public static void UpdateGame(PLGame g) { SLGame.Game newGame = DTO_to_SL(g); SLGame.ISLGame SLGame = new SLGame.SLGameClient(); string[] errors = new string[0]; SLGame.UpdateGame(newGame, ref errors); }
public static PLGame GetGameDetail(int id) { SLGame.ISLGame SLGame = new SLGame.SLGameClient(); string[] errors = new string[0]; SLGame.Game newGame = SLGame.GetGame(id, ref errors); return DTO_to_PL(newGame); }
public static List<PLGame> GetGameList() { List<PLGame> gameList = new List<PLGame>(); SLGame.ISLGame SLGame = new SLGame.SLGameClient(); string[] errors = new string[0]; SLGame.Game[] gamesLoaded = SLGame.GetGameList(ref errors); foreach (SLGame.Game g in gamesLoaded) { PLGame game = DTO_to_PL(g); gameList.Add(game); } return gameList; }
public static void Delete(int id) { SLGame.ISLGame SLGame = new SLGame.SLGameClient(); string[] errors = new string[0]; SLGame.DeleteGame(id, ref errors); }