public string GetChannelProjmods(string channel)
    {
        SPChannel info = null;

        if (_spChannelDic.TryGetValue(channel, out info))
        {
            return(info.projmods);
        }
        else
        {
            return("");
        }
    }
    public string GetChannelSymbol(string id)
    {
        SPChannel info = null;

        if (_spChannelDic.TryGetValue(id, out info))
        {
            return(info.symbol);
        }
        else
        {
            return("");
        }
    }
    public string GetChannelAlias(string id)
    {
        SPChannel info = null;

        if (_spChannelDic.TryGetValue(id, out info))
        {
            return(info.alias);
        }
        else
        {
            return("无");
        }
    }
    public string GetChannelBundleId(string id)
    {
        SPChannel info = null;

        if (_spChannelDic.TryGetValue(id, out info))
        {
            return(info.bundleId);
        }
        else
        {
            return("null");
        }
    }
Beispiel #5
0
 /// <summary>
 /// 初始化
 /// </summary>
 public static void InitModeDict()
 {
     _curChannel = SPSdkManager.SpChannelDic()[GameSetting.LoadGameSettingData().channel];
 }