/// <summary>
    /// 显示抽奖提示UI.
    /// </summary>
    internal void ShowChouJiangTiShi(PlayerEnum indexVal)
    {
        SSChouJiangTiShi tiShiCom = CreateChouJiangTiShi();

        if (tiShiCom == null)
        {
            return;
        }

        if (XKPlayerMoveCtrl.GetInstance(indexVal) != null)
        {
            Transform playerTr = XKPlayerMoveCtrl.GetInstance(indexVal).PiaoFenPoint;
            Vector3   startPos = XkGameCtrl.GetInstance().GetWorldObjToScreenPos(playerTr.position);
            tiShiCom.ShowChouJiangTiShi(indexVal, startPos);
        }
    }
    /// <summary>
    /// 创建抽奖提示UI.
    /// </summary>
    SSChouJiangTiShi CreateChouJiangTiShi()
    {
        SSChouJiangTiShi tiShi        = null;
        string           prefabPath   = "Prefabs/GUI/PingJiChouJiang/ChouJiangTiShi";
        GameObject       gmDataPrefab = (GameObject)Resources.Load(prefabPath);

        if (gmDataPrefab != null)
        {
            GameObject obj = (GameObject)Instantiate(gmDataPrefab, transform);
            tiShi = obj.GetComponent <SSChouJiangTiShi>();
        }
        else
        {
            SSDebug.LogWarning("GetChouJiangTiShi -> gmDataPrefab was null, prefabPath == " + prefabPath);
        }
        return(tiShi);
    }