Beispiel #1
0
    public void LoadRoom()
    {
        if (roomData.rooms.Count > 0)
        {
            SRSXocXocLobbyItem itemSystem = roomData.rooms[0];
            uiRoomItems[0].LoadData(itemSystem, 0);

            // re order

            int indexRoom = 1;
            for (int i = 0; i < roomData.rooms.Count; i++)
            {
                if (!itemSystem.Equals(roomData.rooms[i]))
                {
                    if (indexRoom >= uiRoomItems.Count)
                    {
                        GameObject           gObj = VKCommon.CreateGameObject(gRoomPrefab, gRoomContent);
                        UIGameXocXocRoomItem item = gObj.GetComponent <UIGameXocXocRoomItem>();
                        uiRoomItems.Add(item);
                    }

                    uiRoomItems[indexRoom].LoadData(roomData.rooms[i], indexRoom);
                    indexRoom++;
                }
            }

            if (indexRoom < uiRoomItems.Count)
            {
                for (int i = indexRoom; i < uiRoomItems.Count; i++)
                {
                    uiRoomItems[i].gameObject.SetActive(false);
                }
            }
        }
    }
Beispiel #2
0
    public void LoadData(SRSXocXocLobbyItem data, int index)
    {
        this.data = data;

        gameObject.SetActive(true);
        gContent.SetActive(true);
        imgBackground.color = new Color(imgBackground.color.r, imgBackground.color.g, imgBackground.color.b, index % 2 == 0 ? 0f : 1f);

        if (data.MaxPlayer > 40)
        {
            txtId.text = "Chung";
        }
        else
        {
            txtId.text = data.RoomID;
        }
        txtBet.text     = VKCommon.ConvertStringMoney(data.Bet);
        txtMinBet.text  = VKCommon.ConvertStringMoney(data.Bet);
        txtStatus.text  = strStatus[data.State];
        txtStatus.color = cStatus[data.State];

        txtUser.text = data.TotalPlayer + "/" + data.MaxPlayer;

        imgProgress.fillAmount = ((float)data.TotalPlayer / data.MaxPlayer);
    }