows " + gameState.mHistoricHighRows + "\r\n");
            file.WriteText("historicHighPieces " + gameState.mHistoricHighPieces + "\r\n");
            file.WriteText("historicCumulativeRows " + gameState.mHistoricCumulativeRows + "\r\n");
            file.WriteText("historicTotalGames " + gameState.mHistoricTotalGames + "\r\n");

            file.WriteText("\r\n");

            file.WriteText("historicRowsLength " + (int)gameState.mHistoricRows.Length + "\r\n");
            file.WriteText("historicRows " + "\r\n");
            n = gameState.mHistoricRows.Length;
            for (i = 0; i < n; i++)
            {
                file.WriteText(gameState.mHistoricRows[i] + "\r\n");
            }
            file.WriteText("\r\n");
            file.WriteText("\r\n");



            // Derived or copied values

            file.WriteText("pieceNext\r\n");
            file.WriteText("shape " + (int)gameState.mSTPieceNext.GetByteCodeValue( ) + "\r\n");
            file.WriteText("x " + gameState.mSTPieceNext.GetX( ) + "\r\n");
            file.WriteText("y " + gameState.mSTPieceNext.GetY( ) + "\r\n");
            file.WriteText("orientation " + gameState.mSTPieceNext.GetOrientation( ) + "\r\n");
            file.WriteText("\r\n");

            file.WriteText("pieceBestMove\r\n");
            file.WriteText("shape " + (int)gameState.mSTPieceBestMove.GetByteCodeValue( ) + "\r\n");
            file.WriteText("x " + gameState.mSTPieceBestMove.GetX( ) + "\r\n");
            file.WriteText("y " + gameState.mSTPieceBestMove.GetY( ) + "\r\n");
            file.WriteText("orientation " + gameState.mSTPieceBestMove.GetOrientation( ) + "\r\n");
            file.WriteText("\r\n");


            // state of animation of a an AI-executed move
            intValue = 0;
            if (true == gameState.mAnimateAIMovesEnable)
            {
                intValue = 1;
            }
            file.WriteText("animateAIMovesEnable " + intValue + "\r\n");
            file.WriteText("animateAIMovesStartingY " + gameState.mAnimateAIMovesStartingY + "\r\n");
            file.WriteText("animateAIMovesFinalSafeY " + gameState.mAnimateAIMovesFinalSafeY + "\r\n");
            file.WriteText("animateAITotalInitialCommands " + gameState.mAnimateAITotalInitialCommands + "\r\n");
            file.WriteText("animateAICommandsExecuted " + gameState.mAnimateAICommandsExecuted + "\r\n");
            file.WriteText("animateAICommandsPerRow " + gameState.mAnimateAICommandsPerRow + "\r\n");
            file.WriteText("animateAIMovesPendingRotation " + gameState.mAnimateAIMovesPendingRotation + "\r\n");
            file.WriteText("animateAIMovesPendingTranslation " + gameState.mAnimateAIMovesPendingTranslation + "\r\n");


            // Derived values

            // Scaled height histogram

            file.WriteText("\r\n");
            file.WriteText("\r\n");

            long sumOfCounts = 0;

            n = gameState.mHeightHistogram.Length;
            for (i = 0; i < n; i++)
            {
                sumOfCounts += gameState.mHeightHistogram[i];
            }

            if (sumOfCounts > 0)
            {
                file.WriteText("scaledHistogramOfPileHeights " + "\r\n");

                double fraction = 0.0;

                for (i = 0; i <= maxIndexWithNonZeroCount; i++)
                {
                    fraction = ((double)gameState.mHeightHistogram[i] / (double)sumOfCounts);
                    file.WriteText("" + fraction + "\r\n");
                }
            }



            file.WriteText("\r\n");
            file.WriteText("\r\n");


            file.Close( );

            return(true);
        }
Beispiel #19
0
        private STLoadFileInfo write_file(string filename)
        {
            STStats        stStats;
            STLoadFileInfo ret = new STLoadFileInfo();

            try
            {
                ret.iErrorCode = 0;

                CSmartStats clSS = new CSmartStats(filename);

                STGame stGame = clSS.stGame;

                // вычисляем дивизион
                CGame  clGame = new CGame(connect);
                STGame rgame  = clGame.GetGame(IS.idseason, stGame.idgame);
                int    iddiv  = (int)rgame.iddivision;

                lst_records = clRecords.GetRecords(iddiv);

                // Записываем игру
                clGame.UpdateSGM(stGame, stGame.idseason, stGame.idgame);

                // Записываем статистику
                CStats clStats = new CStats(connect);

                List <STStats> lst = clSS.stStatsTeam1;

                foreach (STStats item in lst)
                {
                    if (item.ptime > 0)
                    {
                        stStats = verify_player(item);

                        verify_records(stStats);

                        clStats.Insert(stStats);
                    }
                }

                lst = clSS.stStatsTeam2;

                foreach (STStats item in lst)
                {
                    if (item.ptime > 0)
                    {
                        stStats = verify_player(item);

                        verify_records(stStats);

                        clStats.Insert(stStats);
                    }
                }

                // Записываем карту бросков
                CCardTrow clCardTrow = new CCardTrow(connect);

                STCardTrow card = clSS.stCardTrow1;
                clCardTrow.Insert(card);
                card = clSS.stCardTrow2;
                clCardTrow.Insert(card);

                // Записываем статистику тренеров
                CStatsCoach clStatCoach = new CStatsCoach(connect);

                STStatsCoach coach = clSS.stCoach1;
                clStatCoach.Insert(coach);
                coach = clSS.stCoach2;
                clStatCoach.Insert(coach);

                // Записываем статистику судей
                CStatsReferee clStatReferee = new CStatsReferee(connect);

                STStatsReferee referee = clSS.stReferee1_t1;
                clStatReferee.Insert(referee);
                referee = clSS.stReferee1_t2;
                clStatReferee.Insert(referee);
                referee = clSS.stReferee2_t1;
                clStatReferee.Insert(referee);
                referee = clSS.stReferee2_t2;
                clStatReferee.Insert(referee);
                referee = clSS.stStReferee_t1;
                clStatReferee.Insert(referee);
                referee = clSS.stStReferee_t2;
                clStatReferee.Insert(referee);
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }

            return(ret);
        }
Beispiel #20
0
        private void PrepareEditGame(STGame data)
        {
            string text;

            try
            {
                /* номер игры */
                textBoxNum.Text = data.idgame.ToString();
                /* дата\врем¤ игры */
                if (data.datetime != null)
                {
                    dateTimePickerDate.Value = new DateTime(data.datetime.Value.Year, data.datetime.Value.Month,
                                                            data.datetime.Value.Day, 0, 0, 0, 0);
                    dateTimePickerTime.Value = new DateTime(data.datetime.Value.Year, data.datetime.Value.Month,
                                                            data.datetime.Value.Day, data.datetime.Value.Hour, data.datetime.Value.Minute, 0, 0);
                }
                /* дивизион */
                if (data.iddivision != null)
                {
                    clDivision            = new CDivision(connect, IS.idseason, (int)data.iddivision);
                    comboBoxDivision.Text = clDivision.stDiv.name;
                }
                /* стади¤ */
                if (data.idstage != null)
                {
                    clScheme           = new CScheme(connect, IS.idseason, (int)data.iddivision, (int)data.idstage);
                    comboBoxStage.Text = clScheme.stScheme.namestage;
                }
                /* группа */
                if (data.idgroup != null)
                {
                    clGroup            = new CGroup(connect, IS.idseason, (int)data.iddivision, (int)data.idgroup);
                    comboBoxGroup.Text = clGroup.stGroup.namegroup;
                }
                /* номер тура */
                if (data.round != null)
                {
                    comboBoxRound.Text = data.round.ToString();
                }
                /* площадка */
                if (data.idplace != null)
                {
                    clPlace            = new CPlace(connect, (int)data.idplace);
                    comboBoxPlace.Text = clPlace.stPlace.name;
                }
                /* команда 1 */
                if (data.idteam1 != null)
                {
                    clTeam             = new CTeam(connect, (int)data.idteam1);
                    comboBoxTeam1.Text = clTeam.stTeam.name;
                }
                /* команда 2 */
                if (data.idteam2 != null)
                {
                    clTeam             = new CTeam(connect, (int)data.idteam2);
                    comboBoxTeam2.Text = clTeam.stTeam.name;
                }

                /* данный команд */
                if (data.aper1 != null)
                {
                    textBoxAPer1.Text = data.aper1.ToString();
                }
                if (data.aper2 != null)
                {
                    textBoxAPer2.Text = data.aper2.ToString();
                }
                if (data.adopper != null)
                {
                    textBoxADopPer.Text = data.adopper.ToString();
                }
                if (data.ateamfouls1 != null)
                {
                    textBoxAF1.Text = data.ateamfouls1.ToString();
                }
                if (data.ateamfouls2 != null)
                {
                    textBoxAF2.Text = data.ateamfouls2.ToString();
                }
                if (data.ateamfouls3 != null)
                {
                    textBoxAF3.Text = data.ateamfouls3.ToString();
                }
                if (data.ateamfouls4 != null)
                {
                    textBoxAF4.Text = data.ateamfouls4.ToString();
                }

                if (data.bper1 != null)
                {
                    textBoxBPer1.Text = data.bper1.ToString();
                }
                if (data.bper2 != null)
                {
                    textBoxBPer2.Text = data.bper2.ToString();
                }
                if (data.bdopper != null)
                {
                    textBoxBDopPer.Text = data.bdopper.ToString();
                }
                if (data.bteamfouls1 != null)
                {
                    textBoxBF1.Text = data.bteamfouls1.ToString();
                }
                if (data.bteamfouls2 != null)
                {
                    textBoxBF2.Text = data.bteamfouls2.ToString();
                }
                if (data.bteamfouls3 != null)
                {
                    textBoxBF3.Text = data.bteamfouls3.ToString();
                }
                if (data.bteamfouls4 != null)
                {
                    textBoxBF4.Text = data.bteamfouls4.ToString();
                }

                if (data.apointsper1 != null)
                {
                    textBoxAPoints1.Text = data.apointsper1.ToString();
                }
                if (data.apointsper2 != null)
                {
                    textBoxAPoints2.Text = data.apointsper2.ToString();
                }
                if (data.apointsper3 != null)
                {
                    textBoxAPoints3.Text = data.apointsper3.ToString();
                }
                if (data.apointsper4 != null)
                {
                    textBoxAPoints4.Text = data.apointsper4.ToString();
                }
                if (data.apointsdopper != null)
                {
                    textBoxADopPoints.Text = data.apointsdopper.ToString();
                }
                if (data.apoints != null)
                {
                    textBoxAPoints.Text = data.apoints.ToString();
                }

                if (data.bpointsper1 != null)
                {
                    textBoxBPoints1.Text = data.bpointsper1.ToString();
                }
                if (data.bpointsper2 != null)
                {
                    textBoxBPoints2.Text = data.bpointsper2.ToString();
                }
                if (data.bpointsper3 != null)
                {
                    textBoxBPoints3.Text = data.bpointsper3.ToString();
                }
                if (data.bpointsper4 != null)
                {
                    textBoxBPoints4.Text = data.bpointsper4.ToString();
                }
                if (data.bpointsdopper != null)
                {
                    textBoxBDopPoints.Text = data.bpointsdopper.ToString();
                }
                if (data.bpoints != null)
                {
                    textBoxBPoints.Text = data.bpoints.ToString();
                }
                /* флаг технического результата */
                if (data.flagteh != null)
                {
                    if (data.flagteh == 1)
                    {
                        checkBoxTeh.Checked = true;
                    }
                }

                /* команда - победитель */
                if (data.idteamwins != null)
                {
                    clTeam             = new CTeam(connect, (int)data.idteamwins);
                    labelTeamWins.Text = clTeam.stTeam.name;
                }

                /* судьи */
                if (data.idstreferee != null)
                {
                    clReferee = new CReferee(connect, (int)data.idstreferee);
                    text      = string.Format("{0} {1}", clReferee.stRef.family, clReferee.stRef.name);
                    comboBoxStReferee.Text = text;
                }
                if (data.idreferee1 != null)
                {
                    clReferee             = new CReferee(connect, (int)data.idreferee1);
                    text                  = string.Format("{0} {1}", clReferee.stRef.family, clReferee.stRef.name);
                    comboBoxReferee1.Text = text;
                }
                if (data.idreferee2 != null)
                {
                    clReferee             = new CReferee(connect, (int)data.idreferee2);
                    text                  = string.Format("{0} {1}", clReferee.stRef.family, clReferee.stRef.name);
                    comboBoxReferee2.Text = text;
                }
                /* оценки судь¤м */
                if (data.srrefereepoints != null)
                {
                    textBoxPointsStrefree.Text = data.srrefereepoints.ToString();
                }
                if (data.referee1points != null)
                {
                    textBoxPointsReferee1.Text = data.referee1points.ToString();
                }
                if (data.referee2points != null)
                {
                    textBoxPointsReferee2.Text = data.referee2points.ToString();
                }

                /* секретарь */
                if (data.idwriting != null)
                {
                    clParticipant         = new CParticipant(connect, (int)data.idwriting);
                    text                  = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxSecretar.Text = text;
                }
                /* секретарь */
                if (data.idoperpanel != null)
                {
                    clParticipant          = new CParticipant(connect, (int)data.idoperpanel);
                    text                   = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxOperPanel.Text = text;
                }
                /* видеооператор */
                if (data.idopervideo != null)
                {
                    clParticipant          = new CParticipant(connect, (int)data.idopervideo);
                    text                   = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxOperVideo.Text = text;
                }
                /* врач */
                if (data.idmedical != null)
                {
                    clParticipant      = new CParticipant(connect, (int)data.idmedical);
                    text               = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxMedic.Text = text;
                }
                /* диктор */
                if (data.iddiktor != null)
                {
                    clParticipant       = new CParticipant(connect, (int)data.iddiktor);
                    text                = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxDiktor.Text = text;
                }
                /* подсчЄт статистики */
                if (data.idstatister != null)
                {
                    clParticipant        = new CParticipant(connect, (int)data.idstatister);
                    text                 = string.Format("{0} {1}", clParticipant.stPart.family, clParticipant.stPart.name);
                    comboBoxStatist.Text = text;
                }

                /* остальна¤ статистика */
                if (data.cntlook != null)
                {
                    textBoxCntLook.Text = data.cntlook.ToString();
                }
                if (data.changelider != null)
                {
                    textBoxChangeLider.Text = data.changelider.ToString();
                }
                if (data.maxpointsteam1 != null)
                {
                    textBoxMaxPointsA.Text = data.maxpointsteam1.ToString();
                }
                if (data.maxpointsteam2 != null)
                {
                    textBoxMaxPointsB.Text = data.maxpointsteam2.ToString();
                }
                if (data.equalsresult != null)
                {
                    textBoxEqualsResult.Text = data.equalsresult.ToString();
                }
                if (data.maxdiff != null)
                {
                    textBoxMaxDiff.Text = data.maxdiff.ToString();
                }
            }
            catch (Exception ex) { MessageBox.Show(ex.Message, ex.Source); }
        }