Beispiel #1
0
        public override IRender Render(float dt)
        {
            var chromas = _featureCache.GetChromas();

            using (var canvas = _render.CreateCanvas())
            {
                canvas.Clear();

                for (int i = 0; i < NumBars; i++)
                {
                    if (chromas[i] >= _threshold)
                    {
                        var paint = new SKPaint
                        {
                            IsAntialias = true,
                            Color       = _color.WithScale(chromas[i]),
                            Style       = SKPaintStyle.Fill
                        };

                        int x0 = i * _barSize;
                        canvas.DrawRect(x0, 0, _barSize, Height, paint);
                        paint.Dispose();
                    }
                }
            }

            return(_render);
        }
Beispiel #2
0
        public override IRender Render(float dt)
        {
            _render.Clear();
            _render.Map((x, y) =>
            {
                float xt = (float)x / Width - 0.5f;
                float yt = (float)y / Height - 0.5f;
                float z  = _a * (float)Math.Sin(_n * Math.PI * xt) * (float)Math.Sin(_m * Math.PI * yt)
                           + _b * (float)Math.Sin(_m * Math.PI * xt) * (float)Math.Sin(_n * Math.PI * yt);
                float v = 1 - z * z;

                return(_color.WithScale(v));
            });

            return(_render);
        }
Beispiel #3
0
        public override IRender Render(float dt)
        {
            if (_flashDuration > MaxFlashDuration)
            {
                _color = new SKColor(0, 0, 0);
            }
            else
            {
                _flashDuration += dt;
                _color          = _color.WithScale(1f - _flashDuration / MaxFlashDuration);
            }

            using (var canvas = _render.CreateCanvas())
                canvas.Clear(_color);

            return(_render);
        }
Beispiel #4
0
        public override IRender Render(float dt)
        {
            var spectrum = _featureCache.GetMagnitudeSpectrum(Width / 2, 100, 4000);

            for (int x = 0; x < Width / 2; x++)
            {
                var color = _color.WithScale(spectrum[x]);

                for (int y = 0; y < Height; y++)
                {
                    _render[Width / 2 + x, y] = color;
                    _render[Width / 2 - x, y] = color;
                }
            }

            return(_render);
        }