Beispiel #1
0
        /// <summary>
        /// Called when it is time to setup the next frame. Add you game logic here.
        /// </summary>
        /// <param name="e">Contains timing information for framerate independent logic.</param>
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            base.OnUpdateFrame(e);

            if (asteroidRingRenderer != null)
            {
                asteroidRingRenderer.EulerDegAngleOrient(ringAngularVelocity.X, ringAngularVelocity.Y);
            }
        }