Beispiel #1
0
        private void terrainHeightToArray(double lon, double lat, int ilon, int ilat)
        {
            float alt = 0f;

            alt = (float)SCANUtil.getElevation(body, lon, lat);
            if (alt == 0f)
            {
                alt = -0.001f;
            }
            big_heightmap[ilon, ilat] = alt;
        }
Beispiel #2
0
        /* Calculates the terrain elevation based on scanning coverage; fetches data from elevation cache if possible */
        private float terrainElevation(double Lon, double Lat, SCANdata Data, out int Scheme)
        {
            float elevation = 0f;

            Scheme = SCANcontroller.controller.colours;
            if (SCANUtil.isCovered(Lon, Lat, Data, SCANtype.AltimetryHiRes))
            {
                if (cache)
                {
                    double lon = fixUnscale(unScaleLongitude(Lon), mapwidth);
                    double lat = fixUnscale(unScaleLatitude(Lat), mapheight);
                    elevation = big_heightmap[Mathf.RoundToInt((float)lon), Mathf.RoundToInt((float)lat)];
                    if (elevation == 0f)
                    {
                        elevation = (float)SCANUtil.getElevation(body, Lon, Lat);
                    }
                }
                else
                {
                    elevation = (float)SCANUtil.getElevation(body, Lon, Lat);
                }
            }
            else
            {
                if (cache)
                {
                    double lon = fixUnscale(unScaleLongitude(Lon), mapwidth);
                    double lat = fixUnscale(unScaleLatitude(Lat), mapheight);
                    elevation = big_heightmap[((int)(lon * 5)) / 5, ((int)(lat * 5)) / 5];
                    if (elevation == 0f)
                    {
                        elevation = (float)SCANUtil.getElevation(body, ((int)(Lon * 5)) / 5, ((int)(Lat * 5)) / 5);
                    }
                }
                else
                {
                    elevation = (float)SCANUtil.getElevation(body, ((int)(Lon * 5)) / 5, ((int)(Lat * 5)) / 5);
                }
                Scheme = 1;
            }

            return(elevation);
        }
Beispiel #3
0
 //Draws the actual map texture
 internal void drawHeightScanline(SCANtype type)
 {
     Color[] cols_height_map_small = map_small.GetPixels(0, scanline, 360, 1);
     for (int ilon = 0; ilon < 360; ilon += 1)
     {
         int   scheme = SCANcontroller.controller.colours;
         float val    = heightmap[ilon, scanline];
         if (val == 0)
         {                 //Some preparation for bigger changes in map caching, automatically calculate elevation for every point on the small map, only display scanned areas
             if (body.pqsController == null)
             {
                 heightmap[ilon, scanline]   = 0;
                 cols_height_map_small[ilon] = palette.lerp(palette.black, palette.white, UnityEngine.Random.value);
                 continue;
             }
             else
             {
                 // convert to radial vector
                 val = (float)SCANUtil.getElevation(body, ilon - 180, scanline - 90);
                 if (val == 0)
                 {
                     val = -0.001f;                             // this is terrible
                 }
                 heightmap[ilon, scanline] = val;
             }
         }
         Color c = palette.black;
         if (SCANUtil.isCovered(ilon, scanline, this, SCANtype.Altimetry))
         {                 //We check for coverage down here now, after elevation data is collected
             if (SCANUtil.isCovered(ilon, scanline, this, SCANtype.AltimetryHiRes))
             {
                 c = palette.heightToColor(val, scheme, this);
             }
             else
             {
                 c = palette.heightToColor(val, 1, this);
             }
         }
         else
         {
             c = palette.grey;
             if (scanline % 30 == 0 && ilon % 3 == 0)
             {
                 c = palette.white;
             }
             else if (ilon % 30 == 0 && scanline % 3 == 0)
             {
                 c = palette.white;
             }
         }
         if (type != SCANtype.Nothing)
         {
             if (!SCANUtil.isCoveredByAll(ilon, scanline, this, type))
             {
                 c = palette.lerp(c, palette.black, 0.5f);
             }
         }
         cols_height_map_small[ilon] = c;
     }
     map_small.SetPixels(0, scanline, 360, 1, cols_height_map_small);
     scanline = scanline + 1;
     if (scanline >= 180)
     {
         scanstep += 1;
         scanline  = 0;
     }
 }
        //Display the current vessel altitude
        private void altInfo(int id)
        {
            if ((sensors & SCANtype.Altimetry) != SCANtype.Nothing)
            {
                double h   = v.altitude;
                double pqs = 0;
                if (v.mainBody.pqsController != null)
                {
                    pqs = v.PQSAltitude();
                    if (pqs > 0 || !v.mainBody.ocean)
                    {
                        h -= pqs;
                    }
                }
                if (h < 0)
                {
                    h = v.altitude;
                }

                if (v.situation == Vessel.Situations.LANDED || v.situation == Vessel.Situations.SPLASHED || v.situation == Vessel.Situations.PRELAUNCH)
                {
                    GUILayout.Label(string.Format("Terrain: {0:N1}m", pqs), SCANskins.SCAN_insColorLabel);
                }
                else
                {
                    GUILayout.Label(string.Format("Altitude: {0}", SCANuiUtil.distanceString(h, 100000)), SCANskins.SCAN_insColorLabel);
                }
                fillS(-10);

                //Calculate slope less frequently; the rapidly changing value makes it difficult to read otherwise
                if (v.mainBody.pqsController != null)
                {
                    float deltaTime = 1f;
                    if (Time.deltaTime != 0)
                    {
                        deltaTime = TimeWarp.deltaTime / Time.deltaTime;
                    }
                    if (deltaTime > 5)
                    {
                        deltaTime = 5;
                    }
                    if (((Time.time * deltaTime) - lastUpdate) > updateInterval)
                    {
                        lastUpdate = Time.time;

                        /* Slope is calculated using a nine point grid centered 5m around the vessel location
                         * The rise between the vessel location's elevation and each point on the grid is calculated, converted to slope in degrees, and averaged;
                         * Note: Averageing is not the most accurate method
                         */

                        double   latOffset = degreeOffset * Math.Cos(Mathf.Deg2Rad * vlat);
                        double[] e         = new double[9];
                        double[] s         = new double[8];
                        e[0] = pqs;
                        e[1] = SCANUtil.getElevation(v.mainBody, vlon + latOffset, vlat);
                        e[2] = SCANUtil.getElevation(v.mainBody, vlon - latOffset, vlat);
                        e[3] = SCANUtil.getElevation(v.mainBody, vlon, vlat + degreeOffset);
                        e[4] = SCANUtil.getElevation(v.mainBody, vlon, vlat - degreeOffset);
                        e[5] = SCANUtil.getElevation(v.mainBody, vlon + latOffset, vlat + degreeOffset);
                        e[6] = SCANUtil.getElevation(v.mainBody, vlon + latOffset, vlat - degreeOffset);
                        e[7] = SCANUtil.getElevation(v.mainBody, vlon - latOffset, vlat + degreeOffset);
                        e[8] = SCANUtil.getElevation(v.mainBody, vlon - latOffset, vlat - degreeOffset);

                        /* Calculate rise for each point on the grid
                         * The distance is 5m for adjacent points and 7.071m for the points on the corners
                         * Rise is converted to slope; i.e. a 5m elevation change over a 5m distance is a rise of 1
                         * Converted to slope using the inverse tangent this gives a slope of 45°
                         * */
                        for (int i = 1; i <= 4; i++)
                        {
                            s[i - 1] = Math.Atan((Math.Abs(e[i] - e[0])) / 5) * Mathf.Rad2Deg;
                        }
                        for (int i = 5; i <= 8; i++)
                        {
                            s[i - 1] = Math.Atan((Math.Abs(e[i] - e[0])) / 7.071) * Mathf.Rad2Deg;
                        }

                        slopeAVG = s.Sum() / 8;
                    }

                    GUILayout.Label(string.Format("Slope: {0:F2}°", slopeAVG), SCANskins.SCAN_insColorLabel);
                    fillS(-10);
                }
            }
        }