void Start() { rythmeRange = Random.Range(1, rythmeRangeMax + 1); //print (rythmeRange); rythmeScript = target.GetComponent <Rythme> (); anim = GetComponent <Animator> (); rb2D = GetComponent <Rigidbody2D> (); //target = GameObject.FindGameObjectWithTag ("Player"); shaderDeCouleur = Shader.Find("GUI/Text Shader"); shaderDeBase = Shader.Find("Sprites/Default"); // or whatever sprite shader is being used enemyRenderer = GetComponent <SpriteRenderer>(); // groupieSource = GetComponent<AudioSource>(); couleurDeBase = enemyRenderer.color; playerRB = target.GetComponent <Rigidbody2D>(); }
void Start() { rythmeRange = Random.Range(1, rythmeRangeMax + 1); //print (rythmeRange); rythmeScript = target.GetComponent <Rythme> (); anim = GetComponent <Animator> (); rb2D = GetComponent <Rigidbody2D> (); //target = GameObject.FindGameObjectWithTag ("Player"); shaderDeCouleur = Shader.Find("GUI/Text Shader"); shaderDeBase = Shader.Find("Sprites/Default"); // or whatever sprite shader is being used enemyRenderer = GetComponent <SpriteRenderer> (); if ((Random.Range(0f, 1f)) * 100 < grabberPercentage) { canGrab = true; enemyRenderer.color = Color.red; transform.localScale = new Vector3(1.2f, 1.2f, 1); } groupieSource = GetComponent <AudioSource>(); couleurDeBase = enemyRenderer.color; playerRB = target.GetComponent <Rigidbody2D>(); }