Beispiel #1
0
    public void DamagePlayer(float damageValue)
    {
        // only take damage when normal
        if (currentState == PlayerState.Normal)
        {
            playerHealth -= damageValue;
            //animator.SetFloat("health", playerHealth);

            uiController.UpdateHealth(playerHealth);

            if (playerHealth < maxHealth / 2.0f)
            {
                // set it to exactly half
                playerHealth = maxHealth / 2.0f;

                sfx.StartingToOverheat();
                sfx.DisablePlayer();
                currentState       = PlayerState.Disabled;
                interruptRepairing = true;
                // stop horizontal movement
                rb.velocity = new Vector2(0f, rb.velocity.y);
            }
        }
    }