Beispiel #1
0
    private void Awake()
    {
        // PLAYER PREFS INIT BEGIN
        if (SPlayerPrefs.HasKey("Count"))
        {
            lvlCount = SPlayerPrefs.GetInt("Count");
        }
        else
        {
            SPlayerPrefs.SetInt("Count", 0);
        }

        if (SPlayerPrefs.HasKey("Money"))
        {
            money = SPlayerPrefs.GetInt("Money");
        }
        else
        {
            SPlayerPrefs.SetInt("Money", 0);
        }

        if (SPlayerPrefs.HasKey("TotalJumps"))
        {
            TotalJumps = SPlayerPrefs.GetInt("TotalJumps");
        }
        else
        {
            SPlayerPrefs.SetInt("TotalJumps", 0);
        }

        if (SPlayerPrefs.HasKey("Attempts_" + lvlCount))
        {
            lvlAttempts = SPlayerPrefs.GetInt("Attempts_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Attempts_" + lvlCount, 0);
        }

        if (SPlayerPrefs.HasKey("Jumps_" + lvlCount))
        {
            lvlJumps = SPlayerPrefs.GetInt("Jumps_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Jumps_" + lvlCount, 0);
        }

        if (SPlayerPrefs.HasKey("Completed_" + lvlCount))
        {
            lvlCompleted = SPlayerPrefs.GetInt("Completed_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Completed_" + lvlCount, 0);
        }

        // PLAYER PREFS INIT END
    }
Beispiel #2
0
 void Start()
 {
     if (SPlayerPrefs.HasKey("Money"))
     {
         money = SPlayerPrefs.GetInt("Money");
     }
     else
     {
         SPlayerPrefs.SetInt("Money", 0);
     }
 }
    void Start()
    {
        jumps     = GameObject.Find("Jumps");
        attempts  = GameObject.Find("Attempts");
        percent   = GameObject.Find("Percentage");
        playOrBuy = GameObject.Find("PlayOrBuy");
        //Min amount of jumps to complete the lvl
        lvlCount = SPlayerPrefs.GetInt("Count");
        //Первые две карты изначально открыты
        SPlayerPrefs.SetInt("Buyed_0", 1);
        SPlayerPrefs.SetInt("Buyed_1", 1);
        SPlayerPrefs.Save();

        if (SPlayerPrefs.HasKey("Jumps_" + lvlCount))
        {
            lvlJumps = SPlayerPrefs.GetInt("Jumps_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Jumps_" + lvlCount, 0);
        }
        if (SPlayerPrefs.HasKey("Attempts_" + lvlCount))
        {
            lvlAttempts = SPlayerPrefs.GetInt("Attempts_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Attempts_" + lvlCount, 0);
        }
        if (SPlayerPrefs.HasKey("Progress_" + lvlCount))
        {
            progress = SPlayerPrefs.GetFloat("Progress_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetFloat("Progress_" + lvlCount, 0);
        }
        if (SPlayerPrefs.HasKey("Buyed_" + lvlCount))
        {
            lvlBuyed = SPlayerPrefs.GetInt("Buyed_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Buyed_" + lvlCount, 0);
        }
        if (SPlayerPrefs.HasKey("Money"))
        {
            money = SPlayerPrefs.GetInt("Money");
        }
        else
        {
            SPlayerPrefs.SetInt("Money", 0);
        }
    }
Beispiel #4
0
 void Start()
 {
     rb = gameObject.GetComponentInParent <Rigidbody2D>();
     if (!SPlayerPrefs.HasKey("DigitStateItemIsSelected"))
     {
         SPlayerPrefs.SetInt("DigitStateItemIsSelected", 0);
     }
     cnt = SPlayerPrefs.GetInt("DigitStateItemIsSelected");
     for (int i = 0; i < skins.Length; i++)
     {
         skins[i] = Resources.Load <Sprite>("Sprites/skins/skin" + i);
     }
     //cnt = 17;
     gameObject.GetComponent <SpriteRenderer>().sprite = skins[cnt];
 }
Beispiel #5
0
    //private string state = "init";

    void Start()
    {
        textButton = GameObject.Find("TextButton");
        tnt        = GameObject.Find("TntButton");
        if (!SPlayerPrefs.HasKey("Money"))
        {
            SPlayerPrefs.SetInt("Money", 0);
        }
        money = SPlayerPrefs.GetInt("Money");
        //SPlayerPrefs.SetString(STATEITEM + "1", "Buy");
        if (gameObject != tnt)
        {
            visualStateSelected = transform.GetChild(1).gameObject;
            visualStateLock     = transform.GetChild(2).gameObject;

            itemCount = 0;
            while (gameObject.name != ("Item" + itemCount))
            {
                if (itemCount++ > 31)
                {
                    break;
                }
            }

            if (flagOnceInitFirstItem)
            {
                flagOnceInitFirstItem = false;
                if (!SPlayerPrefs.HasKey(STATEITEM + "0"))
                {
                    SPlayerPrefs.SetString(STATEITEM + "0", "Selected");
                    SPlayerPrefs.Save();
                }
            }

            if (!SPlayerPrefs.HasKey(STATEITEM + itemCount))
            {
                SPlayerPrefs.SetString(STATEITEM + itemCount, "Buy");
            }
            if (itemCount == 10)
            {
                gameObject.GetComponent <Image>().color = Color.yellow;
            }
        }
    }
Beispiel #6
0
 void Start()
 {
     if (SPlayerPrefs.HasKey("Count"))
     {
         lvlCount = SPlayerPrefs.GetInt("Count");
     }
     else
     {
         SPlayerPrefs.SetInt("Count", 0);
     }
     if (SPlayerPrefs.HasKey("Progress_" + lvlCount))
     {
         progress = SPlayerPrefs.GetFloat("Progress_" + lvlCount);
     }
     else
     {
         SPlayerPrefs.SetFloat("Progress_" + lvlCount, 0);
     }
     player = GameObject.Find("Player").transform;
 }
Beispiel #7
0
    void Start()
    {
        if (SPlayerPrefs.HasKey("Count"))
        {
            lvlCount = SPlayerPrefs.GetInt("Count");
        }
        else
        {
            SPlayerPrefs.SetInt("Count", 0);
        }

        if (SPlayerPrefs.HasKey("Attempts_" + lvlCount))
        {
            Attempts = SPlayerPrefs.GetInt("Attempts_" + lvlCount);
        }
        else
        {
            SPlayerPrefs.SetInt("Attempts_" + lvlCount, 0);
        }
        GetComponent <Text>().text = "Attempt " + SPlayerPrefs.GetInt("Attempts_" + lvlCount).ToString();
    }