public string GetChannelProjmods(string channel) { SPChannel info = null; if (_spChannelDic.TryGetValue(channel, out info)) { return(info.projmods); } else { return(""); } }
public string GetChannelSymbol(string id) { SPChannel info = null; if (_spChannelDic.TryGetValue(id, out info)) { return(info.symbol); } else { return(""); } }
public string GetChannelAlias(string id) { SPChannel info = null; if (_spChannelDic.TryGetValue(id, out info)) { return(info.alias); } else { return("无"); } }
public string GetChannelBundleId(string id) { SPChannel info = null; if (_spChannelDic.TryGetValue(id, out info)) { return(info.bundleId); } else { return("null"); } }
/// <summary> /// 初始化 /// </summary> public static void InitModeDict() { _curChannel = SPSdkManager.SpChannelDic()[GameSetting.LoadGameSettingData().channel]; }