private void Start() { if (player == null) { player = FindObjectOfType <SCR_Player>(); } timeColor = SCR_Level.tiempoACambiar; }
// Start is called before the first frame update private void Awake() { character = FindObjectOfType <SCR_Player>(); for (int i = 0; i < hearts.Length; i++) { hearts[i] = transform.GetChild(i); } }
private void Start() { isLevelDone = false; if (player == null) { player = FindObjectOfType <SCR_Player>(); } if (pause == null) { pause = FindObjectOfType <SCR_Pause>(); } playerAnim = GetComponentInChildren <Animator>(); }