void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; networkmanager = GameObject.Find("Network_Manager"); connectcomponent = networkmanager.GetComponent <SFS2X_Connect> (); Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; }
void Start() { network = GameObject.Find("Network_Manager").GetComponent <SFS2X_Connect>(); }
// Use this for initialization void Start() { network = GameObject.Find("Network_Manager").GetComponent <SFS2X_Connect> (); Screen.orientation = ScreenOrientation.Portrait; }
void Start() { sfs = GameObject.Find("Network_Manager").GetComponent <SFS2X_Connect>(); gc = GameObject.Find("CA_Manager").GetComponent <GameController>(); }
void Start() { Screen.orientation = ScreenOrientation.Portrait; sfs = GameObject.Find("Network_Manager").GetComponent <SFS2X_Connect>(); vea = GameObject.Find("Vea_Orb").transform; }