Beispiel #1
0
        static void Main(string[] args)
        {
            RussianConsole();
            Console.WriteLine("Тест базы данных");
            var options = new DbContextOptionsBuilder <SPBSUMixerRaportsEntities>()
                          .UseSqlServer(@"Data Source=(localdb)\MSSQLLocalDB;Initial Catalog=SPBSUMixerRaportsDev.DB")
                          .Options;

            using (var db = new SPBSUMixerRaportsEntities(options))
            {
                var testdata = Enumerable.Range(1, 10).Select(t
                                                              => new Mix
                {
                    Number           = t,
                    DateTime         = DateTime.Now.AddSeconds(-_random.Next(10_000)).AddHours(-25),
                    FormNumber       = _random.Next(1, 100),
                    RecipeNumber     = 0,
                    MixerTemperature = (float)_random.NextDouble() * 10.0f + 50.0f,
                    SetRevertMud     = (float)_random.NextDouble() * 10.0f + 1800.0f,
                    ActRevertMud     = (float)_random.NextDouble() * 10.0f + 1800.0f,
                    SetSandMud       = (float)_random.NextDouble() * 10.0f + 1500.0f,
                    ActSandMud       = (float)_random.NextDouble() * 10.0f + 1500.0f,
                    SetColdWater     = (float)_random.NextDouble() * 10.0f + 100.0f,
                    ActColdWater     = (float)_random.NextDouble() * 10.0f + 100.0f,
                    SetHotWater      = (float)_random.NextDouble() * 10.0f + 250.0f,
                    ActHotWater      = (float)_random.NextDouble() * 10.0f + 250.0f,
                    SetMixture1      = (float)_random.NextDouble() * 10.0f + 600.0f,
                    ActMixture1      = (float)_random.NextDouble() * 10.0f + 600.0f,
                    SetMixture2      = 0.0f,
                    ActMixture2      = 0.0f,
                    SetCement1       = (float)_random.NextDouble() * 10.0f + 600.0f,
                    ActCement1       = (float)_random.NextDouble() * 10.0f + 600.0f,
                    SetCement2       = 0.0f,
                    ActCement2       = 0.0f,
                    SetAluminium1    = (float)_random.NextDouble() * 10.0f + 60.0f / 21.0f,
                    ActAluminium1    = (float)_random.NextDouble() * 10.0f + 60.0f / 21.0f,
                    SetAluminium2    = 0.0f,
                    ActAluminium2    = 0.0f,
                    SandInMud        = (float)_random.NextDouble() * 10.0f + 1300.0f,
                    Normal           = true,
                });
Beispiel #2
0
 public MixRepository(SPBSUMixerRaportsEntities entities) : base(entities)
 {
 }