// Use this for initialization
    public override void Start()
    {
        base.Start();
        _model = SCMainWinController.Instance().ScModel;

        //add listener..
        //btnLogin = gameObject.GetComponentInChildren<Button>();
        btnLogin.onClick.AddListener(delegate() {
            this.Login();
        });

        closeBtn.onClick.AddListener(delegate() {
            this.Hide();
        });
        isTweenWin = true;
    }