Beispiel #1
0
    void Start()
    {
        varManager = SCR_VarManager.Instance;
        objectRefs = SCR_ObjectReferenceManager.Instance;

        objectRefs.player        = gameObject;
        varManager.currentHealth = variables.maxHealth;
    }
    private void Start()
    {
        varManager = SCR_VarManager.Instance;
        objectRefs = SCR_ObjectReferenceManager.Instance;

        // Disable menu controls
        controls.Menu.Disable();
    }
    void Start()
    {
        cGroup      = GetComponent <CanvasGroup>();
        objectRefs  = SCR_ObjectReferenceManager.Instance;
        varManager  = SCR_VarManager.Instance;
        eventSystem = EventSystem.current;

        objectRefs.gameOverMenu = cGroup;
    }
Beispiel #4
0
    void Start()
    {
        varManager        = SCR_VarManager.Instance;
        objectRefs        = SCR_ObjectReferenceManager.Instance;
        currentSceneIndex = SceneManager.GetActiveScene().buildIndex;

        // make sure debug menu is closed when at beginning of play
        CloseDebugMenu();
    }
 private void Awake()
 {
     if (Instance == null)
     {
         Instance         = this;
         transform.parent = null;
     }
     else
     {
         Destroy(gameObject);
     }
 }
    void Start()
    {
        objectRefs            = SCR_ObjectReferenceManager.Instance;
        objectRefs.targetIcon = this;
        lockIconSprite        = lockIcon.GetComponent <SpriteRenderer>();

        transform.SetParent(null);

        // Make icon start invisible
        transform.localScale = Vector3.zero;
        lockIcon.localScale  = Vector3.zero;
    }
 private void Start()
 {
     varManager = SCR_VarManager.Instance;
     objectRefs = SCR_ObjectReferenceManager.Instance;
 }