Beispiel #1
0
 private void init()
 {
     _targetMap.put(BuildTarget.StandaloneWindows, "windows");
     _targetMap.put(BuildTarget.Android, "android");
     _targetMap.put(BuildTarget.iOS, "ios");
     _targetMap.put(BuildTarget.StandaloneOSX, "mac");
 }
    protected override void onAddItemNotice(SList <ItemData> list, int way)
    {
        SMap <string, object> param = new SMap <string, object>();

        param.put("list", list);
        param.put("way", way);

        me.dispatch(GameEventType.AddItemNotice, param);
    }
Beispiel #3
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        private void OnEnable()
        {
            isInspectingPrefab = (PrefabUtility.GetPrefabType(base.target) == PrefabType.Prefab);

            animationName = serializedObject.FindProperty("_animationName");
            center        = serializedObject.FindProperty("offset");
            size          = serializedObject.FindProperty("size");

            _target            = (AnimationBoxCollider)base.target;
            _skeletonAnimation = _target.gameObject.GetComponent <SkeletonAnimation>();

            if (_skeletonAnimation != null)
            {
                _skeletonData = _skeletonAnimation.SkeletonDataAsset.GetSkeletonData(true);

                var animations = _skeletonData.Animations;

                for (int i = 0; i < animations.Count; i++)
                {
                    string name     = animations.Items[i].Name;
                    float  duration = animations.Items[i].Duration;
                    _frames.put(name, (int)Math.Round(duration * 30f) + 1);
                }
            }
        }
    /// <summary>
    /// 获取影响组
    /// </summary>
    public static bool[] getInfluenceSet(int[] arr)
    {
        string key = countKey(arr);

        bool[] re;
        if ((re = _resultDic.get(key)) == null)
        {
            re = new bool[SkillInfluenceType.size];
            Array.Copy(_sample, 0, re, 0, re.Length);

            foreach (int v in arr)
            {
                if (v > 0)
                {
                    re[v] = true;
                }
                else
                {
                    re[-v] = false;
                }
            }

            _resultDic.put(key, re);
        }

        return(re);
    }
Beispiel #5
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        public static void make()
        {
            _uiElementDic.clear();
            _uiModelDic.clear();

            initElementNames();

            foreach (var v in _elementPrefabDic)
            {
                Transform tf = v.transform;

                UIObjectData element = new UIObjectData();
                element.name  = tf.gameObject.name;
                element.type  = UIElementType.Element;
                element.style = "";

                if (tf.gameObject.tag.Equals("G"))
                {
                    element.style = "G";
                }

                makeNode(element, tf);

                _uiElementDic.put(element.name, element);
            }

            //生成新预处理列表
            string[] files = FileUtils.getDeepFileList(ShineToolGlobal.uiModelsPath, "prefab");

            for (int i = 0; i < files.Length; i++)
            {
                string assetsPath = ToolFileUtils.getAssetsPath(files[i]);

                GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(assetsPath);

                Transform tf = prefab.transform;

                UIObjectData element = new UIObjectData();
                element.name  = tf.gameObject.name;
                element.type  = UIElementType.Model;
                element.style = "";

                if (tf.gameObject.tag.Equals("G"))
                {
                    element.style = "G";
                }

                makeNode(element, tf);

                _uiModelDic.put(element.name, element);
            }

            writeBytes();

            ToolFileUtils.executeServerTool("uiModel");

            Ctrl.print("OK");
        }
Beispiel #6
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    protected override void afterReadConfig()
    {
        base.afterReadConfig();

        bindPointMap = new SMap <int, Vector3>();
        for (int i = bindPoints.Length - 1; i >= 0; --i)
        {
            float[] tmp = bindPoints[i];
            if (tmp.Length > 3)
            {
                bindPointMap.put((int)tmp[0], new Vector3(tmp[1], tmp[2], tmp[3]));
            }
            else if (tmp.Length > 2)
            {
                bindPointMap.put((int)tmp[0], new Vector3(tmp[1], tmp[2]));
            }
        }
    }
Beispiel #7
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    protected virtual void doShowScene()
    {
        _elementDic = _currentSceneData.elements;
        _elementDicByObj.clear();

        _elementDic.forEachValue(v =>
        {
            makeElementModel(v);

            if (v.gameObject != null)
            {
                _elementDicByObj.put(v.gameObject, v);
            }
            else
            {
                Ctrl.errorLog("不支持的单位类型", v.config.type);
            }
        });
    }
Beispiel #8
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    // /** 设置服务器指令组 */
    // public void setServerCmdSet(SSet<string> value)
    // {
    //  if(value==null)
    //      return;
    //
    //  value.forEach(k=>
    //  {
    //      if(_cmdDic.contains(k) && !k.Equals("help"))
    //      {
    //          Ctrl.throwError("重复的gm指令(与服务器冲突):",k);
    //      }
    //  });
    // }

    private void addCmdObj(string cmd, Obj obj)
    {
        if (_cmdDic.contains(cmd))
        {
            Ctrl.throwError("重复的gm指令:" + cmd);
            return;
        }

        _cmdDic.put(cmd, obj);
    }
Beispiel #9
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        /** 读取bundle配置 */
        private void readResourceInfoConfig()
        {
            string[][] re = ToolFileUtils.readFileForExcelFirstSheet(ShineToolGlobal.resourceInfoPath);

            _defaultSaveType       = int.Parse(re[0][1]);
            _signedResourceSaveDic = new SMap <string, int>();

            for (int i = 2; i < re.Length; i++)
            {
                _signedResourceSaveDic.put(re[i][0], int.Parse(re[i][1]));
            }
        }
Beispiel #10
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        /** 执行添加方法 */
        public void toAddMethod(ILMethodInfo method)
        {
            string key = method.getKey();

            //不重复添加
            if (methodKeys.contains(key))
            {
                return;
            }

            methods.add(method);
            methodKeys.put(key, method);
        }
Beispiel #11
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        /** 加载文件记录 */
        public void read(bool allClear)
        {
            _isAllClear = allClear;

            _dic.clear();
            _lastSet.clear();

            //allClear不读
            if (File.Exists(_path) && !_isAllClear)
            {
                XML xml = FileUtils.readFileForXML(_path);

                String oldVersion = xml.getProperty("version");

                //版本对
                if (oldVersion.Equals(_version))
                {
                    foreach (XML xl in xml.getChildrenByName("info"))
                    {
                        FileRecordData data = new FileRecordData();
                        data.lastModified = Convert.ToInt64(xl.getProperty("lastModified"));
                        data.length       = Convert.ToInt64(xl.getProperty("length"));
                        data.md5          = xl.getProperty("md5");
                        data.ex           = xl.getProperty("ex");
                        data.ex2          = xl.getProperty("ex2");
                        data.ex3          = xl.getProperty("ex3");
                        data.ex4          = xl.getProperty("ex4");

                        _dic.put(xl.getProperty("path"), data);
                        _lastSet.add(xl.getProperty("path"));

                        _isNew = false;
                    }
                }
            }
        }
Beispiel #12
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        private static void initElementNames()
        {
            _elementDic       = new SMap <string, string>();
            _elementPrefabDic = new SMap <string, GameObject>();

            string[] files = FileUtils.getDeepFileList(ShineToolGlobal.uiElementsPath, "prefab");
            for (int i = 0; i < files.Length; i++)
            {
                string assetsPath = ToolFileUtils.getAssetsPath(files[i]);

                GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(assetsPath);

                _elementDic.put(assetsPath, prefab.name);
                _elementPrefabDic.put(assetsPath, prefab);
            }
        }
Beispiel #13
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        public virtual void readBytes(BytesReadStream stream)
        {
            appVersion = stream.readInt();
            // leastAppVersion=stream.readInt();
            resourceVersion = stream.readInt();
            // leastResourceVersion=stream.readInt();
            version   = stream.readUTF();
            isRelease = stream.readBoolean();

            int len = stream.readLen();

            ResourceSaveData sData;

            for (int i = 0; i < len; i++)
            {
                sData = createBundleSaveData();
                sData.readBytes(stream);
                resourceDic.put(sData.name, sData);
            }
        }
Beispiel #14
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    private void makeGridShow(int x, int z, int v)
    {
        GameObject grid = GameObject.Instantiate(_gridAsset);

        grid.transform.SetParent(_wallLayer.transform);

        Vector3 vec = grid.transform.position;

        vec.y = 0.01f;

        setVectorByGrid(ref vec, x, z);

        grid.transform.position = vec;

        GGridComponent component = grid.GetComponent <GGridComponent>();

        component.setChangeFunc(onGridChanged);
        component.x    = x;
        component.z    = z;
        component.type = v;

        GSceneElementEditorData eData = new GSceneElementEditorData();

        eData.component  = component;
        eData.gameObject = grid;
        eData.canPick    = false;

        _gridShows[x, z] = eData;
        _gridShowsDicByObj.put(grid, eData);

        GameObject go = createGridShow(v);

        if (go != null)
        {
            go.transform.SetParent(grid.transform);
            go.transform.localPosition = Vector3.zero;
            eData.childObj             = go;
        }
    }
Beispiel #15
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        /// <summary>
        /// 生成UI预制
        /// </summary>
        /// <param name="force">是否强制全部生成(如果否,则增量生成,只生成改变量)</param>
        public static void make(bool force = false)
        {
            EditorUtility.DisplayProgressBar("请耐心等待", "正在抽离UI预制体...", 0.0f);

            /** 需要处理的预制体列表 */
            SMap <string, long> generateList = new SMap <string, long>();
            /** 全部预处理列表(包含当前所有的预制体修改记录,用于生成记录文件) */
            SMap <string, long> allGenerateList = new SMap <string, long>();

            if (!Directory.Exists(ShineToolGlobal.uiModelsPath))
            {
                Directory.CreateDirectory(ShineToolGlobal.uiModelsPath);
            }

            if (!Directory.Exists(ShineToolGlobal.uiGenerateModelsPath))
            {
                Directory.CreateDirectory(ShineToolGlobal.uiGenerateModelsPath);
                force = true;
            }

            //生成新预处理列表
            string[] files   = FileUtils.getDeepFileList(ShineToolGlobal.uiModelsPath, "prefab");
            int      pathLen = ShineToolGlobal.gamePath.Length + 1;

            for (int i = 0; i < files.Length; i++)
            {
                string file = files[i];
                long   time = File.GetLastWriteTime(file).Ticks;
                file = file.Substring(pathLen);
                generateList.put(file, time);
                allGenerateList.put(file, time);
            }

            //读取旧预处理列表
            BytesReadStream stream = FileUtils.readFileForBytesReadStream(ShineToolGlobal.uiRecordPath);

            //读取旧预处理列表
            if (force || stream == null || !stream.checkVersion(ShineToolGlobal.uiRecordVersion))
            {
                FileUtils.clearDir(ShineToolGlobal.uiGenerateModelsPath);
            }
            else
            {
                /** 旧预处理列表 */
                SMap <string, long> oldGenerateList = new SMap <string, long>();

                int len = stream.readInt();
                for (int i = 0; i < len; ++i)
                {
                    oldGenerateList[stream.readUTF()] = stream.readLong();
                }

                //比较新旧预制列表,并删除无效预制
                oldGenerateList.forEach((k, v) =>
                {
                    long newTime;
                    string genPath = ShineToolGlobal.uiGenerateModelsPath + "/";
                    if (generateList.tryGetValue(k, out newTime))                //如果新列表里有
                    {
                        if (newTime == oldGenerateList[k])                       //如果未修改,则不用抽离
                        {
                            generateList.remove(k);
                        }
                        else                          //如果已修改
                        {
                            File.Delete(genPath + Path.GetFileName(k));
                        }
                    }
                    else                      //新列表里没有,说明已删除
                    {
                        File.Delete(genPath + Path.GetFileName(k));
                    }
                });
            }

            //生成UI预制
            int progressNum = generateList.length() + 1;
            int curNum      = 0;

            generateList.forEach((k, v) =>
            {
                generateUIPrefab(k);
                ++curNum;
                EditorUtility.DisplayProgressBar("请耐心等待", "正在抽离UI预制体...", (float)curNum / progressNum);
            });

            //写入记录
            BytesWriteStream buffer = new BytesWriteStream();

            buffer.writeVersion(ShineToolGlobal.uiRecordVersion);

            buffer.writeInt(allGenerateList.Count);

            allGenerateList.forEach((k, v) =>
            {
                buffer.writeUTF(k);
                buffer.writeLong(allGenerateList[k]);
            });

            FileUtils.writeFileForBytes(ShineToolGlobal.uiRecordPath, buffer);

            EditorUtility.ClearProgressBar();
        }
Beispiel #16
0
    /// <summary>
    /// 复制(深拷贝)
    /// </summary>
    protected override void toCopy(BaseData data)
    {
        if (!(data is KeepSaveData))
        {
            return;
        }

        KeepSaveData mData = (KeepSaveData)data;

        if (mData.booleanDic != null)
        {
            if (this.booleanDic != null)
            {
                this.booleanDic.clear();
                this.booleanDic.ensureCapacity(mData.booleanDic.size());
            }
            else
            {
                this.booleanDic = new IntBooleanMap(mData.booleanDic.size());
            }

            IntBooleanMap booleanDicT = this.booleanDic;
            if (!mData.booleanDic.isEmpty())
            {
                int    booleanDicKFreeValue = mData.booleanDic.getFreeValue();
                int[]  booleanDicKKeys      = mData.booleanDic.getKeys();
                bool[] booleanDicVValues    = mData.booleanDic.getValues();
                for (int booleanDicKI = booleanDicKKeys.Length - 1; booleanDicKI >= 0; --booleanDicKI)
                {
                    int booleanDicK = booleanDicKKeys[booleanDicKI];
                    if (booleanDicK != booleanDicKFreeValue)
                    {
                        bool booleanDicV = booleanDicVValues[booleanDicKI];
                        int  booleanDicW;
                        bool booleanDicU;
                        booleanDicW = booleanDicK;

                        booleanDicU = booleanDicV;

                        booleanDicT.put(booleanDicW, booleanDicU);
                    }
                }
            }
        }
        else
        {
            this.booleanDic = null;
            nullObjError("booleanDic");
        }

        if (mData.intDic != null)
        {
            if (this.intDic != null)
            {
                this.intDic.clear();
                this.intDic.ensureCapacity(mData.intDic.size());
            }
            else
            {
                this.intDic = new IntIntMap(mData.intDic.size());
            }

            IntIntMap intDicT = this.intDic;
            if (!mData.intDic.isEmpty())
            {
                int   intDicKFreeValue = mData.intDic.getFreeValue();
                int[] intDicKKeys      = mData.intDic.getKeys();
                int[] intDicVValues    = mData.intDic.getValues();
                for (int intDicKI = intDicKKeys.Length - 1; intDicKI >= 0; --intDicKI)
                {
                    int intDicK = intDicKKeys[intDicKI];
                    if (intDicK != intDicKFreeValue)
                    {
                        int intDicV = intDicVValues[intDicKI];
                        int intDicW;
                        int intDicU;
                        intDicW = intDicK;

                        intDicU = intDicV;

                        intDicT.put(intDicW, intDicU);
                    }
                }
            }
        }
        else
        {
            this.intDic = null;
            nullObjError("intDic");
        }

        if (mData.longDic != null)
        {
            if (this.longDic != null)
            {
                this.longDic.clear();
                this.longDic.ensureCapacity(mData.longDic.size());
            }
            else
            {
                this.longDic = new IntLongMap(mData.longDic.size());
            }

            IntLongMap longDicT = this.longDic;
            if (!mData.longDic.isEmpty())
            {
                int    longDicKFreeValue = mData.longDic.getFreeValue();
                int[]  longDicKKeys      = mData.longDic.getKeys();
                long[] longDicVValues    = mData.longDic.getValues();
                for (int longDicKI = longDicKKeys.Length - 1; longDicKI >= 0; --longDicKI)
                {
                    int longDicK = longDicKKeys[longDicKI];
                    if (longDicK != longDicKFreeValue)
                    {
                        long longDicV = longDicVValues[longDicKI];
                        int  longDicW;
                        long longDicU;
                        longDicW = longDicK;

                        longDicU = longDicV;

                        longDicT.put(longDicW, longDicU);
                    }
                }
            }
        }
        else
        {
            this.longDic = null;
            nullObjError("longDic");
        }

        if (mData.stringDic != null)
        {
            if (this.stringDic != null)
            {
                this.stringDic.clear();
                this.stringDic.ensureCapacity(mData.stringDic.size());
            }
            else
            {
                this.stringDic = new SMap <string, string>(mData.stringDic.size());
            }

            SMap <string, string> stringDicT = this.stringDic;
            if (!mData.stringDic.isEmpty())
            {
                string[] stringDicKKeys   = mData.stringDic.getKeys();
                string[] stringDicVValues = mData.stringDic.getValues();
                for (int stringDicKI = stringDicKKeys.Length - 1; stringDicKI >= 0; --stringDicKI)
                {
                    string stringDicK = stringDicKKeys[stringDicKI];
                    if (stringDicK != null)
                    {
                        string stringDicV = stringDicVValues[stringDicKI];
                        string stringDicW;
                        string stringDicU;
                        stringDicW = stringDicK;

                        stringDicU = stringDicV;

                        stringDicT.put(stringDicW, stringDicU);
                    }
                }
            }
        }
        else
        {
            this.stringDic = null;
            nullObjError("stringDic");
        }
    }
Beispiel #17
0
    /// <summary>
    /// 读取字节流(完整版)
    /// </summary>
    protected override void toReadBytesFull(BytesReadStream stream)
    {
        stream.startReadObj();

        int booleanDicLen = stream.readLen();

        if (this.booleanDic != null)
        {
            this.booleanDic.clear();
            this.booleanDic.ensureCapacity(booleanDicLen);
        }
        else
        {
            this.booleanDic = new IntBooleanMap(booleanDicLen);
        }

        IntBooleanMap booleanDicT = this.booleanDic;

        for (int booleanDicI = booleanDicLen - 1; booleanDicI >= 0; --booleanDicI)
        {
            int  booleanDicK;
            bool booleanDicV;
            booleanDicK = stream.readInt();

            booleanDicV = stream.readBoolean();

            booleanDicT.put(booleanDicK, booleanDicV);
        }

        int intDicLen = stream.readLen();

        if (this.intDic != null)
        {
            this.intDic.clear();
            this.intDic.ensureCapacity(intDicLen);
        }
        else
        {
            this.intDic = new IntIntMap(intDicLen);
        }

        IntIntMap intDicT = this.intDic;

        for (int intDicI = intDicLen - 1; intDicI >= 0; --intDicI)
        {
            int intDicK;
            int intDicV;
            intDicK = stream.readInt();

            intDicV = stream.readInt();

            intDicT.put(intDicK, intDicV);
        }

        int longDicLen = stream.readLen();

        if (this.longDic != null)
        {
            this.longDic.clear();
            this.longDic.ensureCapacity(longDicLen);
        }
        else
        {
            this.longDic = new IntLongMap(longDicLen);
        }

        IntLongMap longDicT = this.longDic;

        for (int longDicI = longDicLen - 1; longDicI >= 0; --longDicI)
        {
            int  longDicK;
            long longDicV;
            longDicK = stream.readInt();

            longDicV = stream.readLong();

            longDicT.put(longDicK, longDicV);
        }

        int stringDicLen = stream.readLen();

        if (this.stringDic != null)
        {
            this.stringDic.clear();
            this.stringDic.ensureCapacity(stringDicLen);
        }
        else
        {
            this.stringDic = new SMap <string, string>(stringDicLen);
        }

        SMap <string, string> stringDicT = this.stringDic;

        for (int stringDicI = stringDicLen - 1; stringDicI >= 0; --stringDicI)
        {
            string stringDicK;
            string stringDicV;
            stringDicK = stream.readUTF();

            stringDicV = stream.readUTF();

            stringDicT.put(stringDicK, stringDicV);
        }

        stream.endReadObj();
    }
Beispiel #18
0
 protected void registChild(UIObject child)
 {
     _childrenDic.put(child.name, child);
     child.setParent(this);
 }
Beispiel #19
0
 /// <summary>
 /// map添加
 /// </summary>
 public void func_MapPut(TriggerExecutor e, TriggerArg a, SMap <object, object> map, object key, object value)
 {
     map.put(key, value);
 }