public AudioSource FindAudioSource(SFXType.SoundType type)
 {
     foreach (GameObject g in audios)
     {
         if (g.GetComponent <SFXType>().type == type)
         {
             return(g.GetComponent <AudioSource>());
         }
     }
     return(null); //Esto no se ejecutará nunca
 }
 public void PlaySFX(SFXType.SoundType type)
 {
     FindAudioSource(type).Play();
 }