public void mfRemapShaderGenInfoBits(string szName, SShaderGen pShGen) => throw new NotImplementedException();
public void mfFillGenMacroses(SShaderGen shG, byte[] buf, ulong nMaskGen) => throw new NotImplementedException();
private bool mfCompileShaderGen(SShaderGen shg, string scr) => throw new NotImplementedException();