Beispiel #1
0
 public override void GenerateStage()
 {
     for (int x = 0; x < 10; x++)
     {
         for (int y = 0; y < 3; y++)
         {
             float positionX = x * 100.0f - 450.0f;
             float positionY = y * 40.0f + 70.0f;
             int   colorCode = Random.Range(0, 7);
             prefabCreator.CreateNormalBlock(positionX, positionY, colorCode);
         }
     }
     skl144system = prefabCreator.CreateSKL144System();
     prefabCreator.CreateCeilingSystem();
 }
 // Use this for initialization
 void Start()
 {
     skl144System = gameObjectSKL144System.GetComponent <SKL144Sytem>();
 }