public void NextStatistic()
 {
     stats_sorting++;
     if ((int)stats_sorting > 9)
     {
         stats_sorting = STATS_SORTING.NAME;
     }
     HallOfFame.Instance().Sort();
 }
 public HallOfFameSorter(GameScenes scene, DIRECTION direction = DIRECTION.ASCENDING, SORT_MODE mode = SORT_MODE.STATISTIC,
                         STATS_SORTING stats_sort = STATS_SORTING.NAME, SKILL_SORTING skill_sort     = SKILL_SORTING.SPECIALIST)
     :  base(scene)
 {
     this.direction     = direction;
     this.mode          = mode;
     this.stats_sorting = stats_sort;
     this.skill_sorting = skill_sort;
 }
 public void SetStatsPredicate(STATS_SORTING predicate)
 {
     this.stats_sorting = predicate;
     HallOfFame.Instance().Sort();
 }