Beispiel #1
0
    void onNotifyUnitStatus(SFEvent e)
    {
        var data = e.data as SFResponseMsgNotifyUnitStatus;
//        if (data.runTime < m_runTime - SFCommonConf.instance.maxDiscardLag)
//        {
//            // 这个信息延迟超过100ms了,抛弃掉
//            SFUtils.logWarning("消息延迟了{0}ms, 被抛弃({1} - {2})", data.runTime - m_runTime, data.runTime, m_runTime);
//            return;
//        }
        var infos = data.infos;

        foreach (var item in infos)
        {
            foreach (var controller in m_controllers)
            {
                if (controller.Key == item.uid)
                {
                    controller.Value.updateStatus(item);
                    break;
                }
            }
        }

        var balls = data.balls;

        if (SFBallManager.current != null)
        {
            SFBallManager.current.updateBall(balls);
        }
    }
Beispiel #2
0
    void onNotifyUnitJoin(SFEvent e)
    {
        var data = e.data as SFResponseMsgNotifyNewUserJoin;

        if (data.inOrOut)
        {
            SFUnitConf conf = new SFUnitConf();
            conf.uid      = data.uid;
            conf.posX     = data.posX;
            conf.posY     = data.posY;
            conf.rotation = data.rotaion;
            conf.life     = data.life;
            conf.maxLife  = data.maxLife;
            addUnit(conf);
        }
        else
        {
            removeUnit(data.uid);
        }
    }
 void onNetworkInterrupted(SFEvent e)
 {
     // 网络连接断开,回到标题页面
     SFUtils.log("[Scene] - 网络连接断开,正在返回登陆界面...");
     m_willReturn = true;
 }