Beispiel #1
0
        private void AddAxes()
        {
            CGPath pathToDraw;
            var    center = new CGPoint(0, 0);

            var xAxis = new SKShapeNode();

            pathToDraw = new CGPath();
            pathToDraw.MoveToPoint(center);
            pathToDraw.AddLineToPoint(new CGPoint(1000, 0));
            xAxis.Path        = pathToDraw;
            xAxis.StrokeColor = UIColor.LightGray;
            xAxis.LineWidth   = 2;
            AddChild(xAxis);

            var yAxis = new SKShapeNode();

            pathToDraw = new CGPath();
            pathToDraw.MoveToPoint(center);
            pathToDraw.AddLineToPoint(new CGPoint(0, 1000));
            yAxis.Path        = pathToDraw;
            yAxis.StrokeColor = UIColor.LightGray;
            yAxis.LineWidth   = 2;
            AddChild(yAxis);

            var zAxis = new SKShapeNode();

            pathToDraw = new CGPath();
            pathToDraw.MoveToPoint(center);
            pathToDraw.AddLineToPoint(new CGPoint(center.X - 1000, center.Y - 1000));
            zAxis.Path        = pathToDraw;
            zAxis.StrokeColor = UIColor.LightGray;
            zAxis.LineWidth   = 2;
            AddChild(zAxis);
        }
        public ShipSprite(CGPoint initialPosition)
            : base(NSBundle.MainBundle.PathForResource("spaceship", "png"))
        {
            CGPath boundingPath = new CGPath();

            boundingPath.MoveToPoint(-12f, -38f);
            boundingPath.AddLineToPoint(12f, -38f);
            boundingPath.AddLineToPoint(9f, 18f);
            boundingPath.AddLineToPoint(2f, 38f);
            boundingPath.AddLineToPoint(-2f, 38f);
            boundingPath.AddLineToPoint(-9f, 18f);
            boundingPath.AddLineToPoint(-12f, -38f);
#if false
            // Debug overlay
            SKShapeNode shipOverlayShape = new SKShapeNode()
            {
                Path        = boundingPath,
                StrokeColor = UIColor.Clear,
                FillColor   = UIColor.FromRGBA(0f, 1f, 0f, 0.5f)
            };
            ship.AddChild(shipOverlayShape);
#endif
            var body = SKPhysicsBody.CreateBodyFromPath(boundingPath);
            body.CategoryBitMask    = Category.Ship;
            body.CollisionBitMask   = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
            body.ContactTestBitMask = body.CollisionBitMask;
            body.LinearDamping      = 0;
            body.AngularDamping     = 0.5f;

            PhysicsBody = body;
            Position    = initialPosition;
        }
Beispiel #3
0
        void CreateGameBoard(nfloat width, nfloat height)
        {
            var cellWidth = 14;
            var numRows   = 40;
            var numCols   = 20;
            var x         = (width / -2f) + (cellWidth / 2f);
            var y         = (height / 2f) - (cellWidth / 2f);

            //loop through rows and columns, create cells
            for (int i = 0; i < numRows; i++)
            {
                for (int j = 0; j < numCols; j++)
                {
                    var cellNode = SKShapeNode.FromRect(new CGSize(width: cellWidth, height: cellWidth));
                    cellNode.StrokeColor = UIColor.Black;
                    cellNode.ZPosition   = 2;
                    cellNode.Position    = new CGPoint(
                        x: Frame.GetMidX() + x,
                        y: Frame.GetMidY() + 40 + y);
                    //add to array of cells -- then add to game board
                    gameArray.Add(new CellObj(cellNode, i, j));
                    gameBG.AddChild(cellNode);
                    //iterate x
                    x += cellWidth;
                }
                //reset x, iterate y
                x  = (width / -2f) + (cellWidth / 2f);
                y -= cellWidth;
            }
        }
        public LineBar(GameController controller, CGPoint position, NSColor color)
        {
            this.controller = controller;
            this.position   = position;
            this.color      = color;

            MaxLineWidth  = 300;
            MaxlineHeigth = 10;


            Line           = SKShapeNode.FromRect(new CGSize(MaxLineWidth, MaxlineHeigth));
            Line.FillColor = color;
            Line.Position  = position;
            Line.ZPosition = 1;

            Border             = SKShapeNode.FromRect(new CGSize(MaxLineWidth, MaxlineHeigth));
            Border.StrokeColor = NSColor.Black;
            Border.Position    = position;
            Border.ZPosition   = 1;

            Label = new SKLabelNode
            {
                FontColor = NSColor.White,
                FontName  = "Arial",
                FontSize  = 20,
                Text      = "txt",
                ZPosition = 1
            };

            Label.Position = new CGPoint(
                Line.Position.X, Line.Position.Y + Label.FontSize / 2);

            controller.Scene.AddNodes(Line, Border, Label);
        }
Beispiel #5
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        public static SKShapeNode MakeSquiggle()
        {
            // new Path
            var shape = SKShapeNode.FromCircle(12.5f);

            return(shape);
        }
Beispiel #6
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        public static SKShapeNode MakeDiamond()
        {
            var square = SKShapeNode.FromRect(Settings.Sizes.DiamondSize);

            square.ZRotation = 44.99999999f;
            return(square);
        }
Beispiel #7
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        private void DrawFlag()
        {
            var s1 = new SKShapeNode();
            var p1 = new CGPath();

            p1.MoveToPoint(size / 3.0f, size / 2.0f);
            p1.AddLineToPoint(size / 3.0f * 2, size / 3.0f);
            p1.AddLineToPoint(size / 3.0f * 2, size / 3.0f * 2);
            s1.Path        = p1.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s1.StrokeColor = NSColor.Red;
            s1.FillColor   = NSColor.Red;
            AddChild(s1);

            var s2 = new SKShapeNode();
            var p2 = new CGPath();

            p2.MoveToPoint(size / 3.0f * 2, size - size / 3.0f);
            p2.AddLineToPoint(size / 3.0f * 2, size / 4.0f);
            p2.AddLineToPoint(size / 2.0f, size / 4.0f);
            p2.AddLineToPoint(size - size / 5.0f, size / 4.0f);
            s2.Path        = p2.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s2.StrokeColor = NSColor.Black;
            s2.FillColor   = NSColor.FromCalibratedRgba(0.0f, 0.0f, 0.0f, 0.0f);
            s2.LineWidth   = size / 20;
            AddChild(s2);
        }
        private void Win()
        {
            state = State.Win;
            ShowMines(-1);
            var background = new SKShapeNode();
            var p          = new CGPath();

            p.MoveToPoint(0, 0);
            p.AddLineToPoint(40 * 19, 0);
            p.AddLineToPoint(40 * 19, 40 * 13);
            p.AddLineToPoint(0, 40 * 13);
            p.AddLineToPoint(0, 0);
            background.Path      = p;
            background.FillColor = NSColor.FromCalibratedRgba(1.0f, 1.0f, 1.0f, 0.7f);
            AddChild(background);

            var label = new SKLabelNode("Arial");

            label.Text                    = "Win";
            label.FontColor               = NSColor.FromCalibratedRgb(0.0f, 0.502f, 0.0f);
            label.FontSize                = 40;
            label.Position                = new CGPoint(40 * 19 / 2, 40 * 13 / 2);
            label.VerticalAlignmentMode   = SKLabelVerticalAlignmentMode.Center;
            label.HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Center;
            AddChild(label);
        }
Beispiel #9
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        public void RenderExplodedMine()
        {
            RemoveAllChildren();
            var s    = new SKShapeNode();
            var path = new CGPath();

            path.MoveToPoint(0, 0);
            path.AddLineToPoint(size, 0);
            path.AddLineToPoint(size, size);
            path.AddLineToPoint(0, size);
            path.AddLineToPoint(0, 0);
            s.Path        = path.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s.StrokeColor = NSColor.FromCalibratedRgb(0.502f, 0.502f, 0.502f);
            s.FillColor   = NSColor.FromCalibratedRgb(0.8f, 0.8f, 0.8f);
            AddChild(s);

            var s1 = new SKShapeNode();
            var p1 = new CGPath();

            p1.AddArc(x * size + size / 2, y * size + size / 2, size / 4, 0, 2 * (float)Math.PI, true);
            s1.Path        = p1;
            s1.StrokeColor = NSColor.FromCalibratedRgb(0.2f, 0.2f, 0.2f);
            s1.FillColor   = NSColor.FromCalibratedRgb(0.8f, 0.0f, 0.0f);
            AddChild(s1);
        }
Beispiel #10
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        public ShipSprite(PointF initialPosition)
            : base(NSBundle.MainBundle.PathForResource ("spaceship", "png"))
        {
            CGPath boundingPath = new CGPath ();
            boundingPath.MoveToPoint (-12f, -38f);
            boundingPath.AddLineToPoint (12f, -38f);
            boundingPath.AddLineToPoint (9f, 18f);
            boundingPath.AddLineToPoint (2f, 38f);
            boundingPath.AddLineToPoint (-2f, 38f);
            boundingPath.AddLineToPoint (-9f, 18f);
            boundingPath.AddLineToPoint (-12f, -38f);
            #if false
            // Debug overlay
            SKShapeNode shipOverlayShape = new SKShapeNode () {
                Path = boundingPath,
                StrokeColor = UIColor.Clear,
                FillColor = UIColor.FromRGBA (0f, 1f, 0f, 0.5f)
            };
            ship.AddChild (shipOverlayShape);
            #endif
            var body = SKPhysicsBody.BodyWithPolygonFromPath (boundingPath);
            body.CategoryBitMask = Category.Ship;
            body.CollisionBitMask = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
            body.ContactTestBitMask = body.CollisionBitMask;
            body.LinearDamping = 0;
            body.AngularDamping = 0.5f;

            PhysicsBody = body;
            Position = initialPosition;
        }
Beispiel #11
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        public Slider(int width, int height, string text) : base()
        {
            // create a label
            var fontName = "Optima-ExtraBlack";

            this.label           = SKLabelNode.FromFont(fontName);
            this.label.Text      = text;
            this.label.FontSize  = 18;
            this.label.FontColor = SKColor.White;
            this.label.Position  = new CGPoint(0f, -8f);

            // create background & slider
            this.background             = new SKSpriteNode(SKColor.White, new CGSize(width, 2f));
            this.slider                 = SKShapeNode.FromCircle(height);
            this.slider.FillColor       = SKColor.White;
            this.background.AnchorPoint = new CGPoint(0f, 0.5f);

            this.slider.Position     = new CGPoint(this.label.Frame.Size.Width / 2f + 15f, 0f);
            this.background.Position = new CGPoint(this.label.Frame.Size.Width / 2f + 15f, 0f);

            // add to the root node
            this.AddChild(this.label);
            this.AddChild(this.background);
            this.AddChild(this.slider);

            // track mouse event
            base.UserInteractionEnabled = true;
            this.Value = 0f;
        }
Beispiel #12
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        void InitializeGameView()
        {
            currentScore           = new SKLabelNode("ArialRoundedMTBold");
            currentScore.ZPosition = 1;
            currentScore.Position  = new CGPoint(
                x: Frame.GetMidX(),
                y: Frame.GetMidY() + (Frame.Size.Height / -2f) + 60);
            currentScore.FontSize  = 20;
            currentScore.Hidden    = true;
            currentScore.Text      = "Score: 0";
            currentScore.FontColor = UIColor.White;
            AddChild(currentScore);

            var width  = Frame.Size.Width - 94;
            var height = Frame.Size.Height - 106;
            var rect   = new CGRect(
                x: Frame.GetMidX() - width / 2f,
                y: Frame.GetMidY() - height / 2f + 40,
                width: width,
                height: height);

            gameBG           = SKShapeNode.FromRect(rect: rect, cornerRadius: 0.02f);
            gameBG.FillColor = UIColor.DarkGray;
            gameBG.ZPosition = 2;
            gameBG.Hidden    = true;
            AddChild(gameBG);

            CreateGameBoard(width: width, height: height);
        }
Beispiel #13
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        internal void loadWeaponRangeShapeNode(GameWorld gameWorld)
        {
            SKShapeNode shapeNode = new SKShapeNode(weaponRange);

            shapeNode.position = position;
            shapeNode.alpha    = 0.0f;
            gameWorld.addChild(shapeNode);

            weaponRangeShapeNode = shapeNode;
        }
Beispiel #14
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        private SKShapeNode CreateLightAtPosition(CGPoint position)
        {
            var circle = SKShapeNode.FromCircle(CountDownLightRadius);

            circle.Position    = position;
            circle.StrokeColor = UIColor.DarkGray;
            circle.LineWidth   = 3;
            circle.FillColor   = UIColor.Red;

            return(circle);
        }
Beispiel #15
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        private void DrawMine()
        {
            var s1 = new SKShapeNode();
            var p1 = new CGPath();

            p1.AddArc(size / 2, size / 2, size / 4, 0, 2 * (float)Math.PI, true);
            s1.Path        = p1.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s1.StrokeColor = NSColor.FromCalibratedRgb(0.2f, 0.2f, 0.2f);
            s1.FillColor   = NSColor.FromCalibratedRgb(0.4f, 0.4f, 0.4f);
            AddChild(s1);
        }
		void AddAnchorDotToSprite (SKSpriteNode sprite)
		{
			CGPath myPath = new CGPath ();
			myPath.AddArc (0, 0, 10, 0, (float) Math.PI * 2, true);
			myPath.CloseSubpath ();

			SKShapeNode dot = new SKShapeNode () {
				Path = myPath,
				FillColor = UIColor.Green,
				LineWidth = 0.0f
			};
			sprite.AddChild (dot);
		}
Beispiel #17
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        public void FromSplinePointsTest()
        {
            TestRuntime.AssertSystemVersion(ApplePlatform.iOS, 8, 0, throwIfOtherPlatform: false);
            TestRuntime.AssertSystemVersion(ApplePlatform.MacOSX, 10, 10, throwIfOtherPlatform: false);

            var pts = new[] {
                new CGPoint(0, 0),
                new CGPoint(320, 568)
            };

            var result = SKShapeNode.FromSplinePoints(pts);

            Assert.IsNotNull(result, "result should not be null");
        }
Beispiel #18
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        void InitializeMenu()
        {
            //Create game title
            gameLogo           = new SKLabelNode("ArialRoundedMTBold");
            gameLogo.ZPosition = 1;
            gameLogo.Position  = new CGPoint(
                x: Frame.GetMidX(),
                y: Frame.GetMidY() + (Frame.Size.Height / 2f) - 200);
            gameLogo.FontSize  = 60;
            gameLogo.Text      = "SNAKE";
            gameLogo.FontColor = UIColor.Red;
            AddChild(gameLogo);

            //Create best score label
            bestScore           = new SKLabelNode("ArialRoundedMTBold");
            bestScore.ZPosition = 1;
            bestScore.Position  = new CGPoint(
                x: Frame.GetMidX(),
                y: gameLogo.Position.Y - 50);
            bestScore.FontSize  = 20;
            bestScore.Text      = $"Best Score: {game.SavedBestScore}";
            bestScore.FontColor = UIColor.White;
            AddChild(bestScore);

            //Create play button
            playButton           = new SKShapeNode();
            playButton.Name      = "play_button";
            playButton.ZPosition = 1;
            playButton.Position  = new CGPoint(
                x: 0,
                y: (Frame.Size.Height / -2f) + 200);
            playButton.FillColor = UIColor.Cyan;

            var topCorner = new CGPoint(
                x: Frame.GetMidX() - 50,
                y: Frame.GetMidY() + 50);
            var bottomCorner = new CGPoint(
                x: Frame.GetMidX() - 50,
                y: Frame.GetMidY() - 50);
            var middle = new CGPoint(
                x: Frame.GetMidX() + 50,
                y: Frame.GetMidY());
            var path = new CGPath();

            path.AddLineToPoint(topCorner.X, topCorner.Y);
            path.AddLines(new[] { topCorner, bottomCorner, middle });
            playButton.Path = path;
            AddChild(playButton);
        }
Beispiel #19
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        private void DrawTile()
        {
            var s    = new SKShapeNode();
            var path = new CGPath();

            path.MoveToPoint(0, 0);
            path.AddLineToPoint(size, 0);
            path.AddLineToPoint(size, size);
            path.AddLineToPoint(0, size);
            path.AddLineToPoint(0, 0);
            s.Path        = path.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s.StrokeColor = NSColor.FromCalibratedRgb(0.502f, 0.502f, 0.502f);
            s.FillColor   = NSColor.FromCalibratedRgb(0.8f, 0.8f, 0.8f);
            AddChild(s);
        }
Beispiel #20
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        private void DrawCross()
        {
            var s3 = new SKShapeNode();
            var p3 = new CGPath();

            p3.MoveToPoint(size / 5.0f, size / 5.0f);
            p3.AddLineToPoint(size - size / 5.0f, size - size / 5.0f);
            p3.MoveToPoint(size / 5.0f, size - size / 5.0f);
            p3.AddLineToPoint(size - size / 5.0f, size / 5.0f);
            s3.Path        = p3.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s3.StrokeColor = NSColor.Black;
            s3.FillColor   = NSColor.FromCalibratedRgba(0.0f, 0.0f, 0.0f, 0.0f);
            s3.LineWidth   = size / 20;
            AddChild(s3);
        }
Beispiel #21
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        public void FromSplinePointsTest()
        {
            if (!TestRuntime.CheckSystemAndSDKVersion(8, 0))
            {
                Assert.Ignore("requires iOS8+");
            }

            var pts = new[] {
                new PointF(0, 0),
                new PointF(320, 568)
            };

            var result = SKShapeNode.FromSplinePoints(pts);

            Assert.IsNotNull(result, "result should not be null");
        }
Beispiel #22
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        public void FromSplinePointsOffsetTest()
        {
            TestRuntime.AssertSystemVersion(ApplePlatform.iOS, 8, 0, throwIfOtherPlatform: false);
            TestRuntime.AssertSystemVersion(ApplePlatform.MacOSX, 10, 10, throwIfOtherPlatform: false);

            var pts = new [] {
                new CGPoint(0, 0),
                new CGPoint(320, 568)
            };

            var result = SKShapeNode.FromSplinePoints(pts, 1, 1);

            Assert.IsNotNull(result, "result should not be null");

            Assert.Throws <InvalidOperationException> (() => SKShapeNode.FromSplinePoints(pts, 1, 2));
        }
        void AddAnchorDotToSprite(SKSpriteNode sprite)
        {
            CGPath myPath = new CGPath();

            myPath.AddArc(0, 0, 10, 0, (float)Math.PI * 2, true);
            myPath.CloseSubpath();

            SKShapeNode dot = new SKShapeNode()
            {
                Path      = myPath,
                FillColor = UIColor.Green,
                LineWidth = 0.0f
            };

            sprite.AddChild(dot);
        }
Beispiel #24
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        GKObstacle AddObstacle(CGPoint point)
        {
            var circleShape = SKShapeNode.FromCircle(DefaultAgentRadius);

            circleShape.LineWidth   = 2.5f;
            circleShape.FillColor   = SKColor.Gray;
            circleShape.StrokeColor = SKColor.Red;
            circleShape.ZPosition   = 1;
            circleShape.Position    = point;
            AddChild(circleShape);

            var obstacle = new GKCircleObstacle(DefaultAgentRadius);

            obstacle.Position = new Vector2((float)point.X, (float)point.Y);

            return(obstacle);
        }
Beispiel #25
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        public void RenderDiscovered(int nbMinesAround)
        {
            state = State.Discovered;
            RemoveAllChildren();
            var s    = new SKShapeNode();
            var path = new CGPath();

            path.MoveToPoint(0, 0);
            path.AddLineToPoint(size, 0);
            path.AddLineToPoint(size, size);
            path.AddLineToPoint(0, size);
            path.AddLineToPoint(0, 0);
            s.Path        = path.CopyByTransformingPath(CGAffineTransform.MakeTranslation(x * size, y * size));
            s.StrokeColor = NSColor.FromCalibratedRgb(0.502f, 0.502f, 0.502f);
            s.FillColor   = NSColor.FromCalibratedRgb(1.0f, 1.0f, 1.0f);
            AddChild(s);

            if (nbMinesAround == 0)
            {
                return;
            }

            NSColor[] colors =
            {
                NSColor.FromCalibratedRgb(0.0f,     0.0f, 1.0f),   // Blue
                NSColor.FromCalibratedRgb(0.0f,   0.502f, 0.0f),   // Green
                NSColor.FromCalibratedRgb(1.0f,     0.0f, 0.0f),   // Red
                NSColor.FromCalibratedRgb(0.0f,     0.0f, 0.502f), // Navy
                NSColor.FromCalibratedRgb(0.502f,   0.0f, 0.0f),   // Maroon
                NSColor.FromCalibratedRgb(0.0f,     1.0f, 1.0f),   // Aqua
                NSColor.FromCalibratedRgb(0.502f,   0.0f, 0.502f), // Purple
                NSColor.FromCalibratedRgb(0.0f,     0.0f, 0.0f),   // Black
            };

            var label = new SKLabelNode("Arial")
            {
                Text      = nbMinesAround.ToString(),
                Position  = new CGPoint(x * 40 + 20, y * 40 + 20),
                FontColor = colors[nbMinesAround - 1],
                HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Center,
                VerticalAlignmentMode   = SKLabelVerticalAlignmentMode.Center,
                FontSize = 38,
            };

            AddChild(label);
        }
        public void UpdateBarData(double data)
        {
            Label.Text = StrTemplate + $" { data } / 100";

            double widthHpAspect = MaxLineWidth / 100;
            double HPBarWidth    = data * widthHpAspect;

            controller.Scene.RemoveChildren(new SKNode[] { Line });
            double HPBarHeight = MaxlineHeigth;

            Line          = SKShapeNode.FromRect(new CGSize(HPBarWidth, HPBarHeight));
            Line.Position =
                new CGPoint(position.X - (MaxLineWidth - HPBarWidth) / 2, position.Y);
            Line.FillColor = color;

            controller.Scene.AddChild(Line);
        }
Beispiel #27
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        public void FromSplinePointsOffsetTest()
        {
            if (!TestRuntime.CheckSystemAndSDKVersion(8, 0))
            {
                Assert.Ignore("requires iOS8+");
            }

            var pts = new [] {
                new PointF(0, 0),
                new PointF(320, 568)
            };

            var result = SKShapeNode.FromSplinePoints(pts, 1, 1);

            Assert.IsNotNull(result, "result should not be null");

            Assert.Throws <InvalidOperationException> (() => SKShapeNode.FromSplinePoints(pts, 1, 2));
        }
Beispiel #28
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        public override void DidMoveToView(SKView view)
        {
            base.DidMoveToView(view);

            var follower = new AgentNode(this, DefaultAgentRadius, new CGPoint(Frame.GetMidX(), Frame.GetMidY()))
            {
                Color = SKColor.Cyan
            };

            var center = new Vector2((float)Frame.GetMidX(), (float)Frame.GetMidY());
            var points = new [] {
                new Vector2(center.X, center.Y + 50),
                new Vector2(center.X + 50, center.Y + 150),
                new Vector2(center.X + 100, center.Y + 150),
                new Vector2(center.X + 200, center.Y + 200),
                new Vector2(center.X + 350, center.Y + 150),
                new Vector2(center.X + 300, center.Y),
                new Vector2(center.X, center.Y - 200),
                new Vector2(center.X - 200, center.Y - 100),
                new Vector2(center.X - 200, center.Y),
                new Vector2(center.X - 100, center.Y + 50),
            };

            var path = GKPath.FromPoints(points, DefaultAgentRadius, true);

            follower.Agent.Behavior = GKBehavior.FromGoal(GKGoal.GetGoalToFollowPath(path, 1.5, true), 1);
            AgentSystem.AddComponent(follower.Agent);

            var cgPoints = new CGPoint[11];

            for (var i = 0; i < 10; i++)
            {
                cgPoints [i] = new CGPoint(points [i].X, points [i].Y);
            }

            cgPoints [10] = cgPoints [0];
            var pathShape = SKShapeNode.FromPoints(ref cgPoints [0], 11);

            pathShape.LineWidth   = 2;
            pathShape.StrokeColor = SKColor.Magenta;
            AddChild(pathShape);
        }
Beispiel #29
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        public void InitAgent(SKScene scene, float radius, CGPoint position)
        {
            Position  = position;
            ZPosition = 10f;
            scene.AddChild(this);

            Agent = new GKAgent2D {
                Radius          = radius,
                Position        = new Vector2((float)position.X, (float)position.Y),
                Delegate        = this,
                MaxSpeed        = 100f,
                MaxAcceleration = 50f
            };

            var circleShape = SKShapeNode.FromCircle(radius);

            circleShape.LineWidth = 2.5f;
            circleShape.FillColor = SKColor.Gray;
            circleShape.ZPosition = 1f;
            AddChild(circleShape);

            const float triangleBackSideAngle = (float)((135f / 360f) * (2 * Math.PI));
            var         points = new [] {
                new CGPoint(radius, 0f),                                                                          // Tip
                new CGPoint(radius * Math.Cos(triangleBackSideAngle), radius * Math.Sin(triangleBackSideAngle)),  // Back bottom
                new CGPoint(radius * Math.Cos(triangleBackSideAngle), -radius * Math.Sin(triangleBackSideAngle)), // Back top
                new CGPoint(radius, 0f)                                                                           // Back top
            };

            TriangleShape           = SKShapeNode.FromPoints(ref points [0], (nuint)points.Length);
            TriangleShape.LineWidth = 2.5f;
            TriangleShape.ZPosition = 1f;
            AddChild(TriangleShape);

            Particles            = SKNode.FromFile <SKEmitterNode> ("Trail.sks");
            DefaultParticleRate  = (float)Particles.ParticleBirthRate;
            Particles.Position   = new CGPoint(-radius + 5, 0);
            Particles.TargetNode = scene;
            Particles.ZPosition  = 0f;
            AddChild(Particles);
        }
        private void BuildPad()
        {
            var backgroundRect = new CGRect(0f, 0f, this.Size.Width, this.Size.Height);

            this.background             = new SKShapeNode();
            this.background.Path        = CGPath.EllipseFromRect(backgroundRect);
            this.background.StrokeColor = UIColor.Black;
            this.background.LineWidth   = 3f;
            this.AddChild(this.background);

            var stickRect = CGRect.Empty;

            stickRect.Size         = this.StickSize;
            this.stick             = new SKShapeNode();
            this.stick.Path        = CGPath.EllipseFromRect(stickRect);
            this.stick.LineWidth   = 2f;
            this.stick.FillColor   = UIColor.White;
            this.stick.StrokeColor = UIColor.Black;
            this.AddChild(this.stick);

            this.UpdateStickPosition();
        }
Beispiel #31
0
        public ShipSprite(CGPoint initialPosition)
            : base(NSBundle.MainBundle.PathForResource("spaceship", "png"))
        {
            health = startingShipHealth;

            using (CGPath boundingPath = new CGPath()) {
                boundingPath.MoveToPoint(-12f, -38f);
                boundingPath.AddLineToPoint(12f, -38f);
                boundingPath.AddLineToPoint(9f, 18f);
                boundingPath.AddLineToPoint(2f, 38f);
                boundingPath.AddLineToPoint(-2f, 38f);
                boundingPath.AddLineToPoint(-9f, 18f);
                boundingPath.AddLineToPoint(-12f, -38f);
#if false
                // Debug overlay
                SKShapeNode shipOverlayShape = new SKShapeNode()
                {
                    Path        = boundingPath,
                    StrokeColor = UIColor.Clear,
                    FillColor   = UIColor.FromRGBA(0f, 1f, 0f, 0.5f)
                };
                ship.AddChild(shipOverlayShape);
#endif
                var body = SKPhysicsBody.CreateBodyFromPath(boundingPath);
                body.CategoryBitMask    = Category.Ship;
                body.CollisionBitMask   = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
                body.ContactTestBitMask = body.CollisionBitMask;

                // The ship doesn't slow down when it moves forward, but it does slow its angular rotation. In practice,
                // this feels better for a game.
                body.LinearDamping  = 0;
                body.AngularDamping = 0.5f;

                PhysicsBody = body;
            }
            Position = initialPosition;
        }
Beispiel #32
0
		public ShipSprite (CGPoint initialPosition)
			: base (NSBundle.MainBundle.PathForResource ("spaceship", "png"))
		{
			health = startingShipHealth;

			using (CGPath boundingPath = new CGPath ()) {
				boundingPath.MoveToPoint (-12f, -38f);
				boundingPath.AddLineToPoint (12f, -38f);
				boundingPath.AddLineToPoint (9f, 18f);
				boundingPath.AddLineToPoint (2f, 38f);
				boundingPath.AddLineToPoint (-2f, 38f);
				boundingPath.AddLineToPoint (-9f, 18f);
				boundingPath.AddLineToPoint (-12f, -38f);
#if false
			// Debug overlay
			SKShapeNode shipOverlayShape = new SKShapeNode () {
				Path = boundingPath,
				StrokeColor = UIColor.Clear,
				FillColor = UIColor.FromRGBA (0f, 1f, 0f, 0.5f)
			};
			ship.AddChild (shipOverlayShape);
#endif
				var body = SKPhysicsBody.CreateBodyFromPath (boundingPath);
				body.CategoryBitMask = Category.Ship;
				body.CollisionBitMask = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
				body.ContactTestBitMask = body.CollisionBitMask;

				// The ship doesn't slow down when it moves forward, but it does slow its angular rotation. In practice,
				// this feels better for a game.
				body.LinearDamping = 0;
				body.AngularDamping = 0.5f;

				PhysicsBody = body;
			}
			Position = initialPosition;
		}
        private void BuildPad(string text)
        {
            var backgroundRect = new CGRect(0f, 0f, this.Size.Width, this.Size.Height);

            this.background = new SKShapeNode
            {
                Path        = CGPath.EllipseFromRect(backgroundRect),
                StrokeColor = UIColor.Black,
                LineWidth   = 3f
            };

            this.AddChild(this.background);

            this.inner = new SKShapeNode
            {
                LineWidth   = 1f,
                FillColor   = UIColor.White,
                StrokeColor = UIColor.Gray,
                Path        = CGPath.EllipseFromRect(new CGRect(0f, 0f, this.Size.Width, this.Size.Height)),
            };

            this.AddChild(this.inner);

            this.label = new SKLabelNode
            {
                Text                    = text,
                FontSize                = 24f,
                FontColor               = UIColor.Black,
                FontName                = UIFont.BoldSystemFontOfSize(24f).Name,
                VerticalAlignmentMode   = SKLabelVerticalAlignmentMode.Center,
                HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Center,
                Position                = new CGPoint(this.Size.Width / 2f, this.Size.Height / 2f + 1f),
            };

            this.AddChild(this.label);
        }
Beispiel #34
0
        public void InitAgent(SKScene scene, float radius, CGPoint position)
        {
            Position = position;
            ZPosition = 10f;
            scene.AddChild (this);

            Agent = new GKAgent2D {
                Radius = radius,
                Position = new Vector2 ((float)position.X, (float)position.Y),
                Delegate = this,
                MaxSpeed = 100f,
                MaxAcceleration = 50f
            };

            var circleShape = SKShapeNode.FromCircle (radius);
            circleShape.LineWidth = 2.5f;
            circleShape.FillColor = SKColor.Gray;
            circleShape.ZPosition = 1f;
            AddChild (circleShape);

            const float triangleBackSideAngle = (float)((135f / 360f) * (2 * Math.PI));
            var points = new [] {
                new CGPoint (radius, 0f), // Tip
                new CGPoint (radius * Math.Cos (triangleBackSideAngle), radius * Math.Sin (triangleBackSideAngle)), // Back bottom
                new CGPoint (radius * Math.Cos (triangleBackSideAngle), -radius * Math.Sin (triangleBackSideAngle)), // Back top
                new CGPoint (radius, 0f) // Back top
            };

            TriangleShape = SKShapeNode.FromPoints (ref points [0], (nuint)points.Length);
            TriangleShape.LineWidth = 2.5f;
            TriangleShape.ZPosition = 1f;
            AddChild (TriangleShape);

            Particles = SKNode.FromFile<SKEmitterNode> ("Trail.sks");
            DefaultParticleRate = (float)Particles.ParticleBirthRate;
            Particles.Position = new CGPoint (-radius + 5, 0);
            Particles.TargetNode = scene;
            Particles.ZPosition = 0f;
            AddChild (Particles);
        }
Beispiel #35
0
        /// <summary>
        /// Helper method that creates the grid shown in the background of the scene.
        /// </summary>
        /// <returns>The background node.</returns>
        /// <param name="size">Size of the scene.</param>
        /// <param name="height">Height of the scene.</param>
        static SKNode CreateBackgroundNode(SizeF size)
        {
            // Use a SKShapeNode. This can display any arbitrary CG content.
            var shapeNode = new SKShapeNode ();
            var path = new CGPath();
            shapeNode.StrokeColor = UIColor.FromRGB (112, 80, 160);
            float cellSize = 32f;

            // Draw vertical lines.
            float x = 0f;
            do
            {
                path.MoveToPoint (x, 0);
                path.AddLineToPoint (x, size.Height);
                x += cellSize;
            } while(x < size.Width);

            // Draw horizontal lines.
            float y = 0f;
            do
            {
                path.MoveToPoint (0, y);
                path.AddLineToPoint (size.Width, y);
                y += cellSize;
            } while(y < size.Height);

            shapeNode.Path = path;

            return shapeNode;
        }