Beispiel #1
0
 void OnDisable()
 {
     allPortals.Remove(this);
     if (frontSector)
     {
         frontSector.Deregister(this);
     }
     if (backSector)
     {
         backSector.Deregister(this);
     }
 }
Beispiel #2
0
    protected virtual void OnDisable()
    {
        if (Changed != null && sectors.Count > 0)
        {
            Changed(sectors, null);
        }

        if (!isSector && !neverJoin)
        {
            int numSectors = sectors.Count;
            for (int sectorIndex = 0; sectorIndex < numSectors; ++sectorIndex)
            {
                SECTR_Sector sector = sectors[sectorIndex];
                if (sector)
                {
                    sector.Deregister(this);
                }
            }
            sectors.Clear();
        }

        int numChildren = children.Count;

        for (int childIndex = 0; childIndex < numChildren; ++childIndex)
        {
            Child child = children[childIndex];
            child.processed = false;
            childPool.Push(child);
        }
        children.Clear();
        childTable.Clear();
        renderers.Clear();
        lights.Clear();
        terrains.Clear();
        if (SECTR_Modules.VIS)
        {
            shadowLights.Clear();
            shadowCasters.Clear();
        }

        bakedOnlyTable = null;
        allMembers.Remove(this);
        allMemberTable.Remove(transform);
    }