void Start() { inst = this; _body = gameObject.GetComponent<Rigidbody>(); _character_model = Util.FindInHierarchy(gameObject,"CharacterModel"); _body.freezeRotation = true; _bullet_cooldown = 0; }
void Start() { inst = this; _body = gameObject.GetComponent<Rigidbody>(); _body.freezeRotation = true; _bullet_cooldown = 0; _normal_camera = Util.FindInHierarchy(gameObject,"Main Camera"); _flame = Util.FindInHierarchy(gameObject,"Flame"); _flame.SetActive(false); }