public Dictionary <Type, ISPNode> GetChildrenTypes(ISPNode parentNode) { IEnumerable <Lazy <SPNode> > importedNodes = CompositionProvider.GetExports <SPNode>(parentNode.Descriptor.ClassType); var types = new Dictionary <Type, ISPNode>(); foreach (var lazyItem in importedNodes) { SPNode node = lazyItem.Value; node.NodeProvider = parentNode.NodeProvider; if (node.Descriptor.AdapterItemType != null) { types.AddOrReplace(node.Descriptor.AdapterItemType, node); } } return(types); }
private SPSite GetSite(SPNode node) { SPSite result = null; ISPNode temp = node; if (temp.SPObjectType == typeof(SPSite)) { result = temp.SPObject as SPSite; } else { if (temp.Parent != null) { result = GetSite(temp.Parent as SPNode); } } return(result); }
private void AddNeighbors(SPNode node, int posX, int posY) { var nodePos = new Point(posX, posY); // north var northNeighborPos = new Point(posX, posY - 1); var northNeighbor = CreateNode(node.ID - currScenarioWidth, northNeighborPos); if (northNeighbor != null) { node.AddNeighbor(northNeighbor); } // east var eastNeighborPos = DirUtils.GetEastFromPos(nodePos); var eastNeighbor = CreateNode(node.ID + 1, eastNeighborPos); if (eastNeighbor != null) { node.AddNeighbor(eastNeighbor); } // south var southNeighborPos = new Point(posX, posY + 1); var southNeighbor = CreateNode(node.ID + currScenarioWidth, southNeighborPos); if (southNeighbor != null) { node.AddNeighbor(southNeighbor); } // west var westNeighborPos = DirUtils.GetWestFromPos(nodePos); var westNeighbor = CreateNode(node.ID - 1, westNeighborPos); if (westNeighbor != null) { node.AddNeighbor(westNeighbor); } }
public void SetupItem(object target) { this.CurrentNode = (SPNode)target; }
private GoapSpNode(SPNode baseNode) : base(baseNode) { }