Beispiel #1
0
    private void OnDestroy()
    {
        controls.Disable();
        var elapsedTime = GetElapsedTime(SessionStartTime);

        SIM.LogSimulation(SIM.Simulation.HeadlessModeStop, value: elapsedTime, state: headless);
        SIM.LogSimulation(SIM.Simulation.InteractiveModeStop, value: elapsedTime, state: interactive);
        SIM.LogSimulation(SIM.Simulation.UsePredefinedSeedStop, state: useSeed);
        SIM.LogSimulation(SIM.Simulation.NPCStop, value: elapsedTime, state: npc);
        SIM.LogSimulation(SIM.Simulation.RandomPedestrianStop, value: elapsedTime, state: pedestrian);
        SIM.LogSimulation(SIM.Simulation.TimeOfDayStop, timeOfDay == "" ? string.Format("{0:hh}:{0:mm}", TimeSpan.FromHours(EnvironmentEffectsManager.currentTimeOfDay)) : timeOfDay, value: elapsedTime);
        SIM.LogSimulation(SIM.Simulation.RainStop, rain == 0f ? EnvironmentEffectsManager.rain.ToString() : rain.ToString(), elapsedTime);
        SIM.LogSimulation(SIM.Simulation.WetnessStop, wet == 0f ? EnvironmentEffectsManager.wet.ToString() : wet.ToString(), elapsedTime);
        SIM.LogSimulation(SIM.Simulation.FogStop, fog == 0f ? EnvironmentEffectsManager.fog.ToString() : fog.ToString(), elapsedTime);
        SIM.LogSimulation(SIM.Simulation.CloudinessStop, cloud == 0f ? EnvironmentEffectsManager.cloud.ToString() : cloud.ToString(), elapsedTime);
        SIM.LogSimulation(SIM.Simulation.MapStop, string.IsNullOrEmpty(mapName) ? UnityEngine.SceneManagement.SceneManager.GetActiveScene().name : mapName, elapsedTime);
        SIM.LogSimulation(SIM.Simulation.ClusterNameStop, clusterName, elapsedTime);
        SIM.LogSimulation(SIM.Simulation.SimulationStop, simulationName, elapsedTime);
        SIM.StopSession();

        DestroyImmediate(ManagerHolder);
        if (IsAPI)
        {
            Scenario.Clear();
        }
    }