Beispiel #1
0
            public override void Visit(KdNode<HotPixel> node)
            {
                var hp = node.Data;
                /*
                 * If the hot pixel is not a node, and it contains one of the segment vertices,
                 * then that vertex is the source for the hot pixel.
                 * To avoid over-noding a node is not added at this point. 
                 * The hot pixel may be subsequently marked as a node,
                 * in which case the intersection will be added during the final vertex noding phase.
                 */
                if (!hp.IsNode)
                {
                    if (hp.Intersects(P0) || hp.Intersects(P1))
                        return;
                }
                /*
                 * Add a node if the segment intersects the pixel.
                 * Mark the HotPixel as a node (since it may not have been one before).
                 * This ensures the vertex for it is added as a node during the final vertex noding phase.
                 */

                if (hp.Intersects(P0, P1))
                {
                    //System.out.println("Added intersection: " + hp.getCoordinate());
                    SS.AddIntersection(hp.Coordinate, SegIndex);
                    hp.IsNode = true;
                }
            }
Beispiel #2
0
 public override void Visit(KdNode<HotPixel> node)
 {
     var hp = node.Data;
     /*
      * If vertex pixel is a node, add it.
      */
     if (hp.IsNode && hp.Coordinate.Equals2D(P0))
     {
         SS.AddIntersection(P0, SegIndex);
     }
 }