public Bullet(float x, float y, ulong id) : base(x, y, Consts.ES_BULLET) { _desRect = new Rectangle(0, 0, 10, 10); _origin = new Vector2(5, 5); _id = id; _s_fire = new SEffect(); }
public BulletController(ContentManager contents) : base(contents) { _bullets = new Dictionary <int, GameObject>(); _s_fire = new SEffect(); _s_fire.LoadContents(contents, SOUND_FIRE); }
public void SetEffect(SEffect screenEffect) { this.screenEffect = screenEffect; GameObject childObject = Instantiate(this.screenEffect.effect) as GameObject; childObject.transform.parent = this.effectCenter.transform; childObject.transform.localPosition = new Vector3(0, 0, 0); }
public MenuScene(ContentManager contents) : base(Constants.SCENE_MENU, contents) { //image = null; colorPlayB = new Color(255, 255, 255, 255); colorExitB = new Color(255, 255, 255, 255); colorSoundB = new Color(255, 255, 255, 255); playButtonPos = new Vector2(0, 0); exitButtonPos = new Vector2(0, 50); soundButtonPos = new Vector2(0, 100); sBG = new SBackground(); sE = new SEffect(); }
//Enemy nEnemy; public Tank() { tankImage = null; tankPosition = new Vector2(100, 250); tankRec = new Rectangle(); sEff = new SEffect(); isCollision = false; //nItem = new Item(); //Demo nCollision = new Collision(); //nEnemy = new Enemy(); }
public override void Init() { _isEnable = true; _clicked = false; _behaviorType = 0; InitBoundingBox(_textScale); if (_label != "") { _bgColor = new Color(30, 220, 190, 225); } else { _bgColor = Color.White; } _labelColor = Color.Black; _hoverCanPlay = false; _hoverBlockPlay = false; _hoverEffect = new SEffect(); base.Init(); }
public ParticleManager() { _explosion = new SEffect(); Init(); }
public void SetEffect(SEffect effect) { this.effect = effect; }