Beispiel #1
0
        // modified copy from assembly
        internal static void ForceResetCharacter(SGBarracksAdvancementPanel panel)
        {
            var sim               = UnityGameInstance.BattleTechGame.Simulation;
            var traverse          = Traverse.Create(panel);
            var orderedDictionary = traverse.Field("upgradedSkills").GetValue <OrderedDictionary>();

            panel.SetPilot(traverse.Field("basePilot").GetValue <Pilot>(), true);
            foreach (var obj in orderedDictionary.Values)
            {
                var keyValuePair = (KeyValuePair <string, int>)obj;
                Trace($"Resetting {keyValuePair.Key} {keyValuePair.Value}");
                // this is the only change - calling internal implementation
                SetTempPilotSkill(keyValuePair.Key, keyValuePair.Value, sim.GetLevelCost(keyValuePair.Value));
            }

            var callback = traverse.Field("OnValueChangeCB").GetValue <UnityAction <Pilot> >();

            callback?.Invoke(traverse.Field("curPilot").GetValue <Pilot>());
        }
Beispiel #2
0
        internal static void ForceResetCharacter(SGBarracksAdvancementPanel panel)
        {
            var sim               = UnityGameInstance.BattleTechGame.Simulation;
            var traverse          = Traverse.Create(panel);
            var orderedDictionary = traverse.Field("upgradedSkills").GetValue <OrderedDictionary>();

            var upgradedPrimarySkills = traverse.Field("upgradedPrimarySkills").GetValue <List <AbilityDef> >();
            var upgradedAbilities     = new List <AbilityDef>();

            upgradedAbilities.AddRange(upgradedPrimarySkills);

            panel.SetPilot(traverse.Field("basePilot").GetValue <Pilot>(), true);

            foreach (var obj in orderedDictionary.Values)
            {
                var keyValuePair = (KeyValuePair <string, int>)obj;

                var abilityDef = upgradedAbilities.FindAll(x => x.ReqSkill.ToString() == keyValuePair.Key && x.ReqSkillLevel == keyValuePair.Value + 1);
                if (abilityDef.Count > 0)
                {
                    Trace($"Resetting {keyValuePair.Key} {keyValuePair.Value}");
                    // this is the only change - calling internal implementation
                    SetTempPilotSkill(keyValuePair.Key, keyValuePair.Value, sim.GetLevelCost(keyValuePair.Value), abilityDef[0]);
                }
                else
                {
                    Trace($"Resetting {keyValuePair.Key} {keyValuePair.Value}");
                    // this is the only change - calling internal implementation
                    SetTempPilotSkill(keyValuePair.Key, keyValuePair.Value, sim.GetLevelCost(keyValuePair.Value));
                }
            }

            var callback = traverse.Field("OnValueChangeCB").GetValue <UnityAction <Pilot> >();

            callback?.Invoke(traverse.Field("curPilot").GetValue <Pilot>());
        }