private void Start()
 {
     if (player == null)
     {
         player = FindObjectOfType <SCR_Player>();
     }
     timeColor = SCR_Level.tiempoACambiar;
 }
Beispiel #2
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 // Start is called before the first frame update
 private void Awake()
 {
     character = FindObjectOfType <SCR_Player>();
     for (int i = 0; i < hearts.Length; i++)
     {
         hearts[i] = transform.GetChild(i);
     }
 }
    private void Start()
    {
        isLevelDone = false;
        if (player == null)
        {
            player = FindObjectOfType <SCR_Player>();
        }
        if (pause == null)
        {
            pause = FindObjectOfType <SCR_Pause>();
        }

        playerAnim = GetComponentInChildren <Animator>();
    }