public static void Add(Spell spell, bool readyCheck = true, bool enabled = true)
 {
     try
     {
         if (_menu == null)
         {
             return;
         }
         _menu.AddItem(
             new MenuItem(_menu.Name + "." + spell.Slot, spell.Slot.ToString().ToUpper()).SetValue(enabled));
         if (readyCheck)
         {
             Functions.Add(spell.Slot.ToString(), hero => spell.IsReady() ? spell.GetDamage(hero) : 0);
         }
         else
         {
             Functions.Add(spell.Slot.ToString(), hero => spell.GetDamage(hero));
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
        public static void Farm(Spell spell,
            int minHit = 3,
            float overrideWidth = -1f,
            bool chargeMax = true,
            List<Obj_AI_Base> minions = null)
        {
            if (!spell.IsReady())
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;

            if (minions == null)
            {
                minions =
                    MinionManager.GetMinions(
                        (((chargeMax && spell.IsChargedSpell ? spell.ChargedMaxRange : spell.Range) + spellWidth) * 1.5f),
                        MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth);
            }

            if (minions.Count == 0)
            {
                return;
            }

            if (minHit > 1)
            {
                var nearest = minions.OrderBy(m => m.Distance(ObjectManager.Player)).FirstOrDefault();
                if (nearest != null && nearest.Team == GameObjectTeam.Neutral)
                {
                    minHit = 1;
                }
            }
            if (spell.IsSkillshot)
            {
                if (spell.Type == SkillshotType.SkillshotCircle)
                {
                    CircleFarm(spell, minions, minHit, overrideWidth);
                }
                else if (spell.Type == SkillshotType.SkillshotLine)
                {
                    LineFarm(spell, minions, minHit, overrideWidth);
                }
                else if (spell.Type == SkillshotType.SkillshotCone)
                {
                    ConeFarm(spell, minions, minHit, overrideWidth);
                }
            }
            else
            {
                var minion =
                    minions.OrderBy(m => spell.IsKillable(m))
                        .FirstOrDefault(
                            m =>
                                spell.IsInRange(m) && spell.GetDamage(m) > m.Health ||
                                m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f);
                if (minion != null)
                {
                    spell.CastOnUnit(minion);
                }
            }
        }
        public static void SkillShot(Obj_AI_Hero target,
            Spell spell,
            HitChance hitChance,
            bool boundingRadius = true,
            bool maxRange = true)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            if (spell.Type == SkillshotType.SkillshotLine)
            {
                var prediction = CPrediction.Line(spell, target, hitChance, boundingRadius, maxRange);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else if (spell.Type == SkillshotType.SkillshotCircle)
            {
                var prediction = CPrediction.Circle(spell, target, hitChance);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else
            {
                var prediction = spell.GetPrediction(target);
                if (prediction.Hitchance >= hitChance)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
        }
        public static void TargetSkill(Obj_AI_Base target, Spell spell)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            spell.CastOnUnit(target);
        }
        public static void FarmSelfAoe(Spell spell,
            int minHit = 3,
            float overrideWidth = -1f,
            List<Obj_AI_Base> minions = null)
        {
            if (!spell.IsReady())
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : (spell.Width > 25f ? spell.Width : spell.Range);

            if (minions == null)
            {
                minions = MinionManager.GetMinions(
                    spellWidth, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth);
            }

            if (minions.Count == 0)
            {
                return;
            }

            if (minHit > 1)
            {
                var nearest = minions.OrderBy(m => m.Distance(ObjectManager.Player)).FirstOrDefault();
                if (nearest != null && nearest.Team == GameObjectTeam.Neutral)
                {
                    minHit = 1;
                }
            }
            if (minions.Count >= minHit)
            {
                spell.Cast();
            }
        }