Beispiel #1
0
        public static void Draw()
        {
            try
            {
                if (Menu == null || _champion.Spells == null || !Utils.ShouldDraw())
                {
                    return;
                }

                var circleThickness = Menu.Item(Menu.Name + ".circle-thickness").GetValue <Slider>().Value;
                foreach (
                    var spell in _champion.Spells.Where(s => s != null && s.Range > 0 && s.Range < 5000 && s.Level > 0))
                {
                    if (spell.IsChargedSpell)
                    {
                        var min =
                            Menu.Item(Menu.Name + "." + spell.Slot.ToString().ToLower() + "-min").GetValue <Circle>();
                        var max =
                            Menu.Item(Menu.Name + "." + spell.Slot.ToString().ToLower() + "-max").GetValue <Circle>();
                        if (min.Active && ObjectManager.Player.Position.IsOnScreen(spell.ChargedMinRange))
                        {
                            Render.Circle.DrawCircle(
                                ObjectManager.Player.Position, spell.ChargedMinRange, min.Color, circleThickness);
                        }
                        if (max.Active && ObjectManager.Player.Position.IsOnScreen(spell.ChargedMaxRange))
                        {
                            Render.Circle.DrawCircle(
                                ObjectManager.Player.Position, spell.ChargedMaxRange, max.Color, circleThickness);
                        }
                    }
                    else
                    {
                        var item = Menu.Item(Menu.Name + "." + spell.Slot.ToString().ToLower()).GetValue <Circle>();
                        if (item.Active && ObjectManager.Player.Position.IsOnScreen(spell.Range))
                        {
                            Render.Circle.DrawCircle(
                                ObjectManager.Player.Position, spell.Range, item.Color, circleThickness);
                        }
                    }
                }

                foreach (var custom in Customs)
                {
                    var item = Menu.Item(Menu.Name + "." + custom.Key).GetValue <Circle>();
                    if (item.Active && ObjectManager.Player.Position.IsOnScreen(custom.Value))
                    {
                        Render.Circle.DrawCircle(
                            ObjectManager.Player.Position, custom.Value, item.Color, circleThickness);
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
        public static void UseFleeItems()
        {
            if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
            {
                return;
            }

            try
            {
                foreach (var item in
                         Items.Where(
                             i =>
                             i.Flags.HasFlag(ItemFlags.Flee) &&
                             _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() &&
                             i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() &&
                             ObjectManager.Player.CountEnemiesInRange(i.Range) >=
                             _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent <=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent >=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value))
                {
                    if (item.CastType != CastType.None)
                    {
                        var lItem     = item;
                        var localItem = item;
                        foreach (var enemy in
                                 GameObjects.EnemyHeroes.Where(
                                     t =>
                                     t.IsValidTarget() && !Invulnerable.Check(t) &&
                                     t.HealthPercent <=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below")
                                     .GetValue <Slider>()
                                     .Value&&
                                     t.HealthPercent >=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above")
                                     .GetValue <Slider>()
                                     .Value)
                                 .OrderByDescending(
                                     t =>
                                     t.Position.Distance(ObjectManager.Player.Position, true) <
                                     Math.Pow(localItem.Range, 2)))
                        {
                            if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy))
                            {
                                switch (localItem.CastType)
                                {
                                case CastType.Target:
                                    localItem.Item.Cast(enemy);
                                    break;

                                case CastType.Self:
                                    localItem.Item.Cast(ObjectManager.Player);
                                    break;

                                case CastType.Position:
                                    var prediction = Prediction.GetPrediction(
                                        enemy, localItem.Delay, localItem.Radius, localItem.Speed);
                                    if (prediction.Hitchance >= HitChance.Medium)
                                    {
                                        localItem.Item.Cast(prediction.CastPosition);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ObjectManager.Player.CountEnemiesInRange(item.Range) >
                            _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value)
                        {
                            item.Item.Cast();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
        private static void DrawingOnEndScene(EventArgs args)
        {
            try
            {
                if (Drawing.Direct3DDevice == null || Drawing.Direct3DDevice.IsDisposed || !Utils.ShouldDraw())
                {
                    return;
                }

                if (_line != null && !_line.IsDisposed)
                {
                    if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
                    {
                        return;
                    }
                    var color      = _menu.Item(_menu.Name + ".color").GetValue <Color>();
                    var alpha      = (byte)(_menu.Item(_menu.Name + ".opacity").GetValue <Slider>().Value * 255 / 100);
                    var sharpColor = new ColorBGRA(color.R, color.G, color.B, alpha);
                    foreach (var unit in
                             GameObjects.EnemyHeroes.Where(
                                 u => u.IsHPBarRendered && u.Position.IsOnScreen() && u.IsValidTarget()))
                    {
                        var damage = CalculateDamage(unit);
                        if (damage <= 0)
                        {
                            continue;
                        }
                        var damagePercentage        = (unit.Health - damage > 0 ? unit.Health - damage : 0) / unit.MaxHealth;
                        var currentHealthPercentage = unit.Health / unit.MaxHealth;
                        var startPoint =
                            new Vector2(
                                (int)(unit.HPBarPosition.X + BarOffset.X + damagePercentage * BarWidth),
                                (int)(unit.HPBarPosition.Y + BarOffset.Y) - 5);
                        var endPoint =
                            new Vector2(
                                (int)(unit.HPBarPosition.X + BarOffset.X + currentHealthPercentage * BarWidth) + 1,
                                (int)(unit.HPBarPosition.Y + BarOffset.Y) - 5);
                        _line.Begin();
                        _line.Draw(new[] { startPoint, endPoint }, sharpColor);
                        _line.End();
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Beispiel #4
0
        public Menu AddToMenu(Menu menu)
        {
            try
            {
                _menu = menu;

                var ultimateMenu = menu.AddSubMenu(new Menu("Ultimate", menu.Name + ".ultimate"));

                if (Required)
                {
                    var requiredMenu =
                        ultimateMenu.AddSubMenu(new Menu("Required Targets", ultimateMenu.Name + ".required"));

                    var modes = new List <UltimateModeType>();
                    if (Combo)
                    {
                        modes.Add(UltimateModeType.Combo);
                    }
                    if (Auto)
                    {
                        modes.Add(UltimateModeType.Auto);
                    }
                    if (Assisted)
                    {
                        modes.Add(UltimateModeType.Assisted);
                    }

                    requiredMenu.AddItem(
                        new MenuItem(requiredMenu.Name + ".mode", "Mode").SetValue(
                            new StringList(modes.Select(m => m.ToString()).ToArray()))).ValueChanged +=
                        delegate(object sender, OnValueChangeEventArgs eventArgs)
                    {
                        Utils.UpdateVisibleTags(requiredMenu, eventArgs.GetNewValue <StringList>().SelectedIndex + 1);
                    };

                    for (var i = 0; i < modes.Count; i++)
                    {
                        requiredMenu.AddItem(
                            new MenuItem(
                                requiredMenu.Name + "." + GetModeString(modes[i], true) + ".min", "Min. Required")
                            .SetValue(new Slider(1, 1, 5))).SetTag(i + 1);
                        HeroListManager.AddToMenu(
                            requiredMenu,
                            new HeroListManagerArgs("ultimate-required-" + GetModeString(modes[i], true))
                        {
                            IsWhitelist   = true,
                            Allies        = false,
                            Enemies       = true,
                            DefaultValue  = false,
                            DontSave      = true,
                            Enabled       = true,
                            MenuTag       = i + 1,
                            EnabledButton = false
                        });
                    }

                    Utils.UpdateVisibleTags(
                        requiredMenu, _menu.Item(requiredMenu.Name + ".mode").GetValue <StringList>().SelectedIndex + 1);
                }

                if (Force)
                {
                    var uForceMenu = ultimateMenu.AddSubMenu(new Menu("Forced Targets", ultimateMenu.Name + ".force"));
                    if (DamageCalculation != null)
                    {
                        uForceMenu.AddItem(
                            new MenuItem(uForceMenu.Name + ".damage-check", "Damage Check").SetValue(ForceDamageCheck));
                    }
                    uForceMenu.AddItem(
                        new MenuItem(uForceMenu.Name + ".additional", "Additional Targets").SetValue(
                            new Slider(0, 0, 4)));
                    HeroListManager.AddToMenu(
                        uForceMenu,
                        new HeroListManagerArgs("ultimate-force")
                    {
                        IsWhitelist   = true,
                        Allies        = false,
                        Enemies       = true,
                        DefaultValue  = false,
                        DontSave      = true,
                        Enabled       = true,
                        EnabledButton = false
                    });
                }

                if (Combo)
                {
                    var uComboMenu = ultimateMenu.AddSubMenu(new Menu("Combo", ultimateMenu.Name + ".combo"));
                    uComboMenu.AddItem(
                        new MenuItem(uComboMenu.Name + ".min", "Min. Hits").SetValue(new Slider(2, 1, 5)));
                    if (DamageCalculation != null)
                    {
                        uComboMenu.AddItem(
                            new MenuItem(uComboMenu.Name + ".damage-check", "Damage Check").SetValue(ComboDamageCheck));
                    }
                    uComboMenu.AddItem(new MenuItem(uComboMenu.Name + ".enabled", "Enabled").SetValue(true));
                }

                if (Auto)
                {
                    var uAutoMenu = ultimateMenu.AddSubMenu(new Menu("Auto", ultimateMenu.Name + ".auto"));
                    if (Interrupt)
                    {
                        var autoInterruptMenu =
                            uAutoMenu.AddSubMenu(new Menu("Interrupt", uAutoMenu.Name + ".interrupt"));
                        if (InterruptDelay)
                        {
                            DelayManager.AddToMenu(
                                autoInterruptMenu, "ultimate-interrupt-delay", string.Empty, 0, 0, 500);
                        }
                        HeroListManager.AddToMenu(
                            autoInterruptMenu,
                            new HeroListManagerArgs("ultimate-interrupt")
                        {
                            IsWhitelist  = false,
                            Allies       = false,
                            Enemies      = true,
                            DefaultValue = false,
                            DontSave     = false,
                            Enabled      = true
                        });
                    }
                    if (Gapcloser)
                    {
                        var autoGapcloserMenu =
                            uAutoMenu.AddSubMenu(new Menu("Gapcloser", uAutoMenu.Name + ".gapcloser"));
                        if (GapcloserDelay)
                        {
                            DelayManager.AddToMenu(
                                autoGapcloserMenu, "ultimate-gapcloser-delay", string.Empty, 0, 0, 500);
                        }
                        HeroListManager.AddToMenu(
                            autoGapcloserMenu,
                            new HeroListManagerArgs("ultimate-gapcloser")
                        {
                            IsWhitelist  = false,
                            Allies       = false,
                            Enemies      = true,
                            DefaultValue = false,
                            DontSave     = false,
                            Enabled      = false
                        });
                        BestTargetOnlyManager.AddToMenu(autoGapcloserMenu, "r-gapcloser", true);
                    }
                    uAutoMenu.AddItem(new MenuItem(uAutoMenu.Name + ".min", "Min. Hits").SetValue(new Slider(3, 1, 5)));
                    if (DamageCalculation != null)
                    {
                        uAutoMenu.AddItem(
                            new MenuItem(uAutoMenu.Name + ".damage-check", "Damage Check").SetValue(AutoDamageCheck));
                    }
                    uAutoMenu.AddItem(new MenuItem(uAutoMenu.Name + ".enabled", "Enabled").SetValue(true));
                }

                if (Assisted)
                {
                    var uAssistedMenu = ultimateMenu.AddSubMenu(new Menu("Assisted", ultimateMenu.Name + ".assisted"));
                    if (Flash)
                    {
                        uAssistedMenu.AddItem(
                            new MenuItem(ultimateMenu.Name + ".flash.min", "Flash Min. Hits").SetValue(
                                new Slider(3, 1, 5)));
                    }
                    uAssistedMenu.AddItem(
                        new MenuItem(uAssistedMenu.Name + ".min", "Min. Hits").SetValue(new Slider(1, 1, 5)));
                    if (Flash)
                    {
                        uAssistedMenu.AddItem(
                            new MenuItem(ultimateMenu.Name + ".flash.hotkey", "Flash").SetValue(
                                new KeyBind('Y', KeyBindType.Press)));
                    }
                    uAssistedMenu.AddItem(
                        new MenuItem(uAssistedMenu.Name + ".hotkey", "Hotkey").SetValue(
                            new KeyBind('T', KeyBindType.Press)));
                    uAssistedMenu.AddItem(
                        new MenuItem(uAssistedMenu.Name + ".move-cursor", "Move to Cursor").SetValue(true));
                    if (DamageCalculation != null)
                    {
                        uAssistedMenu.AddItem(
                            new MenuItem(uAssistedMenu.Name + ".damage-check", "Damage Check").SetValue(
                                AssistedDamageCheck));
                    }
                    uAssistedMenu.AddItem(new MenuItem(uAssistedMenu.Name + ".enabled", "Enabled").SetValue(true));
                }

                var uSingleMenu = ultimateMenu.AddSubMenu(new Menu("Single Target", ultimateMenu.Name + ".single"));
                uSingleMenu.AddItem(
                    new MenuItem(uSingleMenu.Name + ".min-health", "Min. Target Health %").SetValue(new Slider(15)));
                uSingleMenu.AddItem(
                    new MenuItem(uSingleMenu.Name + ".max-add-allies", "Max. Additional Allies").SetValue(
                        new Slider(3, 0, 4)));
                uSingleMenu.AddItem(
                    new MenuItem(uSingleMenu.Name + ".max-add-enemies", "Max. Additional Enemies").SetValue(
                        new Slider(0, 0, 4)));

                uSingleMenu.AddItem(
                    new MenuItem(uSingleMenu.Name + ".range-allies", "Allies Range Check").SetValue(
                        new Slider(1750, 500, 3000)));
                uSingleMenu.AddItem(
                    new MenuItem(uSingleMenu.Name + ".range-enemies", "Enemies Range Check").SetValue(
                        new Slider(1750, 500, 3000)));

                if (Combo)
                {
                    uSingleMenu.AddItem(new MenuItem(uSingleMenu.Name + ".combo", "Combo").SetValue(true));
                }
                if (Auto)
                {
                    uSingleMenu.AddItem(new MenuItem(uSingleMenu.Name + ".auto", "Auto").SetValue(false));
                }
                if (Assisted)
                {
                    if (Flash)
                    {
                        uSingleMenu.AddItem(new MenuItem(uSingleMenu.Name + ".flash", "Flash").SetValue(false));
                    }
                    uSingleMenu.AddItem(new MenuItem(uSingleMenu.Name + ".assisted", "Assisted").SetValue(false));
                }

                if (DamageCalculation != null)
                {
                    ultimateMenu.AddItem(
                        new MenuItem(ultimateMenu.Name + ".damage-percent-single", "Single Damage Check %").SetValue(
                            new Slider(SingleDamagePercent, 1, 200)));
                    ultimateMenu.AddItem(
                        new MenuItem(ultimateMenu.Name + ".damage-percent", "Damage Check %").SetValue(
                            new Slider(DamagePercent, 1, 200)));
                }

                return(ultimateMenu);
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
            return(null);
        }