public void OnMainMenu()
    {
        if (imgNotice.activeSelf)
        {
            SCR_Profile.SelectBoss(shouldSelect);
            SCR_Profile.bosses[shouldSelect].recommended = 1;
            SCR_Profile.SaveProfile();
        }

        SCR_Audio.PlayClickSound();
        SceneManager.LoadScene("GSMenu/SCN_Menu");
    }
    public void TriggerTutorial(TutorialStep step, bool force = false)
    {
        if (SCR_Profile.showTutorial == 1)
        {
            if (step == tutorialStep + 1 || force == true)
            {
                tutorialStep = step;


                if (step == TutorialStep.GRAB)
                {
                    tutorialAlpha = 1;
                    txtTutorial.SetActive(true);
                    txtTutorial.GetComponent <Text>().text = "Tap anywhere to start";
                    SCR_UnityAnalytics.StartTutorial();
                }
                else if (step == TutorialStep.THROW)
                {
                    txtTutorial.SetActive(false);
                }
                else if (step == TutorialStep.AIM)
                {
                    txtTutorial.SetActive(true);
                    txtTutorial.GetComponent <Text>().text = "Tap and hold to aim";
                }
                else if (step == TutorialStep.PUNCH)
                {
                    txtTutorial.SetActive(true);
                    txtTutorial.GetComponent <Text>().text = "Release to start punching";
                }
                else if (step == TutorialStep.FLY_UP)
                {
                    txtTutorial.GetComponent <Text>().text = "Keep on punching (0/3)";
                    Time.timeScale = 0.05f;
                }
                else if (step == TutorialStep.CONTINUE)
                {
                }
                else if (step == TutorialStep.FINISH)
                {
                    txtTutorial.GetComponent <Text>().text = "Well done!";
                    SCR_Profile.showTutorial = 0;
                    SCR_Profile.SaveProfile();

                    SCR_UnityAnalytics.FinishTutorial();
                }
            }
        }
    }