public void Init()
        {
            SDKConfig.Log("Default_UnityToSDK : Init()");

            SDKMessage message = new SDKMessage((int)SDKMessageType.Init);

            SDKManager.GetSingleton().UnityToSDK(message);
        }
        public string Other(SDKMessage message)
        {
            SDKConfig.Log("Default_UnityToSDK : Other()");

            if (message == null)
            {
                message = new SDKMessage((int)SDKMessageType.Method0);
            }

            return(SDKManager.GetSingleton().UnityToSDK(message));
        }
        public void Pay(SDKMessage message)
        {
            SDKConfig.Log("Default_UnityToSDK : Pay()");

            if (message == null)
            {
                message = new SDKMessage((int)SDKMessageType.Pay);
            }

            SDKManager.GetSingleton().UnityToSDK(message);
        }
        public void UploadInfo(SDKMessage message)
        {
            SDKConfig.Log("Default_UnityToSDK : UploadInfo()");

            if (message == null)
            {
                message = new SDKMessage((int)SDKMessageType.UploadInfo);
            }

            SDKManager.GetSingleton().UnityToSDK(message);
        }
        public void LoginSucceed(SDKMessage message)
        {
            if (message == null)
            {
                SDKConfig.Log("Default_SDKToUnity : LoginNotice() message == null");
                return;
            }

            SDKConfig.Log("Default_SDKToUnity : LoginNotice() UserID : " + message.UserID);

            SDKConfig.LoginGame(message.UserID);
        }
Beispiel #6
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 public static void Log(string log)
 {
     SDKConfig.Log(log);
 }
        public string Other(SDKMessage message)
        {
            SDKConfig.Log("Default_SDKToUnity : Other()");

            return("null");
        }
        public void LogoutSucceed()
        {
            SDKConfig.Log("Default_SDKToUnity : LogoutSucceed()");

            SDKConfig.LogoutGame();
        }