Beispiel #1
0
        private void errorHandler(SAFactoryEvent e)
        {
            SASocketDataDAO sdd = (SASocketDataDAO)e.Body;

            SError.Builder error = (SError.Builder)CommandCollection.getDataModel(ProtoTypeEnum.SError, sdd.bytes);
            SAUtils.LogError("错误码 : " + error.Code);
        }
Beispiel #2
0
        private void fishChapterHandler(SAFactoryEvent action)
        {
            SASocketDataDAO sdd = (SASocketDataDAO)action.Body;

            fishChapter = (SFishChapter.Builder)CommandCollection.getDataModel(ProtoTypeEnum.SFishChapter, sdd.bytes);
            //关卡信息
            Dictionary <int, STChapter> chapterMap = STChapter.getMap();
            STChapter chapterData = chapterMap[fishChapter.ChapterID]; //关卡信息

            string[]        fishData = chapterData.SOF;                //关卡鱼群
            List <FishData> sof      = new List <FishData>();          //关卡鱼群数据整理

            sofVO = new Dictionary <int, FishData>();
            FishData fd;
            int      len = fishChapter.FishListCount; //只遍历存活的鱼群下标
            int      exist;                           //存活鱼的序号

            for (int i = 0; i < len; ++i)             //排列大小
            {
                exist = fishChapter.GetFishList(i);
                fd    = new FishData(exist, fishData[exist]);//找到存活的鱼数据
                sof.Add(fd);
                sofVO.Add(exist, fd);
            }
            sof.Sort((FishData f1, FishData f2) => //从小到大
            {
                return(f1.delay - f2.delay);
            });
            ft = gameObject.GetComponent <FishTarget>();
            if (null != ft)
            {
                ft.close();
                Destroy(ft);
            }

            ft = gameObject.AddComponent <FishTarget>();
            ft.init(this, fishChapter.StartTime, fishChapter.CurrentTime, sof);
        }