Beispiel #1
0
 // instance constructor
 public static void createInstance()
 {
     // create just one static instance for ever!
     if (staticInstance == null)
     {
         GameObject obj = new GameObject();
         staticInstance      = obj.AddComponent <SABumperPage> ();
         staticInstance.name = "SABumperPage";
         DontDestroyOnLoad(staticInstance);
     }
 }
Beispiel #2
0
                    public static void overrideName(string name)
                    {
                        createInstance();

#if (UNITY_IPHONE && !UNITY_EDITOR)
                        SABumperPage.SuperAwesomeUnityBumperOverrideName(name);
#elif (UNITY_ANDROID && !UNITY_EDITOR)
                        var nameL = name;

                        var unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                        var context    = unityClass.GetStatic <AndroidJavaObject> ("currentActivity");

                        context.Call("runOnUiThread", new AndroidJavaRunnable(() => {
                            var saplugin = new AndroidJavaClass("tv.superawesome.plugins.publisher.unity.SAUnityBumperPage");
                            saplugin.CallStatic("SuperAwesomeUnityBumperOverrideName", context, nameL);
                        }));
#else
                        Debug.Log("Trying to set name to " + name);
#endif
                    }