private void AddMazeGrid() { GameObject goMazeGrid = preFactory.GetMazeGrid(); CSGameObject.AddChildResetPos(goMazeGrid, _goGridPanel); scrGrid = goMazeGrid.GetComponent <SCRGrid>(); }
private void AddMazeGrid() { GameObject goMazeGrid = preFactory.GetMazeGrid(); CSGameObject.AddChildResetPos(goMazeGrid, this.gameObject); scrGrid = goMazeGrid.GetComponent <SCRGrid>(); LoadMap(); }
public void Init(SCRGrid scrGrid, int uIndex) { this.scrGrid = scrGrid; this.uIndex = uIndex; CleanAllLine(); _goNonDown.SetActive(false); _goNonRight.SetActive(false); }