Beispiel #1
0
 public PlayerDetectedState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_PlayerDetected stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public E1_PlayerDetectedState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_PlayerDetected stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }